Commoner, Variant (5e Creature)
Commoner[edit]
Medium humanoid (any race), any alignment Armor Class 10 (natural armor)
Senses passive Perception 10
Background. The commoner has proficiency in 2 skills of their choice; Strength, Intelligence, or Charisma saving throws; and Dexterity, Constitution or Wisdom saving throws. The commoner's proficiency bonus is +2. ACTIONSDagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
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Commoners make up the general populace of the world. Defined by their lack of any abilities that would be particularly useful in real combat, even most kings and nobles are defined by this stat block. |
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