Huge Beast (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule, and as such does not follow traditional CR. Additionally, it is meant to portray a wide variety of creatures with similar abilities, and is much less specific than typical 5e creatures.

Huge Beast[edit]

Huge beast, unaligned


Armor Class 17 (natural armor)
Hit Points 52 (5d12 + 20)
Speed 40 ft.


STR DEX CON INT WIS CHA
18 (+4) 12 (+1) 18 (+4) 10 (+0) 8 (-1) 10 (+0)

Saving Throws Str +7, Con +7
Skills Athletics +7, Nature +3, Survival +2
Senses passive Perception 9
Languages
Challenge 5 (1,800 XP)


Trampling Charge. If the beast moves at least 20 feet straight toward a creature and then hits it with a bash attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the beast can make one bash attack against it as a bonus action.

ACTIONS

Bash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.


The critical mass for the most natural life, huge beasts tower over even powerful large beasts. Due to the large amount of food necessary to keep even a single huge beast alive, as well as the concentration of naturally harmful elements at their level in the food chain, they breed rarely, making a single death costly for their population. For anything bigger to exist, the world would have to be teeming with life, such as in times far in the past, or in plentiful oceans.

Variants

Acrocanthosaurus. The beast deals double damage to objects and structures, its bash attacks deal either piercing or bludgeoning damage, and its attacks automatically hit a creature it is grappling.

Ankylosaurus. The beast's AC increases to 18, and its minimum distance moved for its Trampling Charge feature is reduced to 10 feet.

Argentavis. The beast has a flying speed of 40 feet and a movement speed of 10 feet, and counts as one size smaller when determining their carrying capacity and the weight they can push, drag, or lift.

Elephant. The beast may add its proficiency bonus to its Trampling Charge feature's saving throw DC, increasing it to 15, and its bash attack may deal either bludgeoning or piercing damage.

Giant Ape. The beast can make thrown attacks with improvised weapons with a range of 25/50 feet, with the same damage and bonus to attack rolls as their unarmed strikes, and the beast has a climbing speed of 40 feet.

Giant Constrictor Snake. The beast has a swimming speed of 40 ft., its attacks automatically hit a creature it is grappling, and any creature it is grappling is restrained instead of grappled.

Giant Crocodile. The beast has a swimming speed of 40 ft., is proficient in Stealth granting it a +4 bonus to Stealth checks, and its bash attack may deal either bludgeoning or piercing damage.

Giant Elk. If a creature fails the beast's Trampling Charge feature's saving throw, they take 11 (2d6 + 4) piercing damage in addition to being knocked prone.

Giant Shark. The beast has a swimming speed of 60 feet and a movement speed of 5 feet, can only breath water, and its bash attack deals piercing damage and has advantage against creatures below their maximum hit points.

Killer Whale. The beast has a swimming speed of 60 feet and a movement speed of 5 feet, can only breath water, has blindsight of 60 ft. that does not function while it is deafened, and has advantage on Wisdom (Perception) checks that rely on hearing.

Triceratops. The beast may make two bash attacks against the same creature instead of one when it makes an opportunity attack, and its bash attack may deal either piercing or bludgeoning damage.

Tyrannosaurus Rex. The beast may attempt to grapple a creature as a bonus action immediately after hitting the creature with a bash attack, the beast's bash attacks deal either piercing or bludgeoning damage, and its attacks automatically hit a creature it is grappling.


Back to Main Page5e Homebrew5e Creatures5e PECR Creatures