Gargantuan Beast (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule, and as such does not follow traditional CR. Additionally, it is meant to portray a wide variety of creatures with similar abilities, and is much less specific than typical 5e creatures.

Gargantuan Beast[edit]

Gargantuan beast, unaligned


Armor Class 19 (natural armor)
Hit Points 145 (10d20 + 40)
Speed 45 ft.


STR DEX CON INT WIS CHA
20 (+5) 12 (+1) 18 (+4) 10 (+0) 8 (-1) 10 (+0)

Saving Throws Str +9, Con +8
Skills Athletics +9, Nature +4, Survival +3
Senses passive Perception 9
Languages
Challenge 10 (5,900 XP)


Trampling Charge. If the beast moves at least 20 feet straight toward a creature and then hits it with a bash attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the beast can make one bash attack against it as a bonus action.

ACTIONS

Multiattack. The beast makes two bash attacks.

Bash. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (2d12 + 5) bludgeoning damage.


The absolute limit of natural life, gargantuan beasts suffer the same detractions as huge beasts to the nth degree. Due to the sheer weight of their bodies, they typically stay in aquatic environments, though certain beasts lengthen their bodies and strengthen their bones and muscles to survive on land. Due to their size, even simple injuries often fail to heal effectively. Still, these downsides are almost always outweighed by their unrivaled strength.

Variants

Blue Whale. The beast has a movement speed of 120 ft. and a movement speed of 5 ft., can hold its breath for 90 minutes and won't lose his held breath as a result of damage, has blindsight of 120 ft. that does not function while it is deafened, and has advantage on Wisdom (Perception) checks that rely on hearing.

Cachalot. The beast has a movement speed of 120 ft. and a movement speed of 5 ft., can hold its breath for 90 minutes and won't lose his held breath as a result of damage, deals double damage to objects and structures, and has advantage on Wisdom (Perception) checks that rely on hearing.

Colossal Squid. The beast has a swimming speed of 45 ft., its attacks automatically hit a creature it is grappling, and any creature it is grappling is restrained instead of grappled.

Giganotosaurus. The beast may attempt to grapple a creature as a bonus action immediately after hitting the creature with a bash attack, the beast's bash attacks deal either piercing or bludgeoning damage, and its attacks automatically hit a creature it is grappling. If a creature fails the beast's Trampling Charge feature's saving throw, they take 18 (2d12 + 5) piercing damage in addition to being knocked prone.

Megalodon. The beast has a movement speed of 120 ft. and a movement speed of 5 ft., can only breath water, may attempt to grapple a creature as a bonus action immediately after hitting the creature with a bash attack, the beast's bash attacks deal either piercing or bludgeoning damage, and its attacks automatically hit a creature it is grappling.

Mosasaurus. The beast has a movement speed of 120 ft. and a movement speed of 5 ft., can only breath water, is proficient in Stealth granting it a +6 bonus to Stealth checks, and its bash attack may deal either bludgeoning or piercing damage.

Sauropod. The beast's bash attack's reach is increased to 20 ft., and has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.


Back to Main Page5e Homebrew5e Creatures5e PECR Creatures