Oingo (JJBA Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Child background, and as such does not follow traditional CR.

Oingo[edit]

Medium humanoid (Human), chaotic neutral


Armor Class 14 (natural armor)
Hit Points 22 (4d6 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 14 (+2) 14 (+2) 14 (+2) 14 (+2) 10 (+0)

Saving Throws Str +3, Con +4
Skills Athletics +3, Deception +2, Performance +2, Sleight of Hand +4
Senses passive Perception 12
Languages English, Arabic, Coptic
Challenge 4 (1,100 XP)


Spirit Points. Oingo has 4 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Denting Blows. If Oingo is grappling a creature or being grappled by a creature, his attacks automatically hit the creature and deal an additional 2 damage. Forever may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Forever may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Khnum. As a bonus action, Oingo can change his appearance at will, effectively allowing him to replicate the look and sound of any other creature of similar size.

Plastic Explosive. Oingo places a plastic explosive anywhere within 5 feet of him. At will or if it is caught within the radius of an explosion that does at least 10 points of bludgeoning damage, each creature within 20 feet of a detonated plastic explosive must make a DC 17 Dexterity saving throw, taking 35 (10d6) bludgeoning damage on a failed save, or half as much damage on a successful one.


OingoBoingo.png
Oingo and his younger brother Boingo, Source

Oingo and his younger brother Boingo were a pair of orphan brothers growing up in Egypt. When he and his brother received Stands at the hands of Enya and were promised more money than they could fathom if they assassinated Jotaro Kujo, Joseph Joestar, Muhammad Abdul, and Jean Pierre Polnareff, the two decided that any regrets they had about it could be bought away. Following one of Boingo's Stand's predictions, Oingo attempted to assassinate Jotaro with a bomb disguised as an orange, but in disguising himself as Jotaro to not draw suspicion, ended up having it blow up in his own face. He would be hospitalized for months as he racked up debt with the mob, leaving Boingo to not only to avenge his brother, but pay off his debt.


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