Minecrafter (5e Class)
Minecrafter[edit]
A tiefling Minecrafter defeating a skeleton. Cool wallpaper made with Nova Skin |
Minecrafters are superhuman due to their immense strength, they can carry heavy objects and can literally punch trees down. Despite their superhuman abilities, they can still be killed.
Creative Geniuses[edit]
Minecrafters are masters of building and can construct anything if they have the resources, from huge luxurious houses, to giant mechanical structures.
Creating a Minecrafter[edit]
- Quick Build
You can make a Minecrafter quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the miner or crafter background. Third, choose the stone chestplate and leggings, sword and shield, carpenter's tools and a pickaxe.
Class Features
As a Minecrafter you gain the following class features.
- Hit Points
Hit Dice: 1d10 per Minecrafter level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Minecrafter level after 1st
- Proficiencies
Armor: Minecraft Armors, Shields
Weapons: Minecraft Tools
Tools: Carpenter's Tools
Saving Throws: Dexterity and Strength
Skills: Choose two from Acrobatics, Athletics, Nature, Sleight of Hand, Stealth, Survival, Performance, and Perception.
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a stone chestplate and leggings or (b) a leather cap, leather boots, a bow and 16 arrows
- (a) a wooden sword and Wooden shield or (b) two wooden axes
- (a) 4 blocks of wood and a set of carpenter's tools or (b) a crafting table, fishing rod, and 5 torches
- (a) a wooden pickaxe or (b) a wooden shovel
- If you are using starting wealth, you have 2d4 x 10 sp in funds.
Level | Proficiency Bonus |
Features | Inventory Slots |
---|---|---|---|
1st | +2 | Storing, Mining, Crafting | 3 |
2nd | +2 | Quick Construction, Armor Efficiency | 3 |
3rd | +2 | Specialized Hobby | 6 |
4th | +2 | Ability Score Improvement | 6 |
5th | +3 | Stoneworking | 9 |
6th | +3 | Personal Hobby Feature | 9 |
7th | +3 | Controlled Criticals | 12 |
8th | +3 | Ability Score Improvement | 12 |
9th | +4 | Metallurgy | 15 |
10th | +4 | Ability Score Improvement, Controlled Criticals (2) | 15 |
11th | +4 | Personal Hobby Feature | 18 |
12th | +4 | Ability Score Improvement | 18 |
13th | +5 | Diamond Tools, Armor Efficiency (2) | 21 |
14th | +5 | Enchanting | 21 |
15th | +5 | Controlled Criticals (3) | 24 |
16th | +5 | Ability Score Improvement | 24 |
17th | +6 | Personal Hobby Feature | 27 |
18th | +6 | — | 27 |
19th | +6 | Ability Score Improvement | 30 |
20th | +6 | Creative mode | 30 |
Storing[edit]
A minecrafter's most enviable and mysterious ability is that of their seemingly endless storage abilities. A minecrafter doesn't 'hold' items on their person like most creatures, but instead stores them in an inventory that only they can see and access. This inventory has three slots inside of it, the number of slots grows according to the "Inventory Slots" column on the minecrafter table. A number of objects can occupy the same slots if they are identical, such as blocks of material or pork chops. The amount of objects you can stack in a slot is equal to your proficiency bonus. You ignore the weight of objects inside your inventory, but you are considered over-encumbered if you try to carry any objects while all the slots in your inventory are filled.
When you die, all objects in your inventory spill out in the nearest unoccupied square.
Stocking and Retrieval. You can pick up any small or smaller item that isn't tied down to the ground regardless of its weight, and once in your hand you can put it within your inventory as a free action. Similarly, you can take out any item (or stack of items) out of your inventory and hold them in your hand, or throw them on the ground in front of you. You can swap the item or stack you're holding with another item or stack from your inventory as a free action as long as neither is a shield.
Placing. If you are holding a block, you may place it on an unoccupied surface you can see within 5 feet of you as an action. Blocks placed this way stick to whatever surfaces you place them on as if they were glued in place.
Mining[edit]
As a minecrafter, your most powerful tools are the literal tools with which you can change the world around you, you can excavate, chip away or break blocks at speeds that look superhuman to onlookers. Bare handed it might be 5 minutes, but with the right wooden tools, it only takes you 1d4 minutes to carve out a cubic metre (3 foot on a side) of non-magic material, rolling a 1 will degrade your tool's durability by one, and you are required to maintain concentration while mining, with all the progress being lost if it is ever broken. Mining the block like this also makes noise and can possibly attract nearby creatures. The shape you mine material out in is always that of a seemingly-perfect cube, all of its corners are right angles and its edges are identical, it is smooth and equal on all sides. Cubes of the same kinds of material have the same properties and can be used in the same recipes, with only cosmetic differences (e.g. Pearlwood and Oakwood would still be wood blocks, same with limestone and quartzite being both rock blocks). This cube is a small-sized object.
Crafting[edit]
Your abilities of sticking simple objects together to create others are almost unmatched, you are not an artist creating works of art, but more of a human printing machine, being able to break down objects to their barest essential and make practical, simple tools out of them. You can craft items from blocks you have mined, as listed in the crafting recipes section, as you learn to work sturdier materials, more recipes will become available to you. Consult your DM for the ability to craft more personalized items. Most items require a Crafting Table to build, but some (marked in italics) can be crafted from hand. Either way it takes you a minute to craft an item or stack of items. You also add double your proficiency bonus whenever you make a check with a tool set that you are proficient with.
Minecrafter's Tools. The tools you used to mine and fight are some of the most helpful items for you to craft. They are extremely powerful for how easy they are to make, but because of this they are more brittle than those made normally, requiring more upkeep or replacement than normal tools made of the same materials. Whenever you use a Minecraft tool, if the result of the roll before modifiers is a 5 or lower on a d20 (or a 1 on a d4), then your tool's durability goes down by one. When it reaches 0 the tool breaks after you finish the action.
When starting out, you can only use wooden tools, but as you advance in the Minecrafter class, you will learn to work better materials into tools, mine more materials, and unlock more possibilities in your crafting.
Note: Rules for letting Minecrafter character use normal weapons, or letting other characters use Minecrafter tools are at the bottom of the page.
Quick Construction[edit]
Roll | Blocks |
---|---|
≤1 | -2 |
2-5 | -1 |
6-10 | — |
11-15 | +1 |
16-20 | +2 |
≥21 | +3 |
At 2nd level, you have begun to get comfortable enough with placing blocks that you can start building structures in the midst of combat to control the battlefield and recieve tactical advantages. Placing. When you want to place down blocks you roll a Dexterity ability check, look on the table then add the result to your proficiency bonus to see how many blocks you can place down. If your result is a 20 before any modifiers, you automatically get the highest result on the table regardless of your actual result.
Whatever your result, you can always place at least one block.
Changing Blocks. If you ever wish to change the block you are constructing with, you may spend one "block placement" to change the block in your hand with another one from your inventory.
Structure Effects Blocks that stick to each other are called structures, and based on their shape and location they can have many different effects. You are encouraged to experiment with structures and consult with your DM on exact effects, but several examples have been listed in the structure examples list at the bottom of the page.
Material | HP Modifier | AC Bonus |
---|---|---|
Wool, Leaves, etc. | 0.5 | +0 |
Ground | 1 | +0 |
Wood | 2 | +1 |
Stone | 1.5 | +3 |
Metal | 2 | +4 |
Jewel | 4 | +6 |
Obsidian | 5 | +9 |
Structure Health and AC. The health and Armor Class of your structures is based on their size and material make-up. When determining how sturdy they are, they always use the least sturdy material that was used in their construction to calculate them.
Structure HP= 5 * The Number of Blocks * Material HP Modifier
Structure AC= 8 + your proficiency bonus + Material AC Bonus
Destroying Structures When its HP reaches 0, the structure collapses and no longer provides any benefits. Any blocks used to construct it are lost. Some structures like wide walls or thin pillars may lose their functionality before they lose all HP. In these cases, parts of the structures still remain.
Note: If playing at a physical table, it is recommended to use d6 dice to conceptualize, represent, and explain the layout of the structures you are building to the rest of the players.
Armor Efficiency[edit]
At level 2, you also have the experience to use your Minecraft Armor more deftly than before, giving you a measure of survivability that's not to be expected from the way you look. For each piece of Minecraft Armor you're wearing, you receive one point of damage negation (All damage you receive is decreased by one), up to your proficiency bonus.
In addition, every time an enemy would land a critical hit on you, instead of taking damage you roll a d4, the piece of armor corresponding to the number (counting from the top) you rolled is destroyed and you take no damage instead. But if you don't have any armor in the corresponding slot, another random piece is destroyed instead and you take the damage as usual.
By 13th level, the damage negation bonus increases to two points of damage negation per piece, and the limit becomes 8 when wearing all 4 pieces.
Personal Hobby[edit]
By 3rd level, you've developed your skills as a Minecrafter enough that you've found yourself a hobby, which is the aspect of being a Minecrafter you spend most time on refining. Though called hobbies, minecrafters take them extremely seriously. You can see the Hobby options at Personal Hobby Options.
Ability Score Improvement[edit]
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Stoneworking[edit]
At 5th level, you unlock the full functionality second tier of materials, you learn to create stone tools, and can now build a furnace to further take your crafts deeper. Now metals like iron, copper or gold have become available to you to craft into blocks or armors, though you can't yet work them into your specialized tools. You also gain proficiency with the Stonemason's tools.
Controlled Criticals[edit]
By 7th level, you realize one of the hidden tricks of the Minecrafter, and that is their abnormal critical strikes. You can call upon these strikes in dire situations. If you
- Have not taken an attack action this turn
- Are falling for at least 5 feet (from a structure or a high jump)
You can choose to make your next attack a critical hit, this attack automatically hits and is a critical hit, additionally, the enemy you hit has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack, until the start of your next turn.
After you use this ability, you can't use it again until you finish a short or long rest. Starting at level 10, you can use it twice before a rest. By level 15th, you can use it thrice before a rest, and additionally, you also get the disadvantage of attack rolls and resistance to damage dealt until the start of your next turn.
Enchants[edit]
Sword enchantments
- sharpness 1-5
gives +2 damage to each level
Personal Hobby Options[edit]
Fighting Hobby[edit]
These Minecrafters spend all of their time in the intense heat of battle, building or preparation isn't as important to them as their ability to act under pressure and to maximize success in the here and now. They are characterized by their great hunger and innate drive to eek out advantages in every situation.
Growing Hunger[edit]
Food | Healing |
---|---|
Fruits, Vegs | d4 + con mod |
Raw Meat | d6 + con mod |
Bread | d8 + con mod |
Cake (Entire) | d10 + con mod |
A minecrafter who picks the fighting hobby learns the true purpose and usefulness of food. Where others see sustenance, they see fuel. You can now eat food from your inventory, that you have cooked gathered or made yourself, as a bonus action, and healing HP in the process. As your cooking methods refine, your possibility of foods will increase as well. You can get this healing effect of food a number of times equal to your Proficiency Modifier, recharging all uses of it on a Long Rest.
You also gain advantage on Constitution Saving Throws made to resist the effects of eating rotten or poisoned food.
Building Hobby[edit]
Minecrafters who pick up building are more interested in the endless potential of their blocks than the here and now, they are architects and dreamers, and work best when they have the time to let their skills run wild and build great things.
Building Maestro[edit]
You add your Proficiency Bonus to the Dexterity roll you make to determine how many blocks you can place down. In addition, you can now craft other, more advanced contraptions, as seen in the Building Hobby Recipes section at the end of this subclass.
Building Hobby Recipes[edit]
- Snow Golem
Two snow blocks, with a pumpkin on the top, 3 blocks in total When placed this way, you can create a friendly [[Snow
- Iron Golem
Three iron blocks in a cross, with a pumpkin on the top, 5 blocks in total When placed in this way, you can create a friendly Iron Golem. It will fight to the death, but will not listen to your commands. It is very powerful, but expensive, and it will quickly turn on you if you are to abuse it or overwork its kind.
Brewing Hobby[edit]
Minecrafters with the brewing hobby, though often called witches and outed as unusual, wish to fight and solve their problems using their potions and their unusual effects. They are categorized by having a potion for every situation, sometimes.
Potion Maker[edit]
At level 3, you pick up brewing and start making potions. To make your potions you need to have a component pouch and at least one block of wood, with which you make bowls to house your potions in.
Potion Effect on… | ||||
---|---|---|---|---|
Potion of… | Saving Throw | Failed Saving Throw | Passed Saving Throw | |
Harming | Dexterity | Deals 1d10 acid damage | Takes half instead | |
Poison | Constitution | Deals 1d6 poison damage, poisoned for a round | Takes half instead, not poisoned | |
Healing | Constitution | Heals 1d4 hit points | — | |
Vitality | Strength | Adds 1d6 temporary hit points, until Long Rest | Adds half | |
Weakness | Strength | Can't add Ability Modifier to damage rolls | — | |
Strength | Wisdom | Gives Advantage on damage rolls | — | |
Swiftness | Wisdom | Can dodge and dash as a bonus action, for 1 minute | Can dodge or dash instead | |
Resistance | Intelligence | Gain resistance to a damage type of choice, for 1 hour | For a minute instead. | |
Invisibility | Dexterity | Cast invisibility on target, for 10 minutes | — | |
Blindness | Intelligence | Make target blind and deaf for a round | — |
Potions known. You know how to craft 3 kinds of potions, learning 2 new ones at 6th, 11th, and 17th level. All potions require the target to make a saving throw against their effects, against your Potion Effect DC
Crafting Potions. You can craft 4 potions the course of an hour (you can do this during a short rest), and can't hold more than that. Potions of the same type stack up to 4. You can craft and hold one more potion at 6th level and one more at 17th level
Using Potions. You can drink a potion or throw it at a creature you can see within 30 feet as a bonus action. The Saving Throw type and effect of the potion is listed on the "List of Potions" table. If an effect is listed as "—", nothing happens.
Saving Throws. Your potions allow your target to make a saving throw to resist the potion's effects. The saving throw DC is calculated as follows.
Potion Effect DC= 8 + your proficiency bonus + your Dexterity or Intelligence modifier (your choice)
Note: Remember that creatures can choose to fail Saving Throws.
Crafting Recipes[edit]
Minecrafter's Tools[edit]
The tools that Minecrafters use are versatile things, unlike normal smithing swords or tools that are produced, the materials with which they are made is interchangable, making a wide variety of possible tools to use.
|
|
Sword
1 wood + 2 [Material]
Swords are the classic weapons of Minecrafters, sturdy, reliable, and nice in a pinch. They don't break as easily as axes, and can be used in more situations. For that though, they aren't much use outside of a fight.
Axe
1 wood + 2 [Material]
Axes can break through any non-magical wood, in fights they are fearsome weapons, cleaving through enemies with ease.
Shovel
1 wood + 1 [Material]
Shovels are made for digging through dirt, quite quickly too, their simple construction makes them some of the most reliable and easy to use tools for a minecrafter. But their little nubs leaves them to be desired
Hoe
1 wood + 2 [Material]
Hoes are renowned for their lack of use, they are useful in farming or animal husbandry, but most minecrafter would rather steal their wheat than till it, leaving the hoe an underwhelming option in combat. Though some crafty dextrous Minecrafters have found uses for this weapon.
Bow
2 [Material] + 1 string
Though not a mainstay tool, the bow is a great tool from a distance. It has the same stats as a longbow, though its damage is Td8 instead. It has 3*T Durability. Also, you can craft 4 arrows from one wood block to shoot from it, and arrows can stack up to 16 per inventory slot.
Crossbow 2 [Material] + 2 string + 1 metal
An advanced weapon for the more daring minecrafters, the crossbow is a heavy-duty bow. It has the same stats as a heavy crossbow, though its damage is Td10 instead, and it has 2*T Durability. Also, you can craft 4 arrows from one wood block to shoot from it, and arrows can stack up to 16 per inventory slot.
Kinds of Materials[edit]
- Wood
Wooden tools are what all minecrafters start with, easy to craft as all tools require wood for their handles. They are quite flimsy though, not to mention flammable.
Helmet | Chestplate | Leggings | Boots | Total Set AC | |
---|---|---|---|---|---|
Light Armor | |||||
Dirt* | +0.2 | +0.8 | +0.4 | +0.2 | 11+Dexterity modifier |
Leather* | +0.33 | +1 | +0.5 | +0.33 | 13+Dexterity modifier |
Medium Armor | |||||
Wood‡ | +0.33 | +1 | +0.66 | +0.33 | 12+Dexterity modifier (max 2) |
Shell‡ | +0.66 | +1.66 | +1.33 | +0.66 | 14+Dexterity modifier (max 2) |
Chainmail‡ | +1 | +2 | +1.5 | +1 | 15+Dexterity modifier (max 2) |
Heavy Armor | |||||
Stone | +1 | +2.5 | +1.5 | +1 | 16 |
Iron | +1.33 | +2.66 | +1.66 | +1.33 | 18 |
Here is a list of items you can craft as a minecrafter.
Crafting Table
1 wood block. Block
Lets you utilize your full crafting power and craft items. Without using a crafting table, you can only craft recipes with italicized text
Torch
1 wood block and 1 coal make 5. Block
Provides bright light in a 15-foot radius and dim light for another 15 feet. If a creature is hit or tries to walk over a torch they take 1 fire damage. The torch stays lit for up to 24 hours. Stacks to 16.
Furnace
8 blocks of stone. Block
You can place the furnace in a 5ft spot, and with it, you can use coal or wood to light it up. It generates light for 10ft, and can cook raw food and raw ores like iron or gold.
Bucket
3 metal ingots
You can use the bucket to hold 1 gallon of any kind of liquid.
Bread
3 sheaves of wheat
Bread, to be eaten.
Shears
2 metal ingots
You can use them to cut fur from creatures or to cut leaves from trees.
Structure Examples[edit]
Below are listed some examples for structures that a Minecrafter could build in the heat of battle and their effects. Note that the are not all the possible structures, nor are their effects set in stone, a Minecrafter is encouraged to use their creativity both in and out of battle to create new structures for every situation.
- Palisade
1 Block
The most basic structure there is, a single hip-high block to cover you from enemy fire. It can provide half cover from enemies facing it, though smart enemies will just reposition to shoot around it.
- Pillar
2 Blocks
A short pillar, not tall enough to gain the height advantage and not wide enough to block sight. It provides half cover, more for Small creatures, and can be used to block line of sight if need be for things like escaping spell effects or using the hide action.
- Mantlet
A minecrafter using a Mantlet to give himself cover in ranged combat. |
3 blocks in an L pattern, with your body sticking out
Also called a "pillbox", this structure hides enough of your body to give you a considerable edge over long-distance fights, and is annoying to hit through even at melee distances. Provides three-quarters cover against ranged enemies and counts as difficult terrain.
- Obstacles
2 blocks placed diagonally
Annoying to pass through, this can make a square difficult terrain, slowing any enemy that tires to pass.
- Wall
4 blocks
The most obvious structure there is, gives you full cover and stops most enemies in their tracks. It cannot be passed through without enemies breaking, climbing, or going around it.
- Pointy wall
A wall, with the tops being fence blocks, 2 fence and 2 blocks, 5 in total
Like a wall, but harder and tougher to get over. The fence blocks up above will deal 1d12 damage to any enemy foolish enough to try and climb it, and they get disadvantage on any Dexterity Acrobatics checks to climb it.
Multiclassing[edit]
Prerequisites. To qualify for multiclassing into the Minecrafter class, you must meet these prerequisites: 13 str
Proficiencies. When you multiclass into the Minecrafter class, you gain the following proficiencies:
Optional: Using Normal Tools[edit]
Letting a Minecrafter player use other tools or letting another player use a Minecrafter's tools is not encouraged, but possible. If a DM wishes to allow this then these are the rules: The Minecrafter is proficient in Longbows, Longswords, Waraxes and Warpicks, and a character that is proficient in any of those can use the corresponding Minecraft tool. But because they are not proficient in handling Minecraft tools, in the hands of another a tool instantly breaks when it would lose durability, regardless of its current durability.
Back to Main Page → 5e Homebrew → Classes