Boingo (JJBA Supplement)
Boingo[edit]
Small humanoid (Human), chaotic neutral Armor Class 15 (natural armor)
Saving Throws Dex +4, Int +5 Spirit Points. Boingo has 7 spirit points which he can expend. All spirit points are regained at the end of a long rest. Discernment. When Boingo is targeted by an area effect that lets him make an Intelligence or Wisdom saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Denting Blows. If Boingo is grappling a creature or being grappled by a creature, his attacks automatically hit the creature and deal an additional 3 damage. Forever may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Forever may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point. ACTIONSUnarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Tohth. As a full turn action, or as an action for 1 spirit point, Boingo can use the Ready action as a free action and any attack made against him has a disadvantage while he gains advantage on any saving throws he makes until the end of his next turn. Boingo may grant another creature within 15 feet of him these benefits of this feature as an action without spending spirit points. Huh? The car? (1 Spirit Point). As a bonus action, Boingo may become aware of any creatures within 120 ft. of him.
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Boingo and his older brother Oingo were a pair of orphan brothers growing up in Egypt. When he and his brother received Stands at the hands of Enya and were promised more money than they could fathom if they assassinated Jotaro Kujo, Joseph Joestar, Muhammad Abdul, and Jean Pierre Polnareff, the two decided that any regrets they had about it could be bought away. Following one of Boingo's Stand's predictions, Oingo attempted to assassinate Jotaro with a bomb disguised as an orange, but in disguising himself as Jotaro to not draw suspicion, ended up having it blow up in his own face. He would be hospitalized for months as he racked up debt with the mob, leaving Boingo to not only to avenge his brother, but pay off his debt. Later joining forces with Hol Horse, the pair underwent both of their second attempts against the Joestars, even hitting them with a truck by following Tohth's fate, but another mishap resulted in Hol Horse being seriously wounded. In the end, Boingo dedicating himself to turning away from evil, though he would have one last adventure before setting down. |
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