Suigetsu (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Suigetsu Hozuki[edit]

Medium humanoid (Hozuki), chaotic neutral


Armor Class 17 (Natural Armor)
Hit Points 104 (16d8 + 32)
Speed 65 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 14 (+2) 15 (+2) 10 (+0) 14 (+2)

Saving Throws Con +7, Int +7
Skills Acrobatics +8, Arcana +7, Performance +7, Sleight of Hand +8, Stealth +8
Senses passive Perception 10
Languages Common
Challenge 14 (11,500 XP)


Chakra. Suigetsu has 35 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Suigetsu is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Suigetsu can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Afterglow. Once per turn when Suigetsu has advantage on any one attack roll, or if a creature has disadvantage on a saving throw he inflicts on them, he may deal an additional 11 (3d6) damage.

Terrifying. While frightened of Suigetsu by any means, creatures must attempt a DC 15 Charisma saving throw at the beginning of each of their turns. On a failure, they must make 1 attack of their choice against themself. This does not consume their action.

ACTIONS

Multiattack. Suigetsu can make 3 unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage.

Kunai. Thrown Weapon Attack: +8 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Suigetsu may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Kubikiribōchō. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) magical slashing damage.

Broken Kubikiribōchō. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Killing Intent. Any creatures of Suigetsu's choice that can see or hear him must succeed a DC 15 Charisma saving throw or become frightened of him for 1 minute. Suigetsu may do this twice, regaining all uses at the end of a long rest.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Suigetsu can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Suigetsu becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 15 Investigation check realize that he is transformed. If the creature saw Suigetsu performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (3 Chakra). Suigetsu's movement speed doubles, and his movement does not provoke attacks of opportunity.

Hydrification (3 Chakra). Suigetsu gains the ability to transform into or out of a liquid form at will once per turn for 1 minute. In this form, he gains immunity to bludgeoning, slashing, and piercing damage, but vulnerability to lightning and fire damage, and can squeeze through any space, no matter how small. After 1 minute of this being active, he returns to his solid form.

Demon Wave (10 Chakra). While Suigetsu is in Hydrification's liquid form and touching a body of water, Suigetsu absorbs it. For every 5 cubic feet of water Suigetsu absorbs through this jutsu, his size category increases by 1 to a maximum of Gargantuan. At the end of each turn you are not touching water, you lose 5 chakra points or twice as many hit points. If Suigetsu exits his liquid form, the water from this jutsu returns to normal water, and he loses all of this jutsu's effects.

Demon Wave: Consume. While Gargantuan and in Hydrification's liquid form, SUigetsu may consume 5 cubic feet of water as a bonus action to regain 2 hit points equal or 1 chakra point.

Drowning Water Blob (5 Chakra). One creature Suigetsu is grappling while Hydrification is active is no longer grappled and begins suffocating, and Suigetsu becomes restrained and occupies the target's space until this jutsu ends. Suigetsu must spend 1 chakra at the end of each of his turns to maintain this effect. If Hydrification ends while this jutsu is active, this jutsu ends, and Suigetsu takes 7 (2d6) force damage as he is shunted to the closest open space.

Flying Revolving Sword (2 Chakra). When Suigetsu makes a melee weapon attack, it becomes a thrown attack with a range of 60 feet. If the weapon is two-handed and an object is targeted, the blade is planted firmly into its side, and creatures with the Path of the Assassin or a passive Acrobatics of 19 or higher may stand on the blade as if it were normal terrain.

Great Water Body (2 Chakra). Suigetsu's movement speed increases by 10 feet and he gains advantage on Strength and Dexterity saving throws. Suigetsu must spend 2 chakra at the end of each of your turns to maintain this effect.

Great Water Body: Half-Moon Cut (2 Chakra). Suigetsu's movement speed increases by 10 feet, and any melee attacks he makes deal an additional 3 (1d4 + 1) magical bludgeoning damage. Suigetsu must spend 2 chakra at the end of each of your turns to maintain this effect.

Return of the Devil (2 Chakra). As a bonus action, Suigetsu jumps up to 20 feet upward and makes a Kubikiribocho attack against one creature within 5 feet. On a hit, the target takes an additional 10 (2d8 + 1) magical slashing damage and they are returned to the ground. On a success, they take half as much damage.

Water Style Shadow Clone (5+ Chakra/Clone). Suigetsu creates up to five clones. Each clone has 30 hit points and the chakra spent creating it (this applies to things that would reduce the cost), but can not leave a 60 ft. radius of Suigetsu. The clones can take actions as normal, but do not benefit from the Extra Attack feature. Suigetsu controls them and they act on the same initiative. They last until they are reduced to 0 hit points, they expend all of their chakra, Suigetsu dismisses them at will, or they fall unconscious. If the clone still has chakra when it dissipates, Suigetsu regains any remaining chakra from the clone - 4 (minimum 0). Each clone is otherwise identical to Suigetsu, including equipment, features, and any effects affecting Suigetsu when he creates the clone. Any charges, such as from features or magic items, are shared between all clones and Suigetsu. If an effect would cause a clone to gain at least 1 level of exhaustion, including at the end of the effect's duration, the effect fails and the clone automatically dissipates. When a shadow clone dissipates, the main body receives any memories it has acquired as if it experienced it itself.

Water Gun (1 Chakra). Ranged Spell Attack: +8 to hit, range 20 ft., one target. Hit: 7 (1d8 + 3) magical piercing damage.

Water Gun: Two Gun Style (12 Chakra). Ranged Spell Attack: +8 to hit, range 30 ft., two targets. Hit: 10 (2d6 + 3) magical piercing damage and 6 (1d12) cold damage.

Water Hail (5 Chakra). All creatures in a 30 x 10 foot line must attempt a DC 16 Dexterity saving throw. On a failure, they take 7 (1d8 + 3) magical piercing damage. On a success, they take half as much.

REACTIONS

Kubikiribōchō Defense. Suigetsu gains +2 AC. On a miss, the attacker still rolls for damage. If the damage roll exceeds 20, Suigetsu and the attacker must make an Athletics contest. If Suigetsu fails, the blade shatters, dealing 4 (1d8) magical piercing damage, and Suigetsu can't make Kubikiribōchō attacks until he successfully hits 3 Broken Kubikiribōchō attacks.

Return of the Devil (2 Chakra). When a creature unwillingly moves at least 10 feet up, Suigetsu jumps up to 20 feet upward and makes a Kubikiribocho attack against the creature if they are within 5 feet. On a hit, the target takes an additional 10 (2d8) magical slashing damage and they are returned to the ground. On a success, they take half as much damage.

Great Water Body (4 Chakra). Immediately before making a Strength or Dexterity saving throw, Suigetsu's movement speed increases by 10 feet and he gains advantage on Strength and Dexterity saving throws. Suigetsu must spend 2 chakra at the end of each of your turns to maintain this effect.

Substitution (3+ Chakra). When Suigetsu is hit by an attack and would take damage, he decreases the damage by 19 (1d10 + 14) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Suigetsu can add reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Suigetsu_body.png
Suigetsu in his chosen garb, [Source].

Born a Mist shinobi, Suigetsu joined the Mist Academy alongside his older brother Mangetsu. Despite joining at relatively the same time, they were both reputed to be the reincarnation of Zabuza Momochi, the Demon of the Hidden Mist, giving them the title Second Coming of the Demon. The two strove daily to earn a place in the Seven Ninja Swordsmen of the Mist, no matter what cruelty they had to accomplish. When Mangetsu, who had accomplished their dream, died in battle, Suigetsu was crushed, quickly changing his goal to acquiring the seven swords for himself in order to rebuild the order with him as their leader.

But that dream would be cut short. Orochimaru and Kabuto captured the last of the Hozuki clan, sealing him in a constantly-flowing tank to keep him from solidifying except when they were trying to distil his power, even pitting him against Jugo to see the full extent of his abilities.

When Sasuke assassinated Orochimaru and defected from the Sound Village in order to kill Itachi, he needed a team. Despite threatening to kill Sasuke, owing nothing to him due to just how many people wanted the snakeman dead, he still joined him, hoping to fight Itachi's partner Kisame and take Samehada as his first blade, though they ultimately took a detour to the Land of Waves to kill Tenzen Daikoku, a crime boss who looted Zabuza's grave, in order to reclaim Kubikiribōchō. Moving on to the next Sound Village lab to recruit Karin, Suigetsu was ordered to free the numerous human experiments still within the attached prison, telling them to spread the word of Sasuke killing Orochimaru, and that he would bring peace to the world. Moving on to the Cursed Mark lab, Suigetsu joined the fight to clear out its insane inhabitants, though Sasuke ordered them to not kill anyone. Instinctively jumping at their target, Jugo, after their numerous matches, Sasuke threatened to kill the both of them, earning both of their respect. Being dubbed team Hebi, they extored information from Kakuzu's banker Genji while Sasuke killed Deidara, and Manda in the process much to Suigetsu's disappointment.

After Itachi died, Hebi redubbed itself Taka and joined the Akatsuki. On their first assignment, they attacked Killer B, if unsuccessfully, causing the Five Kage to gather in order to dub the Akatsuki a threat to international safety and form a joint task force to annihilate what few members remained. Unsurprisingly, Sasuke attacked the Five Kage Summit using information gathered by White Zetsu and Obito, during which Suigetsu backed Sasuke's fight with the Fourth Raikage by taking on Darui, though he and Jugo would ultimately be captured, with Kubikiribōchō being returned to the reincarnated Zabuza. Returning to Orochimaru's main compound after escaping the Land of Iron while searching for Sasuke and Karin, Suigetsu found a scroll detailing how Orochimaru could be resurrected. Playing a support role for the rest of the Fourth Shinobi World War, Suigetsu would ultimately return to Orochimaru, this time acting as a guard and assistant rather than a test subject.


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