Bandit, Variant (5e Creature)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Fighter class and criminal background, and as such does not follow traditional CR.

Bandit[edit]

Medium humanoid (any race), any non-lawful alignment, 2nd-level fighter


Armor Class 13 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 12 (+1) 12 (+1) 9 (-1) 13 (+1) 12 (+1)

Saving Throws Str +4, Con +3
Skills Athletics +4, Deception +3, Intimidation +3, Stealth +3
Proficiency Bonus +2
Senses passive Perception 11
Languages
Level 2 (450 XP)


Defense Fighting Style. While the bandit is wearing armor, they gain a +1 bonus to AC (included in AC).

Action Surge (Recharges on a Short or Long Rest). The bandit may make one additional action and possible bonus action on one of their turns.

ACTIONS

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Hand Axe. Thrown Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

BONUS ACTIONS

Second Wind (Recharges on a Short or Long Rest). The bandit regains 7 (1d10 + 2) hit points.


Bandits represent the common thug of society. While some bandits live in camps far beyond civilization, sacking caravans and robbing travelers for everything they have, plenty of bandits make a living shaking down locals for "protection" from their own wrongdoing. While bandits are much more likely than most to engage in combat, they're as likely as anyone they shake down to back down if they believe their life is in danger.

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