Jean Pierre Polnareff (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Far Traveler background, and as such does not follow traditional CR.

Jean Pierre Polnareff[edit]

Medium humanoid (Human), lawful good

Armor Class 23 (natural armor)
Hit Points 99 (22d6 + 22)
Speed 30 ft.

14 (+2) 22 (+6) 12 (+1) 12 (+1) 10 (+0) 16 (+3)

Saving Throws Dex +13, Int +8
Skills Athletics +9, Insight +7, Perception +7, Persuasion +10
Senses passive Perception 17
Languages English, French, Italian
Challenge 22 (41,000 XP)

Spirit Points. Polnareff has 22 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Endurance. When Polnareff is targeted by an area effect that lets him make a Constitution saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If Polnareff is grappling a creature or being grappled by a creature, his and Silver Chariot's attacks automatically hit the creature and deal an additional 7 damage. Polnareff may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, Polnareff may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Long Travels. Polnareff has advantage on saving throws against gaining exhaustion from sources that are not creatures. When Polnareff completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, Polnareff may take the dash action and disengage action.

Stand Proud Focus. Polnareff has a +3 bonus to initiative rolls.


Multiattack. Polnareff or Silver Chariot makes two attacks with their unarmed strike or rapier.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Summon Stand. As a bonus action, Silver Chariot appears anywhere within 5 feet of Polnareff or is unsummoned.

Stand Power! (3 Spirit Points). For 1 minute, Polnareff and Silver Chariot's attacks score a critical hit on a roll of 18-20, he has advantage on saving throws to resist the charmed, frightened, blinded, stunned, and poisoned conditions, Silver Chariot gains a +3 bonus to attack rolls, damage rolls, its saving throw DC, its AC, and any saving throws it makes as does Polnareff if he is in the same space as Silver Chariot, and both Polnareff and Silver Chariot may take an action on each of his turns.

Polnareff was born a Stand user in the French countryside, 1964. When his younger sister was suddenly murdered in broad daylight, with the only witness, her best friend who barely survived, all but confirming that the killer was a Stand user as well, Polnareff became a spirit of vengeance, traveling the world and wanting for nothing but to rain vengeance on the man with two right hands. Eventually, his search would lead him to DIO, and he would be seduced by his power, being sent to assassinate the Stardust Crusaders, though Abdul would easily outsmart him, incapacitating Polnareff long enough to remove his flesh bud. When he finally came face-to-face with the man with two right hands, he immediately tried to abandon his group to chase vengeance, but was nearly killed by Hol Horse, J. Geil's #2, only for his foolishness to get Abdul, who had been something of a mentor to him, killed in the process. In the end, he would regain not only his sister's dignity, but his own honor with Kakyoin's help. From then on, he dedicated himself not to vengeance, but justice, particularly in erasing DIO's injustice. When the crusaders finally made it to DIO's mansion, Polnareff, Abdul, and Iggy would be separated from the rest of the group and pitted against Vanilla Ice, where it would take his two closest friends' sacrifices and almost all of his own sacrifice to take down the vampire. In the battle against DIO himself, Polnareff had just enough strength left to distract DIO for a single attack before passing out. In the end, with DIO defeated at Jotaro's hand, Polnareff would return to France to find peace in his homeland, but he would be back on the road soon enough, acting as an agent for the Speedwagon Foundation.

Silver Chariot[edit]

Medium elemental (Stand), lawful good

Armor Class 24 (natural armor)
Hit Points
Speed 30 ft.

20 (+5) 28 (+9) 12 (+1) 12 (+1) 10 (+0) 16 (+3)

Saving Throws Dex +16, Int +8
Skills Athletics +12, Insight +7, Perception +7, Persuasion +10
Senses passive Perception 17
Languages English, French, Italian
Challenge 22 (41,000 XP)

Armor. Silver Chariot has a damage threshold of 12.

Manifestation of Will. Silver Chariot acts on Polnareff's turn and uses his actions, bonus actions, and reactions. Whenever Silver Chariot takes damage, Polnareff instead takes half as much damage. Any feature that effects Polnareff also effects Silver Chariot. Any effects that target Silver Chariot affect Polnareff instead, though any attack rolls or saving throws made as part of the effect are still made against Silver Chariot. If both Polnareff and Silver Chariot are targeted by an effect, only Silver Chariot is targeted. Silver Chariot can only move up to 15 ft. of Polnareff, and moves in parallel with Polnareff when he moves beyond the 15 ft. radius.

Invisible Force. Only Stand users and creatures with any form of spellcasting can see Silver Chariot, otherwise it is invisible. A creature that can not see Stands can attempt a DC 25 Wisdom saving throw after being damaged by a Stand. On a success, it can sense Silver Chariot, and it is no longer invisible to them. Silver Chariot can phase through creatures and objects, and Polnareff share Silver Chariot's senses.

Exploit Weakness. On a hit with Silver Chariot's unarmed strikes, Polnareff may spend 1 spirit point to decrease the target's AC to a maximum penalty of -7 until the end of the target's next long rest. If a creature is affected by this feature by multiple creatures, this maximum is equal to the highest proficiency bonus among the creatures affecting them.


Rapier. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 15 (1d8 + 11) piercing damage.

Unarmed Strike. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 12 bludgeoning damage.

Remove Armor (1 Spirit Point). Polnareff and Silver Chatiot lose any conditions they are effected by and Silver Chariot's damage threshold, but Silver Chariot gains a +4 bonus to its attack and damage rolls and its AC, and Polnareff's Endurance feature extends to Dexterity saving throws Silver Chariot makes. When Polnareff uses his Multiattack, he may decrease this bonus to +3 to make 1 additional attack with Silver Chariot. Polnareff may end this effect as an action.

Silver Chariot Secret Technique. Ranged Weapon Attack: +16 to hit, range 60 ft., one target. Hit: 15 (1d8 + 11) piercing damage. This attack ignores cover. After using this feature, Silver Chariot can not make attacks with its rapier until it retrieves its blade as a free action if it is within reach or finishes a short or long rest.

My body is one with the light! (2 Spirit Points). For 1 minute, Silver Chariot gains the effects of its Remove Armor without losing its damage threshold.

Stand Shrinking. As a bonus action, Polnareff shrinks Silver Chariot to any size of his choice lower than Medium until he loses concentration.


S-Tier Speed. When Silver Chariot or a creature within its reach are hit by a ranged weapon attack or are forced to attempt a Dexterity saving throw for an effect that deals damage, the damage the creature takes from the attack is reduced by 35 (1d10 + 30). Polnareff may spend 1 spirit point as part of this reaction to regain his reaction.

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