Spells (Grisaire Supplement)
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Spells[edit]
Special spells, particularly homebrew, are listed here to be allowed in the campaign or were made with lore tied to the campaign setting.
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Additional Spell Effects[edit]
Some spells from official content function differently here in Grisaire, either due to their power composition in manufacturing history, or the influence of the Veil's flux.
- Dispel Magic has an effect on magical items even if they do not cast spells. When using this spell on a magical item, depending on the rarity, this spell has a chance of disrupting the magical item's effects until the end of the next turn. When
Grisaire Campaign Settingv | ||||||||
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Players Guide | Races, Backgrounds, Classes, Spells & Magic, Downtime Activities, Feats | |||||||
World of Grisaire | History, The World, Society, Cosmology, Religion, Worldly Mechanics, Languages | |||||||
Dungeon Master's Guide | About, Treasure, Bestiary, Tables, Help, Adventures, NPCS, Variant Rules, | |||||||
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