Tsunade (5e Creature)

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Tsunade[edit]

Medium humanoid (Human), lawful good


Armor Class 17 (Natural Armor)
Hit Points 216 (28d8+112)
Speed 40 ft


STR DEX CON INT WIS CHA
23 (+6) 12 (+1) 19 (+4) 14 (+2) 12 (+1) 16 (+3)

Saving Throws Str +13, Dex +7, Int +8, Wis +7, Cha +9
Skills Stealth +20, Athletics +20, Perception +14, History +9, Insight +15
Damage Resistances poison, necrotic
Senses passive perception 24
Languages Common
Challenge 14 (11,500 XP)


Sannin. Sannin have advantage on saving throws against being frightened.

Horrible Luck. Tsunade has disadvantage on any rolls related to gambling.

Incredible Strength. Tsunade can carry 1380 pounds, and can push, drag, or lift up to 2760 pounds.

Chakra Points. Tsunade has 32 chakra points that she can spend. She retains all chakra points at the end of a long rest.

ACTIONS

Multiattack. Tsunade makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +13 to hit, reach 5 ft., one creature. Hit: 9 (1d6 + 6) bludgeoning damage.

Healing Jutsu (1+ Chakra). Tsunade heals a creature within 5 feet a number of d6 hit points equal to the amount of chakra spent.

Body Pathway Derangement (5 Chakra). Tsunade makes an unarmed strike. On a successful hit, they are paralyzed for 1 minute. They can reattempt the saving throw at the end of their turn.

LEGENDARY ACTIONS

The Tsunade can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Tsunade regains spent legendary actions at the start of its turn.

Summoning Jutsu (3 actions, 1/day). Tsunade summons Katsuyu to a space within 15 feet of her, including directly under her.

Substitution Jutsu (2 actions). When an attack is made against Tsunade, she teleports to an open space within 15 feet. Movement in this manner does not incur attacks of opportunity.

Unwavering Strike. Tsunade makes an unarmed strike. On a successful hit, they must succeed a DC 15 or be pushed 15 feet back and become prone.

Mitotic Regeneration (3 actions, 1/year). For 10 minutes, Tsunade releases the chakra stored inside her body. She gains the following:

  • She gains resistance to all damage.
  • She gains immunity to bludgeoning, piercing, and slashing damage from nonmagical weapons.
  • At the start of her turn, she regains 10 hit points.
  • At the start of her turn, she can expend a number of hit die equal to her Constitution modifier, adding +4 modifier to each die. She regains an amount of hit points equal to the result.
Tsunade_full.png
Tsunade, Source [[1]].

Tsunade is among the legendary Sannin of the Hidden Leaf Village, and as such is an incredibly powerful Shinobi. Even at a young age, she had a love for gambling, which she has always had horrible luck with. While not technically becoming a rogue nin, she sought solitude from Shinobi society after loosing the people closest to her in the Second Shinobi World War. After the death of Hiruzen Sarutobi, she was named Fifth Hokage. During a brief coma after healing the injured during Pain's assault of the Hidden Leaf Village, Kakashi Hatake was named Sixth Hokage, though Danzo Shimura was the original candidate before his death at Sasuke's hands. After the Fourth Shinobi War, she would officially step down to let the younger generations seize the future.



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