Xarlemi Age (Patronage Supplement)
From D&D Wiki
← | Juzhian Age |
---|---|
2051 | Xarlem succeeds Juzhian. |
2090 | Borderlands rebel against Alabastria. |
2093 | Xarlem negotiates treaty, forming Border Kingdom. |
2150 | Harald founds the "Northern Reach". |
2186 | Otto invades Border Kingdom. |
2212 | Otto conquers Border Kingdom. |
2218 | Zarlem refuses to aid Oncia when Caliphate attacks. |
2223 | Otto dies; Xarlem invades Border Kingdom. |
2265 | After twenty year trek, Yaro I conquers New Dragonseye and founds Winteren. |
2274 | Xarlem conquers Border Kingdom. |
2314 | Oncia besieges Sarrun. |
2321 | Xarlem refuses to aid Oncia when Gamaliel destroys her army. |
2327 | Over next 20 years, Gamaliel conquers western Alabastria to Dragonseye. |
2347 | Xarlem refuses to aid Oncia when Gamaliel conquers Downlach. |
2350 | Alabastrians in Dragonseye discover the Compass Rose. |
2369 | Xarlem forms the Order of the Compass to protect Dragonseye. |
2372 | Otto II negotiates treaty with Alabastria. |
2397 | Otto II dies; Xarlem reconquers Border Kingdom. |
2437 | Gamaliel conquers Dragonseye. |
2440 | Elementals anoint Chingiz Ironbearer to vanquish Ferroclasty. |
2441 | Xarlem and Order of the Compass reconquer Dragonseye, briefly ending war with Caliphate. |
2444 | Oncia, Halfling Queen, and ravin Caraw, create Oncia and Carraway. |
2447 | Caliphate finishes ten-year dismantling of Wall, replaced by Walls Road. |
2467 | Haaken reunifies the Northern Reach. |
2469 | Alabastria and Caliphate go to war again. |
2481 | Chingiz conquers Ramhead. |
2488 | Immortal appoints Tsune queen of Verdant; Ranshi founds Pure Land Sect. |
2491 | Chingiz founds Ironguard. |
2494 | Gamaliel retakes Dragonseye, briefly ending second Alabastrian-Caliphate War. |
2496 | Wintreni Civil War begins and lasts 88 years. |
2505 | Zhalfa attempts unsuccessful coup against Emperor Xarlem; Civil War lasts 29 years. |
2506 | Border Kingdom collapses into anarchy. |
2508 | Ironguard invades Caliphate; Ironguard-Caliphate War will last 15 years. |
2523 | Three tribes reform Border Kingdom. |
2564 | Order of Compass declares independence from Alabastria. |
2569 | Northern Reach splits into three. |
2584 | Chingiz dies; Ironguard falls to civil war that lasts 61 years. |
2585 | Immortal War begins in Verdant, lasts three years. |
2586 | Hara and Buka found Nidvalar. |
2588 | Immortal War becomes Verdant rebellion, which lasts a year. |
2591 | Buzurg founds Midhaven. |
2595 | Caliphate invades Nidvalar, but stopped by construct army. |
2601 | Min founds Minia. |
2606 | Hara and Buka form Nidvalar Assembly. |
2608 | Border Kingdom establishes seven-member Council of Chieftains. |
2615 | Temur takes control of Legion. |
2628 | Ulaganqara’s Legion consolidates three Legions. |
2630 | Nidvalar Assembly refuses to sell constructs to outsiders. |
2632 | Ulaganqara's unsuccessfully invades Nidvalar. |
2637 | Temur conquers Midhaven. Queen Ghiya flees to Winteren. |
2645 | Temur slays Ulaganaqara in battle, declared king of Ironguard. |
2646 | Muhajiel invades Oncia. |
2646 | Margreth reunifies Northern Reach. |
2652 | Ironguard invades Caliphate, forcing end to siege on Oncia. |
2654 | Demetrius abandons Assembly. |
2655 | Caliphate repels Ironguard and re-invades Oncia. |
2658 | Queen Ghiya reconquers Midhaven. |
2659 | Demetrius founds Clockwork Circle. |
2660 | Alabastria invades Caliphate, forcing end to siege on Oncia. |
2678 | Peasant uprisings in Verdant. |
2683 | Ironguard invades Minia unsuccessfully. |
2692 | Caliphate repels Alabastria; re-invades Oncia. |
2697 | Dragonseye War. Alabastria forced to end siege on Oncia; Dragonseye founded. |
The Juzhian Age ended with the death the the Second Empire and Alabastrian Emperor Juzhian.
Free Kingdoms[edit]
As the age progressed, the power of the empires of the prior age -- the Alabastrian Empire, Second Empire, and the Caliphate. have either disappeared or have had their dominions so diminished they function merely as another Free Kingdom. Now power seems to have been decentralized. Rather than one or two major powers, there are nearly a dozen kingdoms vying for power. When one kingdom becomes too powerful, the others unite to oppose the power. In this way, parity, though not peace, has been maintained for the past six and a half centuries.
Though some of these kingdoms have not survived -- the Border Kingdom and Northern Reach to name two -- many more have chipped away at the powers of empires. This age saw the founding of Winteren, Verdant, Ironguard, Nidvalar, Carraway, Oncia, Midhaven, Minia, and Dragonseye, all on land once dominated by the Caliphate, Second Empire, and Alabastrian Empires.
Societies[edit]
The decentralization spreads even beyond the kingdoms to groups with no ties to any land. The Clockwork Circle, Efthali, Pure Land Sect, Order of the Compass, and reconstituted Ramhead Rangers were all founded during this age, which has also seen a resurgence in the power of the older societies, like the Dodecians (who were instrumental in the recent founding of Dragonseye) and the Loyalists (who were instrumental in the founding and survival of Chisel).
Religious and quasi-religious orders have also begun to flourish, in part because mortals perceive that their world is unstable and perilous and need something to give them hope. Followers of the Nine Truths report swelling numbers, as do followers of the Efthali Dark Arts. Priests dedicated to the Code of Juzhian have begun to formalize their ranks and delve into the study of the magic of the landbond, while those inspired by the predictions of Min, even beyond the borders of Minia contemplate a society without magical bonds to the land. Even the venerable Testament has become reportedly more faithful, generating an entire philosophy based on the teachings and legends of the great Lucinda. Moreover, Patron Cults, free peoples voluntarily offering themselves to various Patrons, have been on the rise. Anthropophagic Cults, in particular, are a problem near the Wild Forest, where mortal sacrifices to these Patrons have been reported. And in Nidvalar, some discrete Elemental Cults have sprung up, calling for the demise of Nidvalar's governing Assembly, as well as its rival Clockwork Circle.
Patrons[edit]
The fall of central imperial powers has also heralded a new measure of activity among the Patrons, after thousands of years of relative inactivity. The Titans intervened directly in the founding of Winteren. The Oni challenged the "Immortal" in Verdant. The Elementals anointed Chingiz to found Ironguard. The Mounds of the Shinigami have been reported active after thousands of years of torpor. People have reported dreams and omens that the Leviathans are awakening after thousands of years of slumber, and some believe their presence was felt when the Nereid Sea began to boil during the recent Dragonseye War. Sailors on the Savage Sound report that dreadnaughts captained by Anthropophagi ply the seas. Even the long dormant temples of the Avatars appear to be humming with a new life and presence of the vanished Patrons. Travelers report more frequent harassment by the Fey and their elven and goblin servants. Only the Dragons appear to remain hidden from mortal eyes.
Mortals[edit]
While the Patrons rise anew, the mortal institutions appear to be weak and crumbling. The warlord Temur is old and weak. Rumors abound the Xarlem and Oncia have become rakshasa. Muhajiel and Gamaliel have entered their winter phases, and retreated to their capital in Sarrun apparently at a loss as to how to recapture their Caliphate's former glory. The Immortal has retreated from governance of Verdant, acceding remarkably to the desires of mortal concerns. Regent Onggye of Minia is aging and her population starving in the vain hope of surviving without a landbond. Chisel and Winteren are rife with infighting. Nidvalar suffers from attacks of the Clockwork Circle and discontent amongst its native warforged population. Midhaven and Carraway were humiliated by a young human Rickard, and his fledgling Archduchy of Dragonseye can barely maintain its own small borders, much less confront resurgent Patrons. It appears there are few in the Free Kingdoms who could stop the Patrons should they seek to reassert their dominion over all the mortal races.
The instability has caused a massive migration into many of the Wild Lands. The Barrens and Wild Forest now teem with refugees and expatriates. Even the Blackscale Swamp has had to deal with individuals seeking refuge therein.
Back to Main Page → 4e Homebrew → Campaign Settings → Patronage