Minecrafter (5e Class)

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Minecrafter[edit]

A lone figure stands atop a towering mountain freshly conquered, gazing over a vast, un-blocky world. With a flick of their wrist, they set down another block, forming a bridge across a swallowing ravine. Deep underground, a miner chips away at the slate rock, unearthing shimmering diamonds before hastily crafting a blade to fend off the encroaching undead. A redstone engineer flips a switch, bringing a towering contraption to life, its mechanisms whirring with arcane precision. In the sky lights a beacon as a fighter chows down an enchanted apple. looking up and letting loose an arrow at the ender dragon above.

Minecrafters are resourceful survivalists, expert builders, and masterful artisans, able to craft powerful tools, shape the environment, and use the world itself as their weapon. Whether forging mighty weapons, summoning golems, or bending the laws of nature with redstone contraptions, a Minecrafter thrives in any situation—so long as they have the right materials.

Liwy8mG.gif
A stack of minecrafters defeating a skeleton.
Cool wallpapers made with Nova Skin

World Shapers and Survivalists[edit]

Minecrafters are masters of adaptation, using whatever materials are at hand to build, craft, survive and thrive. Unlike traditional warriors or artificers, they rely on their ingenuity and resourcefulness to shape their surroundings, whether fortifying a base, setting traps, or crafting powerful tools in the midst of dangers. Every block they place, every single tool they forge, and every contraption they build reflects their creativity and understanding of the world.

A Minecrafter never sees an obstacle—only an opportunity. A sheer cliff is just a staircase waiting to be built. A deep cavern is a treasure trove of materials. Even in the heat of battle, a Minecrafter can construct barriers, raise platforms, or throw out fantastical potions to turn the tide. To them, the world is not just a battlefield—it’s a resource to be refined in their image.

Forgers of Their Desitny[edit]

While warriors also train with swords and artificers create as well, a Minecrafter’s strength comes from their hands and their recipe-addled mind. They do not rely on preordained magic or inherited strength—they build their own power, one block at a time. Given enough time and resources, a Minecrafter can craft weapons to rival a knight’s blade, fortresses that can withstand any assault, and machines that defy logic itself.

Some Minecrafters fill their time with fighting, using food made with their own two hands to aid them in battle. The more brilliant turn to architecture, constructing elaborate defenses and strongholds. And the more unusual among them begin exploring the lost arts of alchemy, with potions to help and hinder friends and foes alike.

Creating a Minecrafter[edit]

As you create your Minecrafter, consider the origins of your survival skills. Were you a lone wanderer from a inhabitable wasteland, shaping the world block by block to ensure your survival? Perhaps you were a master builder in a great city, constructing grand structures before disaster struck. Maybe you are a fearless explorer, charting unclaimed lands and delving deep within the earth in search of rare treasures and untold materials.

What drives your Minecrafter to adventure? Do you seek to build a stronghold of your own, to carve your name into the land itself? Are you a relentless builder, seeking to craft the greatest wonders ever seen? Or are you a restless explorer, determined to uncover the world’s secrets and tame its dangers? Your tools are your lifeline, your wits are your ever-present weapon, and the world itself is your canvas.

Quick Build

You can make a Minecrafter quickly by following these suggestions. First, Strength should be your highest ability score, followed by Constitution. Second, choose the miner or crafter background. Third, choose the stone chestplate and leggings, sword and shield, carpenter's tools and a pickaxe.

Questions to Consider when Creating Your Minecrafter
  • How did you learn to shape the world arond you? Are you a minecrafter by race, and thus they came naturally? Or were you taught by a great wizened master?
  • Do you prefer building grand potions, delving into depths, or mastering the art of crafting and redstone engineering?
  • Do you prefer to design alone and be the master of your design, or do you let others cooperate with you to construct great wonders?
  • What is your ultimate goal? Searching for the rarest materials, seeking to craft legendary items, or making a paradise of your own?

Class Features

As a Minecrafter you gain the following class features.

Hit Points

Hit Dice: 1d10 per Minecrafter level
Hit Points at 1st Level: 10 + Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Minecrafter level after 1st

Proficiencies

Armor: Minecraft Armors, Shields
Weapons: Minecraft Tools
Tools: Carpenter's Tools
Saving Throws: Dexterity and Strength
Skills: Choose two from Acrobatics, Athletics, Nature, Sleight of Hand, Stealth, Survival, Performance, and Perception.

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

Table: The Minecrafter

Level Proficiency
Bonus
Features Inventory
Slots
1st +2 Storing, Mining, Crafting 3
2nd +2 Quick Construction, Armor Efficiency 3
3rd +2 Specialized Hobby 6
4th +2 Ability Score Improvement 6
5th +3 Stoneworking 9
6th +3 Personal Hobby Feature 9
7th +3 Controlled Criticals 12
8th +3 Ability Score Improvement 12
9th +4 Metallurgy 15
10th +4 Ability Score Improvement, Controlled Criticals (2) 15
11th +4 Personal Hobby Feature 18
12th +4 Ability Score Improvement 18
13th +5 Jewelcraft, Armor Efficiency (2) 21
14th +5 Enchantment 21
15th +5 Controlled Criticals (3) 24
16th +5 Ability Score Improvement 24
17th +6 Personal Hobby Feature, Enchantment improvement 27
18th +6 Mysticraft 27
19th +6 Ability Score Improvement 30
20th +6 Skyline Shaper 30

Storing[edit]

A minecrafter's most enviable and mysterious ability is that of their seemingly endless storage abilities. A minecrafter doesn't 'hold' items on their person like most creatures, but instead stores them in an inventory that only they can see and access. This inventory has three slots inside of it, the number of slots grows according to the "Inventory Slots" column on the minecrafter table. A number of objects can occupy the same slots if they are identical, such as blocks of material or pork chops. The amount of objects you can stack in a slot is equal to your proficiency bonus. You ignore the weight of objects inside your inventory, but you are considered over-encumbered if you try to carry any objects while all the slots in your inventory are filled.

When you die, all objects in your inventory spill out in the nearest unoccupied square.

Minecraft file.png
Character sheet for the Minecrafter class

Stocking and Retrieval. You can pick up any small or smaller item that isn't tied down to the ground regardless of its weight, and once in your hand you can put it within your inventory as a free action. Similarly, you can take out any item (or stack of items) out of your inventory and hold them in your hand, or throw them on the ground in front of you. You can swap the item or stack you're holding with another item or stack from your inventory as a free action as long as neither is a shield.

Placing. If you are holding a block, you may place it on an unoccupied surface you can see within 5 feet of you as an action. Blocks placed this way stick to whatever surfaces you place them on as if they were glued in place.

Mining[edit]

As a minecrafter, your most powerful tools are the literal tools with which you can change the world around you, you can excavate, chip away or break blocks at speeds that look superhuman to onlookers. Bare handed it might be 5 minutes, but with the right wooden tools, it only takes you 1d4 minutes to carve out a cubic metre (3 foot on a side) of non-magic material, rolling a 1 will degrade your tool's durability by one, and you are required to maintain concentration while mining, with all the progress being lost if it is ever broken. Mining the block like this also makes noise and can possibly attract nearby creatures. The shape you mine material out in is always that of a seemingly-perfect cube, all of its corners are right angles and its edges are identical, it is smooth and equal on all sides. Cubes of the same kinds of material have the same properties and can be used in the same recipes, with only cosmetic differences (e.g. Pearlwood and Oakwood would still be wood blocks, same with limestone and quartzite being both rock blocks). This cube is a small-sized object.

Crafting[edit]

Your abilities of sticking simple objects together to create others are almost unmatched, you are not an artist creating works of art, but more of a human printing machine, being able to break down objects to their barest essential and make practical, simple tools out of them. You can craft items from blocks you have mined, as listed in the crafting recipes section, as you learn to work sturdier materials, more recipes will become available to you. Consult your DM for the ability to craft more personalized items. Most items require a Crafting Table to build, but some (marked in italics) can be crafted from hand. Either way it takes you a minute to craft an item or stack of items. You also do not suffer a -2 penalty for using improvised tools.

Minecrafter's Tools. The tools you used to mine and fight are some of the most helpful items for you to craft. They are extremely powerful for how easy they are to make, but because of this they are more brittle than those made normally, requiring more upkeep or replacement than normal tools made of the same materials. Whenever you use a Minecraft tool, if the result of the roll before modifiers is a 1 or lower on a dice you roll, be it a d20 or d6, then your tool breaks after it finishes the action.

When starting out, you can only use wooden tools, but as you advance in the Minecrafter class, you will learn to work better materials into tools, mine more materials, and unlock more possibilities in your crafting. Wooden tools take 1d6 minutes to break one block.

Note: Rules for letting Minecrafter character use normal weapons, or letting other characters use Minecrafter tools are at the bottom of the page.

Quick Construction[edit]

Roll Blocks
≤1 -2
2-5 -1
6-10
11-15 +1
16-20 +2
≥21 +3

At 2nd level, you have begun to get comfortable enough with placing blocks that you can start building structures in the midst of combat to control the battlefield and receive tactical advantages. Placing. When you want to place down blocks you roll a Dexterity ability check, look on the table then add the result to your proficiency bonus to see how many blocks you can place down. If your result is a 20 before any modifiers, you automatically get the highest result on the table regardless of your actual result.

Whatever your result, you can always place at least one block.

Changing Blocks. If you ever wish to change the block you are constructing with, you may spend one "block placement" to change the block in your hand with another one from your inventory.

Structure Effects Blocks that stick to each other are called structures, and based on their shape and location they can have many different effects. You are encouraged to experiment with structures and consult with your DM on exact effects, but several examples have been listed in the structure examples list at the bottom of the page.

Structure Health and AC. The health and Armor Class of your structures is based on their size and material make-up. When determining how sturdy they are, they always use the least sturdy material that was used in their construction to calculate them.

Material HP Modifier AC Bonus
Wool, Leaves, etc. 0.5 +0
Ground 1 +0
Wood 2 +1
Stone 1.5 +3
Metal 2 +4
Jewel 4 +5
Ancient 5 +7
Mystic 6 +9

Structure HP= 5 * The Number of Blocks * Material HP Modifier

Structure AC= 8 + your proficiency bonus + Material AC Bonus

Destroying Structures When its HP reaches 0, the structure collapses and no longer provides any benefits. Any blocks used to construct it are lost. Some structures like wide walls or thin pillars may lose their functionality before they lose all HP. In these cases, parts of the structures still remain.

Note: If playing at a physical table, it is recommended to use d6 dice to conceptualize, represent, and explain the layout of the structures you are building to the rest of the players.

Armor Efficiency[edit]

At level 2, you also have the experience to use your Minecraft Armor more deftly than before, giving you a measure of survivability that's not to be expected from the way you look. For each piece of Minecraft Armor you're wearing, you receive one point of damage negation (All damage you receive is decreased by one), up to your proficiency bonus.

In addition, every time an enemy would land a critical hit on you, instead of taking damage you roll a d4, the piece of armor corresponding to the number (counting from the top) you rolled is destroyed and you take no damage instead. But if you don't have any armor in the corresponding slot, another random piece is destroyed instead and you take the damage as usual.

By 13th level, the damage negation bonus increases to two points of damage negation per piece, and the limit becomes 8 when wearing all 4 pieces.

Personal Hobby[edit]

By 3rd level, you've developed your skills as a Minecrafter enough that you've found yourself a hobby, which is the aspect of being a Minecrafter you spend most time on refining. Though called hobbies, minecrafters take them extremely seriously. You can see the Hobby options at Personal Hobby Options.


Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Stoneworking[edit]

At 5th level, you unlock the full functionality second tier of materials, you learn to create stone tools, and can now build a furnace to further take your crafts deeper. Now metals like iron, copper or gold have become available to you to craft into blocks or armors, though you can't yet work them into your specialized tools. Stone Tools. Can break up to 3 blocks in 1d8 minutes, a third of the time for less, breaking on a 1. You also gain proficiency with the Stonemason's tools.


Controlled Criticals[edit]

By 7th level, you realize one of the hidden tricks of the Minecrafter, and that is their abnormal critical strikes. You can call upon these strikes in dire situations. If you

  • Have not taken an attack action this turn
  • Are falling for at least 5 feet (from a structure or a high jump)

You can choose to make your next attack a critical hit, this attack automatically hits and is a critical hit, additionally, the enemy you hit has disadvantage on any attack roll that isn't against you, and when the target hits a creature other than you with an attack, that creature has resistance to the damage dealt by the attack, until the start of your next turn.

After you use this ability, you can't use it again until you finish a short or long rest. Starting at level 10, you can use it twice before a rest. By level 15th, you can use it thrice before a rest, and additionally, you also get the disadvantage of attack rolls and resistance to damage dealt until the start of your next turn.

Metallurgy[edit]

By 9th level, you've learned how to turn metals into fine materials, being able to craft iron, golden, copper or even magical metals into tools. With these, you are able to mine most ores found in the ground as well as harvest precious sharp jewels without shattering them. This gives you access to jewel armors, and more esoteric recipes such as jukeboxes or the enchanting table. Iron Tools. Can break up to 7 blocks in 1d10 minutes, a third of the time for less, breaking on a 1. You also gain proficiency with the Smith's tools.

Enchant Applies
to…
Effect
Breach Tools +3 to to-hit rolls
Bane of [X] Tools Choose a creature type, it is now your favored enemy.
Density Tools +1d6 damage for every 3 foot fallen before attacking
Fire Aspect Tools +3 Fire Damage
Knockback Tools Enemies make a DC 15 Strength saving throw
or get pushed 10 feet.
Sharpness Tools Weapon's die increases one step.
Efficiency Tools Doubles the amount of blocks mined in a timeframe
Fortune Tools Everything you mine, you get doubled.
Silk Touch Tools Mined blocks won't get deformed
Infinity Bows Doesn't consume ammo anymore.
Multishot Bows Fires three arrows instead of one
the other two hit other enemies and do 3 damage.
Piercing Bows Arrows penetrate creatures and hit others in a line
with the same to-hit roll and damage.
Power Bows +2 damage
Punch Bows Enemies make a DC 15 Strength saving throw
or get pushed 10 feet.
Quick Charge Bows Removes the loading property
Depth Strider Armor Gives a swimming speed of 45
Protection Armor Gets resistance from one type of damage
Feather Falling Armor You no longer take fall damage.
Frost Walker Armor Can turn water underfoot to snow.
Respiration Armor Can breathe underwater.
Thorns Armor Enemies hitting you in melee take 5 damage.
Swift Sneak Armor No disadvantage on Dexterity (Stealth) rolls.
Mending All Can never break.

Jewelcraft[edit]

At 13th level, you learn to work precious gems and create precious jewel tools, these have the hardness to mine almost everything in your path, they allow you to get ancient materials like obsidian and ancient debree, along many magical materials.

Diamond Tools. Can break up to 15 blocks in 1d12 minutes, a third of the time for less, breaking on a 1.

You also gain proficiency with the Jeweler's tools.

Enchantment[edit]

By 14th level, you are able to learn the deepest lore of the minecrafter, and access the enchantment table's true purpose. If you build an enchanting table and surround it by 10 bookshelves you can enchant your items with magical effects. You can have up to 3 enchantments active at once, and only one enchantment per item.

The number of enchantments you can have at once increases to 5 at 18th level, and you can have up to three enchantments on the same item. Enchanting an Item. Enchanting an item takes 10 minutes at an enchanting station, time in which you hold and imbue the item with magical energy born out of the experiences you've had over your adventures. Removing the enchantment takes one minute at an anvil.

Your enchantment remains on the item indefinitely, even after you die.

Mysticraft[edit]

At 18th level, you have mastered your craft to a point few will ever dream of reaching, with your simple tools you can create enchanted materials that are as strong as many artifacts are. These materials are usually a combination of very strong base materials, such as obsidian, ancient debris, or bedrock, trimmed with a great amount of very rare materials, like gold or diamonds or emeralds. The exact materials you come up with will differ, such as Netherite, Mythrill, Orichalcum or else.

Mystic Tools mystic tools can break up to d10 blocks a minute, and they never break.

Mystic tools often have additional effects based on the material they are made of, like Mythrill armor allowing the user to add some of their Dexterity bonus, or netherite tools getting a bonus to damage equal to a sharpening enchantment.

Skyline Shaper[edit]

Once you reach max level, you unlock the most esoteric and dangerous power of a minecrafter, the beacon. A special structure that requires a Beacon at its tip. When placed on a pyramid made of mineral blocks, like diamonds and gold and netherite, it will give you the ability to activate its powers to you and all allies you see within 100 feet of you, with the pyramid's size determining how many effects it has.

Activating the beacon. Can be done with a free action. The beacon will light up and shoot to the sky, making it extremely visible to any creatures close-by.

Effects. Beacons will give effects up to the level they are made to give, a level 2 beacon will give one level 1 effect and one level 2 effect, both of which are chosen when the beacon is built.

Level 1 Effect

Choose one:

  • Speed. Triples walking speed.
  • Haste. Breaks blocks thrice as fast.
  • Accuracy. Gains +3 to all to-hit rolls.
Level 2 Effect

Choose one:

  • Resistance. Gains 4 damage negation.
  • Jump Boost. Triples jump height.
  • Fortitude. Gains advantage on all saving throws.
Level 3 Effect

Choose one:

  • Attack Boost. Gains +10 damage on all attacks.
  • Regeneration. Heals 10 hp at the start of your turn.
  • Sharp Edge Weapon Attacks score a critical on a roll of 17-20.

Once the beacon is activated, its effects will be active for one minute. After used in this way, you can't use it again until you finish a long rest.

Personal Hobby Options[edit]

Fighting Hobby[edit]

These Minecrafters spend all of their time in the intense heat of battle, building or preparation isn't as important to them as their ability to act under pressure and to maximize success in the here and now. They are characterized by their great hunger and innate drive to eek out advantages in every situation.

Fueled[edit]

Food Healing
Fruits, Vegs d4 + con mod
Raw Meat d6 + con mod
Bread d8 + con mod
Cake (Entire) d10 + con mod

A minecrafter who picks the fighting hobby learns the true purpose and usefulness of food. Where others see sustenance, they see fuel. You can now eat food from your inventory, that you have cooked gathered or made yourself, as a bonus action, and healing HP in the process. As your cooking methods refine, your possibility of foods will increase as well. You can get this healing effect of food a number of times equal to your Proficiency Modifier, recharging all uses of it on a Long Rest.

Any leftover healing is stored as satiation. If you have less than your maximum health at the start of your turn, your satiation will immediately refill your hit points up to your maximum. Two points of leftover healing become one satiation, and every point of satiation becomes one hit point.

You also gain advantage on Constitution Saving Throws made to resist the effects of eating rotten or poisoned food.

Relentless[edit]

By level 6th, you've learned to avoid the effects of many attacks as a minecrafter. You can reroll any saving throw you've failed. You can only do this once, regaining the ability to do so after a long rest.

Gourmet[edit]

At 6th level, your menagerie of foods has been expanded with the furnace, and you've learned more effects from them. Whenever you eat you receive additional effects while you are satiated, the first time your satiation runs, or you take a short or long rest, you lose the effect. Next is a series of foods, you are recommended to consult with the DM if any other foods you cook may have effects.

Food Healing Satiated Effect
Cooked Red Meat d10 + con mod +d6 weapon damage
Cooked White Meat d8 + con mod Advantage on hitting
Fish d8 + con mod Advantage on Dexterity rolls
Stew d6 + con mod You count as satiated for 1 hour
Vegetables (cooked) d8 + con mod Your AC increases by 2
Pie (whole) d12 + con mod d4 Temp HP at the start of each turn

Improved Criticals[edit]

By level 11th, you've perfected your controlled criticals to truly pack a punch. Whenever you land a critical and have satiation, whether by rolling a 20 or through your Controlled Critical feature, you do one more die of damage, of the same type as your weapon. (Two dice if using the axe.)

Food Mastery[edit]

At 17th level, you've learned what the most powerful and useful tools of the kitchen are, and those are the ones that let you cover your food in gold. You gain new recipes for golden food.

Golden Food. is made with a gold ingot and food. It has its healing maxed (instead of a d8 it is just an 8) and doubled.

Notch Food. is the most incredibly extravagant kind of golden food. It is made with 8 golden blocks (72 ingots) and food. It has its healing maxed and tripled, keeps you satiated for a day, and its effect is tripled compared to its normal counterpart. (For example, if a piece of food would give you 3 armor negation, the notched version would give you 9, or if normally you'd get advantage, you get +10 and advantage instead)

Building Hobby[edit]

Minecrafters who pick up building are more interested in the endless potential of their blocks than the here and now, they are architects and dreamers, and work best when they have the time to let their skills run wild and build great things.

Building Maestro[edit]

You add your Proficiency Bonus to the Dexterity roll you make to determine how many blocks you can place down. In addition, changing the block you are placing down no longer "consumes" one block placement.

Creator of Life[edit]

As someone with the building hobby, you've unlocked the secret of giving the spark of life in otherwise normal blocks. You unlock the recipe to build a snow golem, as noted in the recipes list below. You can only have one of these creatures built at any time, and if you try to build another, the first turns back into blocks before the second turns into a golem.

At level 6, you gain the ability to build an Iron golem as well, at level 17, you gain the ability to build a wither.

Build and Tear Down[edit]

By 6th level, you've unlocked an almost-forbidden piece of the minecrafter lore, the TNT block. As noted in the recipes.

Genius[edit]

By 11th level, your proficiency with building rivals great engineers and creators of the lands. You have experimented until you have understood the secrets of redstone, and redstone recipes, allowing you to build complex traps and contraptions. You unlock the sticky piston and redstone component recipes.

When creating a complex trap or construct this way, you may opt to discuss with your DM to decide on a general estimate for a material cost to build it, then possibly roll for Dexterity or Intelligence to build it.

Master Builder[edit]

At 17th level, you become the builder of legend, unlocking all the secrets of the ancient minecrafters. You gain the following passive benefits at all times:

  • You can craft anything without a crafting table, and cook food without a furnace.
  • You now treat the roll of how many blocks you can place as a 15, if you roll lower than 15. And you can place blocks up to 60 feet away.
  • You can now directly influence and give complex instructions to your golems.
  • You add your proficiency bonus to any ability check made with artisan's tools that didn't include your proficiency bonus already. * Your TNT now deals Damage in d12's, instead of d8's

Tamer of the Deep[edit]

At 17th level, you become proficient enough to tame, and thus build, the most powerful golem there is. The Wither. As noted in the recipes below. Normally withers are fearsome, dangerous creatures. But to you they are no big deal. Note that attacking the wither or damaging it in any way will break your control over it.

Building Hobby Recipes[edit]

Snow Golem
two snow blocks, with a pumpkin on the top, 3 blocks in total

When placed this way, you can create a friendly snow golem. The golem acts on its own turns but listens to simple commands.

Iron Golem
four iron blocks in a cross, with a pumpkin on the top, 5 blocks in total

When placed in this way, you create a friendly Iron Golem. The golem acts on its own turns but listens to simple commands.

Wither
four soul sand blocks in a cross, with 3 wither skulls laying atop of them, 7 blocks in total

When placed this way, you create a wither. The wither acts on its own turns and listens to your commands, as long as you do not upset it.

TNT Block
4 sand blocks, 5 gunpowder charges. Block

A TNT, once ignited, explodes at the end of the round and does 3d8 fire damage to all creatures and structures within a 15 ft. radius. Any other block of TNT in the radius also explodes and increases the damage by a d8 and the radius by 5 feet.

Sticky Piston
1 piston and 1 slime, Block

Like a piston, but can retract blocks back.

Redstone Component
one charge of redstone, 1 iron ingot. Block

A component for redstone machinery, this could be a repeater or

Brewing Hobby[edit]

Minecrafters with the brewing hobby, though often called witches and outed as unusual, wish to fight and solve their problems using their potions and their unusual effects. They are categorized by having a potion for every situation, sometimes.

Potion Maker[edit]

At level 3, you pick up brewing and start making potions. To make your potions you need to have a component pouch and at least one block of wood, with which you make bowls to house your potions in.

List of Potions
Potion Effect on…
Potion of… Saving Throw Failed Saving Throw Passed Saving Throw
Vitality Strength Adds AD+2 temporary hit points, until Long Rest Adds half
Weakness Strength Can't add Ability Modifier to damage rolls
Harming Dexterity Deals AD+2 acid damage Takes half instead
Invisibility Dexterity Cast invisibility on target, for 10 minutes
Speed Dexterity Add AD*5 feet to walking speed for a minute.
Poison Constitution Deals AD poison damage, poisoned for a round Takes half instead, not poisoned
Healing Constitution Heals AD hit points
Strength Wisdom Gives Advantage on damage rolls
Blindness Intelligence Make target blind and deaf for a round
Luck Charisma Add AD to one roll you make.

Potions known. You know how to craft 3 kinds of potions, learning 2 new ones at 6th, 11th, and 17th level. All potions require the target to make a saving throw against their effects, against your Potion Effect DC

Alchemy Dice. You have three alchemy dice (shortened as AD), which are d4s. An alchemy dice is expended when you use it. You regain all of your expended alchemy dice when you finish a short or long rest alongside a crafting table (as you create more potions to use for later). You gain another alchemy dice at 6th level, 11th level and 17th level

Using Potions. You can drink a potion or throw it at a creature you can see within 30 feet as a bonus action. All potions use one of your Alchemy Dice to use, though some may not ask you to roll it. The Saving Throw type and effect of the potion is listed on the "List of Potions" table. If an effect is listed as "—", nothing happens.

Saving Throws. Your potions allow your target to make a saving throw to resist the potion's effects. The saving throw DC is calculated as follows.

Potion Effect DC= 8 + your proficiency bonus + your Dexterity or Intelligence modifier (your choice)

Note: Remember that creatures can choose to fail Saving Throws.

Splash Potions[edit]

At 6th level, you learn to use glass tools to make potion bottles that can break, now if you use a glass block instead of wood when creating your potions, your potions' effects instead work in a 10 ft. radius. (If playing with a grid, this is equal to a 2x2 square.)

Superior Alchemy[edit]

At 6th level, your alchemy dice turn into d6's, at 11th level they turn into d8's and at 17th level, they turn into d10's.

Effect Sage[edit]

You are so adept with resisting effects that most do not bother you any more, using unusual techniques that you've picked up in your potion brewing journey. You can spend one minute to end one status effect on you or another teammate or cure one level of exhaustion. After you use this ability you can't use it again unless you complete a long rest.

Never Tiring[edit]

At 17th level, whenever you roll initiative and have no alchemical dice remaining, you gain 3 alchemical dice.

Crafting Recipes[edit]

Here is a list of items you can craft as a minecrafter.

Crafting Table
1 wood block. Block

Lets you utilize your full crafting power and craft items. Without using a crafting table, you can only craft recipes with italicized text. A crafting table also acts as a set of tools for any tool that you have proficiency in.

Minecrafter's Tools[edit]

The tools that Minecrafters use are versatile things, unlike normal smithing swords or tools that are produced, the materials with which they are made is interchangable, making a wide variety of possible tools to use.

Minecrafter's Tools
Kind Damage Properties
Sword S * d8 slashing Versatile (S * d10)
Axe 2S * d6 slashing Heavy, two-handed
Pickaxe S * d8 piercing
Shovel S * d6 bludgeoning Versatile (S * d8), special
Hoe S * d6 piercing Light, finesse
Materials
Material Sharpness ( S )
Wood 1
Stone 2
Metal 3
Diamond 4
Mystic 5

Sword
1 wood + 2 [Material]

Swords are the classic weapons of Minecrafters, sturdy, reliable, and nice in a pinch. They don't break as easily as axes, and can be used in more situations. For that though, they aren't much use outside of a fight.

Axe
1 wood + 2 [Material]

Axes can break through any non-magical wood, in fights they are fearsome weapons, cleaving through enemies with ease.

Shovel
1 wood + 1 [Material]

Shovels are made for digging through dirt, quite quickly too, their simple construction makes them some of the most reliable and easy to use tools for a minecrafter. But their little nubs leaves them to be desired. Whenever a shovel would break, roll a d3, if it lands on a 2 or 3 it does not break instead.

Hoe
1 wood + 2 [Material]

Hoes are renowned for their lack of use, they are useful in farming or animal husbandry, but most minecrafter would rather steal their wheat than till it, leaving the hoe an underwhelming option in combat. Though some crafty dextrous Minecrafters have found uses for this weapon.

Bow
2 [Material] + 1 string

Though not a mainstay tool, the bow is a great tool from a distance. It has the same stats as a longbow, though its damage is Td8 instead. It has 3*T Durability. Also, you can craft 4 arrows from one wood block to shoot from it, and arrows can stack up to 16 per inventory slot.

Crossbow
2 [Material] + 2 string + 1 metal

An advanced weapon for the more daring minecrafters, the crossbow is a heavy-duty bow. It has the same stats as a heavy crossbow, though its damage is Td10 instead, and it has 2*T Durability. Also, you can craft 4 arrows from one wood block to shoot from it, and arrows can stack up to 16 per inventory slot.

Minecrafter Armor[edit]

Minecraft Armors
Helmet Chestplate Leggings Boots Total Set AC
Light Armor
Dirt +⅓ +⅔ +⅓ +⅓ 11+Dexterity modifier
Leather +⅓ +1 +⅔ +⅓ 13+Dexterity modifier
Medium Armor
Wood +⅓ +1 +⅔ +⅓ 12+Dexterity modifier (max 2)
Shell +⅔ +1⅔ +1⅓ +⅔ 14+Dexterity modifier (max 2)
Chainmail +1 +2 +1⅔ +1 15+Dexterity modifier (max 2)
Heavy Armor
Stone +1 +2⅓ +1⅔ +1 16
Iron +1⅓ +2⅔ +1⅔ +1⅓ 18
Diamond +1⅔ +4 +2⅔ +1⅔ 20
Mystic +2 +4 +3 +2 21

Minecrafter armor is not like most kinds of armors in the lands, it is made and worn in pieces. Each piece provides a different armount of protection, and their bonuses added up and rounded down can calculate your AC.

Helmet
5 [Material] Protects the head, this is generally the most important piece to have, although it offers less protection for its cost, not having a helmet is quite a a dangerous endeavor.

Chestplate
8 [Material] Protects the chest and shoulders, but doesn't offer much protection for the arms.

Leggings'
6 [Material] Protects the hips to the boots.

Boots'
4 [Material] Protects the feet.

Shields'
2 [Material] Adds +2 to AC when wielded. If a piece of armor breaks, a wooden shield will as well. Shields made of more precious materials do not add more to AC, but they may have those materials' bonuses.

Note: You can only get the AC calculation from the heaviest piece of armor you're wearing. E.g. Wearing a leather chestplate and wood leggings would make your AC equal to 10 + 1 (leather chestplate) + 0.66 (wooden leggings) + Dexterity bonus (max 2). If you were to add any piece of heavy armor, you could no longer add your Dexterity bonus to your ac.

Misc Recipes[edit]

Torch
1 wood block and 1 coal make 5. Block

Provides bright light in a 15-foot radius and dim light for another 15 feet. If a creature is hit or tries to walk over a torch they take 1 fire damage. The torch stays lit for up to 24 hours. Stacks to 16.

Fence
1 [Material] block.

Counts as 6 feet for purposes of climbing over, and anyone who tries will take 1d10 piercing damage. Stacks to 16.

Door
3 [Material] blocks. Block

Door, can be opened manually or mechanically. Stacks to 4.

Trapdoor
2 [Material] blocks. Block

Vertical door, can be opened manually or mechanically. Stacks to 4.

Chest
8 wood blocks. Block.

A minecrafter's special chest, can be opened over the top to be used as a normal container or it can contain up to three inventory slots accessible for minecrafters.

Boat
5 wood blocks. Block.

A two-person dinghy boat and two oars. Swims at a 40 feet speed.

Fishing Rod
1 wood block, 2 string.

A one-handed rod with which you can catch fish or throw at enemies to hook them towards you. As an action you can hook an enemy, they must make a DC 15 Dexterity saving throw or be dragged 10 feet towards you.

Stair
2 [Material] blocks. Block

3 foot of stairs, can be climbed up or used as pointy bits for defending. Stacks to 16.

Bed
3 wood blocks and 3 wool blocks.

Comfortable bedding, a creature can rest on one of these to restore 1 more HP per hit die spent on a short rest.

Pressure Plate
2 [Material] blocks. Block

Sends a mechanical signal if either a creature or item sits atop it. Can be calibrated to respond to different weights. Stacks to 4.

Button
1 [Material] blocks. Block

Sends a temporary mechanical signal. Stacks to 4.

Lever
1 wood block and 1 stone blocks.

Can be turned down to send continuous a mechanical signal. Stacks to 4.

Furnace
8 blocks of stone. Block

The furnace can take fuel (usually coal, but wood makes do in a pinch, if you're prepared to spend it) to smelt things. It can smelt most unrefined ores into ingots which can then be made into armor and tools, it can also cook food to an edible state. When working, it sheds bright light out to 10 feet and dim light to a further 10 feet.

Dispenser
6 stone blocks, redstone, and a bow.

Shoots any items that are stored inside when given a mechanical signal. Useful for traps and structures.

Piston
1 wood block, redstone, an iron ingot and 4 stone blocks. Block

If given a signal, it can push up to 5 blocks (or 15 by 3 by 3 feet of material). It is used in many one-time traps and constructions, and can even get through some walls that can't be mined.

Bucket
3 metal ingots.

You can use the bucket to hold 1 gallon of any kind of liquid, including those that would be dangerous to hold like lava.

Shears
2 metal ingots.

You can use them to cut fur or wool from creatures or to cut leaves from trees.

Compass
4 metal ingots and 1 redstone.

Points north.

Flint and Steel
1 metal ingots and 1 flint.

Starts fires.

Block of [Material]
9 [Material]

A solid block of hard materials like jewel or metal. Not very useful in crafting but extremely sturdy and hard to get through. Stacks to 16.

Beacon
5 glass blocks. Three ancient blocks, such as obsidian, and an exceedingly rare artifact, such as a nether star.

When placed upon jewel blocks by a minecrafter at the end of his or her journey, can unlock extraordinary buffs. See skyline shaper for more.

Structure Examples[edit]

Below are listed some examples for structures that a Minecrafter could build in the heat of battle and their effects. Note that the are not all the possible structures, nor are their effects set in stone, a Minecrafter is encouraged to use their creativity both in and out of battle to create new structures for every situation.

Palisade

1 Block

The most basic structure there is, a single hip-high block to cover you from enemy fire. It can provide half cover from enemies facing it, though smart enemies will just reposition to shoot around it.

Pillar

2 Blocks

A short pillar, not tall enough to gain the height advantage and not wide enough to block sight. It provides half cover, more for Small creatures, and can be used to block line of sight if need be for things like escaping spell effects or using the hide action.

Mantlet
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A minecrafter using a Mantlet to give himself cover in ranged combat.

3 blocks in an L pattern, with your body sticking out

Also called a "pillbox", this structure hides enough of your body to give you a considerable edge over long-distance fights, and is annoying to hit through even at melee distances. Provides three-quarters cover against ranged enemies and counts as difficult terrain.

Obstacles

2 blocks placed diagonally

Annoying to pass through, this can make a square difficult terrain, slowing any enemy that tires to pass.

Wall

4 blocks

The most obvious structure there is, gives you full cover and stops most enemies in their tracks. It cannot be passed through without enemies breaking, climbing, or going around it.

Pointy wall

A wall, with the tops being fence blocks, 2 fence and 2 blocks, 5 in total

Like a wall, but harder and tougher to get over. The fence blocks up above will deal 1d10 damage to any enemy foolish enough to try and climb it, and they get disadvantage on any Dexterity Acrobatics checks to climb it.

Door Trap

Four doors angled correctly around a pressure plate, 5 in total A classic trap, if an enemy wishes to go through this space (and they are medium or smaller), they must make a DC 20 Intelligence saving throw to figure out the trap before trying to step through and getting trapped.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the Minecrafter class, you must meet these prerequisites: 13 str

Proficiencies. When you multiclass into the Minecrafter class, you gain the following proficiencies: Minecraft Armors, Shields, Minecraft Tools, Carpenter's Tools.

Optional Rule: Using Normal Tools[edit]

Letting a Minecrafter player use other tools or letting another player use a Minecrafter's tools is not encouraged, but possible. If a DM wishes to allow this then these are the rules: The Minecrafter is proficient in Longbows, Longswords, Waraxes and Warpicks, and a character that is proficient in any of those can use the corresponding Minecraft tool. But because they are not proficient in handling Minecraft tools, in the hands of another a tool instantly breaks when it would lose durability, regardless of its current durability.

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