Karin (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Karin[edit]

Medium humanoid (Uzumaki), lawful neutral


Armor Class 16 (Natural Armor)
Hit Points 77 (14d8 + 14)
Speed 60 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 12 (+1) 14 (+2) 16 (+3) 8 (-1)

Saving Throws Con +5, Int +6
Skills Acrobatics +6, Arcana +6, Medicine +7, Perception +7
Senses passive Perception 17
Languages Common
Challenge 12 (8,400 XP)


Chakra. Karin has 38 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Evasion. When Karin is targeted by an area effect that lets her make a Dexterity saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Ninja Speed. Karin can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Chakra Sense. When Karin takes the search action, she may also attempt a DC 14 Arcana check to locate living creatures and magical effects within 60 feet. She sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by her. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

ACTIONS

Multiattack. Karin makes 3 attacks with her unarmed strike, kunai, or Demonic Flute attacks.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (3d4 + 2) magical bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage. Karin may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Karin can move across liquid surfaces as if they were solid. If she is submerged, she rises to the surface of the liquid at a rate of 60 feet per round.

Body Flicker (3 Chakra). Karin's movement speed doubles, and her movement does not provoke attacks of opportunity.

Transformation (1+ Chakra). Karin becomes identical to a person, creature or non-magical object she has a complete visual image of for 1 hour (concentration). This can not be a light source, armor, tool, or vehicle, and she can not recreate a magical effect. Creatures must make a DC 14 Investigation check realize that she is transformed. If the creature saw her performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Chakra Transfer (1+ Chakra). One willing creature within 5 ft. regains a number of chakra points equal to the chakra points spent. This chakra can extend above the target's maximum. The target loses 1 chakra point gained above their maximum in this way at the end of each of their turns, and all chakra gained in this way at the end of a short or long rest.

Chakra Suppression (0+ Chakra). For 1 minute (concentration), Karin can not be sensed by chakra sense, but she can not cast jutsu. Karin may end this jutsu early as an action. When Karin casts this jutsu, she may spend 3 additional chakra to target one additional willing creature she can touch with this jutsu.

Adamantine Attack Chains (4+ Chakra). As a bonus action, Karin's reach increases by 5 ft. until the end of her turn. She may increase this reach by an additional 5 ft. for every 2 additional chakra spent.

Adamantine Sealing Chains (15 Chakra). Ranged Spell Attack: +6 to hit, range 100 ft., one target. Hit: 26 (5d8 + 2) psychic damage and is grappled by Karin for 1 minute (concentration) or until they win the grapple contest. Jinchuriki grappled by this Jutsu are not able to access their Subclass features for its duration. Tailed Beasts that are affected by this Jutsu are paralyzed for the duration. As an action, Karin can deal 11 (2d8 + 2) psychic damage to affected creatures.

Healing Bite (2+ Chakra). Karin allows one creature within 5 feet to bite her. They regain a number of hit points equal to a number of d4 equal to the number of chakra points they force Karin to lose. In addition, Karin takes 1d4 + the creature's Strength modifier. Creatures with a bite attack deal their bite attack's damage instead. Friendly creatures deal half as much damage. If a creature knows about this action, they may force her to use this as a bonus action immediately after making a bite attack. Using this in that manner does not use her action.

Chakra Transfer (4+ Chakra). One creature within 5 ft. of Karin becomes immune to chakra sense, but can not use jutsu for 1 hour (concentration). Karin may target one additional creature within range for every 4 additional chakra spent.

REACTIONS

Substitution (3+ Chakra). When Karin is hit by an attack and would take damage, she decreases the damage by 17 (1d10 + 12) and teleports up to 15 ft. in any direction to an unoccupied space, during which she takes the Hide action. A generic object is left in his place and she takes any remaining damage from that attack. Karin can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Karin_full.png
Karin Uzumaki, Source [[1]].

Among the last of the Uzumaki, Karin was born with the entirety of her clan's kekkei genkai, as was her mother. During the Third Shinobi World War, when she was only a child, her mother was pushed to the point of exhaustion and death after being forced to use her healing bite jutsu to care for an absurd amount of the Hidden Grass Village's injured shinobi, and she was forced to follow the same path. When the village was attacked by a massive, unknown shinobi force, she hid away, becoming the only person to survive the attack. After being approached by Orochimaru, who brought her to the Hidden Sound Village to study her abilities. Eventually earning Orochimaru and Kabuto's respect, primarily through assistance in experiments on Jugo and Kimimaro's abilities, she ascending to overseer of the Southern Hideout.

Following Orochimaru's death, she was approached by Sasuke Uchiha, who offered her a position in Hebi, his four-man team to kill his brother Itachi. While he found her infatuation with him to be bothersome, her abilities were like none other he had access to, acting as the team's dedicated support member. When she was taken hostage during Sasuke's fight with Danzo following the Five Kage Summit, Sasuke used the opportunity to land one of many killing blows on Danzo, nearly killing Karin in the process. Realizing in that moment that, despite her admiration and support, Sasuke viewed her only as a disposable pawn, she left, being apprehended by Kakashi shortly after. After a clever escape from one of the Hidden Leaf Village's prisons, she recognized Sasuke's chakra signature, rushing to it without a plan. After indiscriminately attacking the group, now including Orochimaru, Minato, Hiruzen, Tobirama, and Hashirama, which was blocked by Suigetsu, Sasuke apologized for his actions, with his chakra signature revealing a much more thoughtful and deliberate character. After healing Tsunade and moving inward to support the Allied Shinobi Forces' fight in the Fourth Shinobi World War, she battled Tobi's Kanzeon Lotus King, unintentionally making room for Kabuto to effectively resurrect Sasuke. Following the Fourth Shinobi World War, she rejoined Orochimaru to assist in his new, less inhumane experiments under Yamato's supervision.


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