Enya (JJBA Supplement)
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Enya[edit]
Small humanoid (Human), lawful evil Armor Class 16 (natural armor)
Saving Throws Dex +5, Cha +10 Spirit Points. Enya has 32 spirit points which she can expend. All spirit points are regained at the end of a long rest. Discernment. When Enya is targeted by an area effect that lets her make an Intelligence or Wisdom saving throw to take only half damage, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save. Denting Blows. If Enya is grappling a creature or being grappled by a creature, her and Justice's attacks automatically hit the creature and deal an additional 5 damage. Enya may still make an attack roll to determine if she scores a critical hit. This feature extends to creatures who are too large to be grappled as long as she climbs on to them. Additionally, Enya may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point. Long Travels. Enya has advantage on saving throws against gaining exhaustion from sources that are not creatures. When Enya completes a short rest, she regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, Enya may take the dash action and disengage action. ACTIONSMultiattack. Enya makes two attacks with her unarmed strike or dagger. Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage. Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. Justice (1 Spirit Point). Enya shrouds a 5-mile area around her in dense fog. For 1 hour or until a wind of moderate or greater speed (at least 10 miles per hour) disperses it, this area is considered lightly obscured. Enya can create illusions of anything inside this area at will. They only exist visually, can not physically interact with anything, and can only move on her turn. Creatures must succeed a DC 21 Investigation check when they take the Search action to differentiate illusions from reality, but this does not dispel the illusion. Any uncovered dead creatures inside this area that are not a construct or elemental are filled fog, creating a large hole that goes all the way through somewhere in their body. They return to life, using Enya's ability scores save for having a Dexterity score of 22 and a Wisdom score of 26, lacking any features, and having 20 hit points, and they act on her turn and uses her actions, bonus actions, and reactions. Enya may have up to 32 creatures controlled by this effect. This effect ends if a hermetic seal is placed on the hole through which she controls the target or if they are no longer within her fog. I just need one spot (1 Spirit Point). As a bonus action, any creatures controlled by Enya's fog are thrown up to 30 feet. If they collide with a creature or object, both they and the creature they collided with must attempt a DC 21 Dexterity saving throw. On a failure, they take 13 (2d6 + 6) bludgeoning damage and are knocked prone. On a success, they take half as much damage. REACTIONSNow I'll control you too! (1 Spirit Point). When a creature that is not an elemental or construct within Enya's fog takes damage, she may force them to attempt a DC 21 Constitution saving throw. On a failure, the creature becomes paralyzed and controlled like a corpse under the effects of Justice save for their hit points changing. Their Stand still follows their own commands as if they were not paralyzed. The target may attempt a DC 21 Constitution saving throw at the end of each of their turns, ending this effect early on a success. |
A fortune teller by trade and born Stand user, Enya Geil has always had a strong connection to fate. In 1986, Enya was drawn to a strange man with a powerful presence; an archeologist from whom she bought an ancient bow and five arrows. Traveling Egypt and the surrounding nations, she sought out Stand users and allowed the arrow to seek out its non-Stand user victims, awakening their Stands and naming them using her tarot. One day, her journey would lead her to a man with a stronger presence than even the archeologist; DIO. Immediately falling under his spell, she awakened his Stand, The World, gave him information on the Stand users she had met on her travels, and acted has his advisor. When her son, J. Geil, was killed in Calcutta, a psychic shock rang throughout her body not only telling her that it had happened, but who had done it: Polnareff. Immediately traveling to Pakistan, she used her Stand to create a small town over a grave yard, digging up the bodies to create a zombie army. When the Stardust Crusaders stopped to stay at the hotel in her "town", she planned to assassinate them one by one, but when Hol Horse, the man who was supposed to fight alongside her son, arrived at the same location, she attacked him without hesitation, tipping Polnareff off to her true nature. After quickly but sloppily pulling Polnareff under her control, she hid him from the group. When Jotaro asked for his whereabouts, she accidentally referred to him by name when he had signed the leger as Qtaro, tipping him off that she was one of DIO's minions. After a short fight, she was incapacitated and transported to Karachi for interrogation using Joseph's Hermit Purple. When they arrived there, however, she suddenly exploded into a mass of flesh bud tentacles, Steely Dan's handiwork, being executed to avoid leaking information on DIO despite her loyalty. |
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