The following spells can be cast from the Ki source (or the "Ki spell list"). Ki spells, sometimes called psionics, are said to originate from within one's own mind and body as opposed to an external source like other spells.
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Glow |
action
|
permanent
|
120 feet
|
S
|
—
|
An object in range that you can see begins to glow white or another color of your choice, shedding bright light in a 20-foot radius and dim light for another 20 feet.
|
Leap |
action
|
1 round
|
touch
|
V, S
|
—
|
A creature you touch can use an action for a particularly far long jump or high jump.
|
Memo |
action
|
permanent
|
touch
|
S
|
—
|
You leave a psychic message in an object, which is transmitted to any creature that comes in contact with the object.
|
Message |
action
|
instant
|
120 feet
|
V, S
|
—
|
You point towards a creature and whisper a telepathic message that only the the target can hear.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Echo |
action
|
instant
|
120 feet
|
V
|
—
|
You project the sound of your voice to a point in range that you can see, optionally dealing thunder damage in a small area.
|
Gale Cutter |
action
|
instant
|
60 feet
|
V, S
|
—
|
A blade formed from air deals slashing damage. The attack roll has advantage against a flying target or a target within a strong wind.
|
Gravity Pull |
action
|
instant
|
30 feet
|
V, S
|
—
|
If your size category is the same or smaller than the target, you are pulled up to 30 feet straight towards the target.
|
Ki Blast |
action
|
instant
|
120 feet
|
V, S
|
—
|
|
Scatter |
action
|
instant
|
120 feet
|
V, S
|
—
|
You blast apart an pile of Tiny objects with violent force. Creatures within 10 feet must succeed on a Dex save or take 1d10 bludgeoning damage.
|
Shocking Grasp |
action
|
instant
|
touch
|
V, S
|
—
|
Your touch deals lightning damage, and prevents the target from making reactions. You have advantage on the attack roll if the target is wearing metal armor or is soaked.
|
Siphon |
action
|
instant
|
touch
|
S
|
—
|
A creature you try to touch is drained of life, and another creature you touch is instilled with life.
|
Step Up |
bonus action
|
1 round
|
30 feet
|
S
|
—
|
The target's speed increases by 10 feet until the start of your next turn.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Absorb Heat |
action
|
1 minute
|
touch
|
V, S
|
—
|
Your melee spell attack deals cold or fire damage (your choice) and grants you resistance to the chosen damage type you chose for the duration.
|
Blast Bolt |
action
|
Instant
|
120 feet
|
S
|
—
|
You hurl a concentration of magical energy. A ranged spell attack deals 2d10 damage to a creature or object within 120 feet.
|
Blast Bomb |
action
|
Instant
|
60 feet
|
S
|
—
|
From a point within 60 feet, a magical explosion deals 2d6 damage to all creatures in a small radius. A save halves the damage taken.
|
Deflect Missile |
reaction
|
instant
|
self
|
S
|
—
|
|
Drowse |
action
|
1 minute
|
touch
|
S
|
—
|
Your touch can knock a creature unconscious if its hit points are low enough.
|
Reflexive Defense |
action
|
10 hours
|
self
|
S
|
—
|
|
Spiritual Strength |
bonus action
|
10 minutes
|
self
|
S
|
—
|
Choose one ability score from Str, Dex, and Con. For the duration, use your casting ability in place of the chosen ability for ability checks and unarmed strikes.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Boomerang Blade |
action
|
1 round
|
60 feet
|
V, S
|
—
|
Form a boomerang-like blade which flies to a space in range that you designate. At the start of your next turn, it returns to your space.
|
Water Walk |
action
|
1 hour
|
30 feet
|
V, S
|
—
|
A willing creature in range you designate gains the ability to move across any liquid surface—such as water or even lava—as if it were harmless solid ground.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Blinding Flash |
action
|
1 round
|
30 feet
|
V, S
|
—
|
You conjure a blinding light which only the target can see, potentially blinding it.
|
Dragon Punch |
action
|
instant
|
touch
|
V, S
|
—
|
A ridiculous point-black strike deals 6d12 damage, igniting and potentially launching the target. Just don't miss.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|
Dispell |
action
|
instant
|
100 feet
|
V, S
|
—
|
End spell effects on the target. If you Ready this spell and cast it as a reaction, you can potentially negate a spell from being cast entirely.
|
Hundred Fists |
action
|
instant
|
5 feet
|
V, S
|
—
|
You unleash a seemingly impossible number of lightning-fast blows against an adjacent creature, each meant to critically strike a different weak point in the target's anatomy.
|
Instant Transmission |
action
|
instant
|
1 mile (5,280 feet)
|
V, S
|
—
|
Instantly teleport yourself a distance of up to 1 mile.
|
Name |
Time |
Duration |
Range |
Comp. |
Material |
Summary
|