Ballistic Knife
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Ballistic Knife |
Rare |
1d4 piercing |
0.5 ¼ lb. |
Finesse, Hidden, Undersized, special
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A ballistic knife looks and functions just like a normal knife, but it secretly has a high tension spring powered blade that can be shot up to 30 feet away with incredible velocity. It is illegal in most countries.
Special. You can press a switch on the knife to cause it shoot outwards, making a special melee attack with it with a reach of 30 ft. which deals 4d4 piercing damage on a hit instead of its normal damage. Hit or miss, once you make this attack the knife becomes unusable as a weapon until you spend an action to rewind it.
Bo Staff
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Bo Staff |
6 gp |
2d4 bludgeoning |
6 lb. |
Heavy, reach, two-handed
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The bo staff is a more effective approach to the staff weaponry. It is heavier than a quarterstaff but with more balance on each end allowing it to be whirled in battle to keep up momentum and deliver devastating blows.
Chainsaw
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Chainsaw |
Rare |
2d12 slashing |
45 lb. |
Heavy, Stabilizing, two-handed, reach
|
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A massively large custom-built metal saw with a gigantic blade, designed for use by a person of unusual size or strength. A monster chainsaw runs for two hours on a full tank of 2 gallons of gasoline. A monster chainsaw that's not turned on can still be used as a club to beat down enemies, but only deals 2d8 bludgeoning damage.
Katana
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Katana |
15 gp |
1d8 slashing |
3 lb. |
Finesse
|
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In some cultures this strong, single-edged sword is a symbol of honor and prestige. The katana is intended for two-handed use, but it's light enough to be wielded one-handed.
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Naginata
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Naginata |
60 gp |
1d6 slashing |
5 lb. |
Finesse, versatile (1d8), heavy, reach, special
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Similar to the glaive, the naginata is a pole weapon. Naginata were originally used by the samurai class of feudal Japan, as well as by ashigaru (foot soldiers) and sōhei (warrior monks). The naginata is the iconic weapon of the onna-bugeisha, a type of female warrior belonging to the Japanese nobility.
Special. This weapon only has the heavy and reach properties while being wielded in both hands.
NRS-2
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
NRS-2 |
Rare |
1d4 slashing/2d6 piercing |
3 lb. |
Finesse, Light, Thrown (range 20/60), Special, Ammunition (range 30/120), Loading
|
|
Known in its native language as the Нож Разведчика Стреляющий (literally Scout Firing Knife), and being catalogued under official GRAU index 6P25U, the NRS-2 is a survival knife similar to the America Ka-Bar Fighting/Utility knife with a barrel and firing mechanism capable of firing a single 7.62×42mm SP-4 (СП-4) cartridge built into the handle. Originally manufactured for the Soviet Union, it is still used by the modern Spetsnaz and certain Russian special law enforcement groups.
Special. When you make a melee attack with this weapon, it does not have the Ammunition or Loading properties, and it deals 1d4 slashing damage. When you make a ranged attack with this weapon, it does not have the thrown property and deals 2d6 piercing damage.
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Nunchaku
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Nunchaku |
1 gp |
1d4 bludgeoning |
2 lb. |
Finesse, Light, Special
|
|
This martial melee weapon is a derivative of a Flail and consists of two short clubs connected by a short cord or chain.
Special. When used by a wielder proficient with martial weapons or a Monk, against a small- or medium-sized humanoid creature, the wielder gains a +2 to his attack roll when attempting to disarm a creature (see Disarm, DMG 271).
Ōdachi
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Ōdachi |
100 gp |
2d6 slashing |
5 lb. |
Reach, heavy, two-handed
|
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This exceptional long and slightly curved blade lends itself to cutting and broad, sweeping, strikes.
Expensive. A character can never gain this weapon as starting equipment from their class.
Tantō
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Tantō |
6 gp |
1d4 slashing |
1 lb. |
Finesse, light, thrown (range 20/60)
|
|
A Tantō is one of the traditionally made Japanese daggers that were worn by the samurai class of feudal Japan. The tantō dates to the Heian period, when it was mainly used as a weapon but evolved in design over the years to become more ornate. Tantō were used in traditional martial arts (tantojutsu). The term has seen a resurgence in the West since the 1980s as a point style of modern tactical knives, designed for piercing or stabbing.
Three-Section Staff
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Three-Section Staff |
75 gp |
2d6 Bludgeoning |
6 lb. |
Versatile (2d6, Reach), Special
|
|
A staff with 3 sections connected by chains.
Special. You must gain proficiency with specifically Three-Section Staffs to add your proficiency bonus to attack rolls with this weapon, gaining proficiency with all martial weapons does not work.
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Tonfa
Martial Melee Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Tonfa |
7 gp |
1d4 bludgeoning |
3 lb. |
Finesse, Light, Special
|
|
A weapon that consists of a tough wooden stick with a perpendicular handle at the third of its length. Popular among martial artists who prefer a good mix of offense and defense.
Grip Style. Using an object interaction, you can change the way you're gripping your tonfa to one of the following:
- Standard Grip: This weapon's damage dice becomes 1d6.
- Reverse Grip: Your AC is increased by 1.
- Special Grip: You have advantage in Strength (Athletics) throws to grapple or shove a creature.
Martial Ranged Weapons
Bolt Action Rifle
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Bolt Action Rifle |
Uncommon |
2d8 piercing |
8 lb. |
Ammunition (range 120/1200), long reload (5 shots), loading, two-handed
|
|
The primary weapon of most militaries during the early World Wars era, bolt action rifles boast the first full-power cartridges ever developed, capable of tearing through infantry armor and covering entire battlefields in the hands of skilled marksmen. However, their cumbersome manual cycling and the advancement of technology eventually resulted in the modern automatic rifle, leading to these weapons mostly being used by hunters.
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Battle Rifle
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Battle Rifle |
Rare |
2d10 piercing |
8 lb. |
Ammunition (range 120/1200), long reload (20 shots), two-handed
|
|
An updated, semi-automatic variant to the now-outdated bolt action rifle, battle rifles are a direct upgrade, but cost significantly more to produce, and therefore buy.
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Submachine Gun
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Submachine Gun |
Uncommon |
2d4 piercing |
6 lb. |
Ammunition (range 60/600), reload (8 shots), spread (1d4)
|
|
Using pistol rounds, a submachine gun is able to fire a large number of rounds in a relatively short amount of time.
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Automatic Shotgun
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Automatic Shotgun |
Rare |
1d8 piercing |
7 lb. |
Ammunition (range 30/90), reload (10 shots), spread (1d6), two-handed
|
|
Shotguns fire a large spread of small, relatively low velocity projectiles with a single shot. While most shotguns are largely civilian, automatic variants are typically significantly harder to obtain.
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Automatic Rifle
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Automatic Rifle |
Rare |
2d8 piercing |
6 lb. |
Ammunition (range 60/600), reload (10 shots), spread (1d4)
|
|
Using low-power rifle rounds, automatic rifles have become the most effective way to deal large amounts of damage capable of overcoming armor.
|
|
Machine Gun
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Machine Gun |
Very Rare |
3d6 piercing |
65 lb. |
Ammunition (range 60/600), long reload (10 shots), spread (1d4), stabilizing
|
|
This massive firearm spits out a barrage of full-size cartridges. Newer models use multiple rotary barrels to keep from overheating.
|
|
Rocket Launcher
Martial Ranged Weapons
Weapon
|
Cost
|
Damage
|
Weight
|
Properties
|
Rocket Launcher |
Legendary |
— |
24 lb. |
Ammunition (range 60/600), long reload (1 shot), heavy, loading, special, two-handed, stabilizing
|
|
Rocket launchers are military devices primarily used to destroy buildings and vehicles in a single shot using a self-propelled explosive projectile. Each creature within 30 feet of where you fire this weapon at must make a DC 20 Dexterity saving throw or take 10d6 fire damage. On a successful save, a creature takes half as much damage.
- Siege Weapon
A rocket launcher deals twice as much damage against objects and structures.
|
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Ammunition
Ammunition Types
- Pistol Rounds (10)
Cost: Common Weight: 1 lb.
These rounds can be loaded into handguns, revolvers, submachine guns, and ballistic knives.
- Heavy Pistol Rounds (10)
Cost: Uncommon Weight: 1 lb.
These rounds can be loaded into revolvers and heavy handguns.
- Shotgun Shells (10)
Cost: Common Weight: 1 lb.
These rounds can be loaded into pump action shotguns and double-barrel shotguns.
- Automatic Rifle Rounds (10)
Cost: Common Weight: 1 lb.
These rounds can be loaded into automatic rifles.
- Rifle Rounds (10)
Cost: Uncommon Weight: 1 lb.
These rounds can be loaded into bolt action rifles, battle rifles, and machine guns.
- Explosive Rocket
Cost: Rare Weight: 1 lb.
This round can be loaded into a rocket launcher.
Special Ammunition Types
The following can be applied to any firearm's ammunition, and increase the ammunition's rarity by its own rarity (i.e. Common special pistol rounds are Uncommon, Rare special pistol rounds are Very Rare, Legendary special rocket rounds are Special Legendary).
Grenades
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Back to Main Page → 5e Homebrew → Campaign Settings → Jujutsu Kaisen (5e Campaign Setting) → Weapons (Jujutsu Kaisen Supplement)
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