User:Guy/Splat/Spells/Hundred Fists

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Hundred Fists[edit]

4-point transmutation (enhancement)
Casting time:  action
Range:  5 feet
Components:  V, S
Duration:  instant
You unleash a seemingly impossible number of lightning-fast blows against a creature within range, each meant to critically strike a different weak point in the target's anatomy. The target must make a Dexterity saving throw. Any folk creature (or humanoid) has disadvantage on this save.
 A creature takes 4d10 bludgeoning plus 4d10 necrotic damage on a failed save, or half as much on a success. If the target fails this save by 10 or more, the target is also stunned until the start of your next turn.
 Any creature reduced to 0 hit points by this damage violently explodes apart, leaving no corpse.
Exhausting Spell. Once you cast this spell, you can't cast it again nor cast any other exhausting spell until you finish a rest.

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