User:Guy/Splat/Spells/Ki

From D&D Wiki
Jump to navigation Jump to search

The following spells can be cast from the Ki source (or the "Ki spell list"). Ki spells, sometimes called psionics, are said to originate from within one's own mind and body as opposed to an external source like other spells.

Tricks

Name Time Duration Range Comp. Material Summary
Glow action permanent 120 feet S An object in range that you can see begins to glow white or another color of your choice, shedding bright light in a 20-foot radius and dim light for another 20 feet.
Leap action 1 round touch V, S A creature you touch can use an action for a particularly far long jump or high jump.
Memo action permanent touch S You leave a psychic message in an object, which is transmitted to any creature that comes in contact with the object.
Message action instant 120 feet V, S You point towards a creature and whisper a telepathic message that only the the target can hear.

Cantrips

Name Time Duration Range Comp. Material Summary
Echo action instant 120 feet V You project the sound of your voice to a point in range that you can see, optionally dealing thunder damage in a small area.
Gale Cutter action instant 60 feet V, S A blade formed from air deals slashing damage. The attack roll has advantage against a flying target or a target within a strong wind.
Gravity Pull action instant 30 feet V, S If your size category is the same or smaller than the target, you are pulled up to 30 feet straight towards the target.
Ki Blast action instant 120 feet V, S
Scatter action instant 120 feet V, S You blast apart an pile of Tiny objects with violent force. Creatures within 10 feet must succeed on a Dex save or take 1d10 bludgeoning damage.
Shocking Grasp action instant touch V, S Your touch deals lightning damage, and prevents the target from making reactions. You have advantage on the attack roll if the target is wearing metal armor or is soaked.
Siphon action instant touch S A creature you try to touch is drained of life, and another creature you touch is instilled with life.
Step Up bonus action 1 round 30 feet S The target's speed increases by 10 feet until the start of your next turn.

1-Point Spells

Name Time Duration Range Comp. Material Summary
Absorb Heat action 1 minute touch V, S Your melee spell attack deals cold or fire damage (your choice) and grants you resistance to the chosen damage type you chose for the duration.
Blast Bolt action Instant 120 feet S You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
Blast Bomb action Instant 60 feet S From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
Deflect Missile reaction instant self S
Drowse action 1 minute touch S Your touch can knock a creature unconscious if its hit points are low enough.
Reflexive Defense action 10 hours self S
Spiritual Strength bonus action 10 minutes self S Choose one ability score from Str, Dex, and Con. For the duration, use your casting ability in place of the chosen ability for ability checks and unarmed strikes.

2-Point Spells

Name Time Duration Range Comp. Material Summary
Boomerang Blade action 1 round 60 feet V, S Form a boomerang-like blade which flies to a space in range that you designate. At the start of your next turn, it returns to your space.
Water Walk action 1 hour 30 feet V, S A willing creature in range you designate gains the ability to move across any liquid surface—such as water or even lava—as if it were harmless solid ground.

3-Point Spells

Name Time Duration Range Comp. Material Summary
Blinding Flash action 1 round 30 feet V, S You conjure a blinding light which only the target can see, potentially blinding it.
Dragon Punch action instant touch V, S A ridiculous point-black strike deals 6d12 damage, igniting and potentially launching the target. Just don't miss.

4-Point Spells

Name Time Duration Range Comp. Material Summary
Dispell action instant 100 feet V, S End spell effects on the target. If you Ready this spell and cast it as a reaction, you can potentially negate a spell from being cast entirely.
Hundred Fists action instant 5 feet V, S You unleash a seemingly impossible number of lightning-fast blows against an adjacent creature, each meant to critically strike a different weak point in the target's anatomy.
Instant Transmission action instant 1 mile (5,280 feet) V, S Instantly teleport yourself a distance of up to 1 mile.

5-Point Spells

Name Time Duration Range Comp. Material Summary