Vegeta, Saiyan Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), neutral evil


Armor Class 24 (Battle Armor (Adaptive Training))
Hit Points 209 (22d8 + 110)
Speed 75 ft.


STR DEX CON INT WIS CHA
22 (+6) 12 (+1) 20 (+5) 12 (+1) 10 (+0) 10 (+0)

Saving Throws Str +13, Dex +4, Con +12, Int +4, Wis +3, Cha +3
Skills Acrobatics +8, Athletics +13, History +8, Intimidation +7, Perception +7
Senses passive Perception 17
Languages Common
Challenge 22 (41,000 XP)


Ki. Vegeta has 27 ki points which he can expend. All ki points are regained at the end of a long rest.

Damage Threshold. Vegeta has a damage threshold of 12.

Oozaru. If Vegeta looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 26(+8), his Dexterity 16(+3), and his Constitution 24(+7) as such, his AC becomes 26, his bonus to hit for his Unarmed Strikes and Ki Blast attack becomes +15, and bonus to damage for those attacks becomes +8, his maximum hit points increase by 44, and his maximum ki points and damage threshold by 4.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Further Beyond. When Vegeta is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until he finishes a long rest.

Prehensile Tail. Vegeta's biology includes a prehensile tail. He cannot hold a weapon or shield using his tail. If his tail is severed, he is no longer considered proficient in Acrobatics, additionally, he can make unarmed strikes with his tail. Making unarmed strikes in this way decreases the damage die by 2 tiers (d12 < d8 < d4 < 1). his tail will slowly grow back over the course of a week, he regains use of it in 2d6 days.

Powerful Build/Toned Body. Vegeta counts as two sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would, additionally he adds half his proficency bonus (3) to all strength checks.

Saiyan Power. If Vegeta is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, they can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 5 hit points, he can only do this seven times (five instances included in strength and constitution stats, redistribute or remove as appropriate).

Saiyan Brutality. Once per turn when Vegeta hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after Vegeta uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.

Enduring Physique. Vegeta has the following:

  • He has 44 extra hit points.
  • Whenever he regains hit points by spending hit dice the result is doubled.
  • He has advantage on saving throws against exhaustion and its effects.

Brawn. When Vegeta is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Unarmored Movement. Vegeta can move along vertical surfaces and across liquids on his turn without falling during the move.

Limit Break (1/Day). When Vegeta drops to 0 hit points, he may take a turn immediately before falling unconcious

Enhanced Charging. Vegeta has techniques labeled 'Charging' when Vegeta charges or begins charging any of those techniques he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to two times per turn, if such a technique has a charging time of half a round, it doesn't gain his attack modifier to damage per round considered charged in this way.

ACTIONS

Multiattack. Vegeta makes four attacks with his unarmed strikes or ki blasts.

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 6) force damage.

Ki Charge As a full turn action The Saiyan regains 9 (2d8) Ki points.

See Vegeta's known Techniques

  • DC - 21
  • Attack bonus - +13
  • Technique slots - 7

REACTIONS

Deflect Missile. When Vegeta is hit by a ranged attack, he reduces its damage by 28 (1d10 + 23). If this reduces it to 0, they may make an unarmed strike with a range of 20/60 feet.

Born the prince of all saiyans, Vegeta shares the name of his father and planet. Even as a child, he had already surpassed the king in strength, but still lived under their shared galactic emperor in fear. When his planet was destroyed, leaving only nine living saiyans, he was reduced to a simple mercenary fighting alongside Nappa, conquering and selling planets. On one such mission, he would finally meet his match, another surviving saiyan named Kakkarot. Despite having every right to kill him, this "Goku" shared mercy, allowing Vegeta to escape to Namek, where he would attempt to attain immortality using the Namekain dragon balls and grow stronger.



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