Life Manipulation (5e Spell)

From D&D Wiki

Jump to: navigation, search
Life Manipulation
3rd-level Enchantment/ Necromancy
Casting time: 1 action
Range: 15ft
Components: (optional) a dead body, (optional) an alive creature of medium or smaller
Duration: 30min


'On an Alive Creature' Complete a DC of 14, on a success that creature is essentially charmed but it can do anything that it could normally do. (kill itself? Sure. Hurt a friend? Yep!) That creature now goes right after your turn is under your command. Every round that possessed creature (if it has hp) takes 1d6 necrotic damage. If a Life manipulated creature is killed everything in a 10ft radius takes 1d8 force damage. Every round after the first the caster has to complete a successful 10 DC to continue the spell. After each successful DC to complete the spell the DC is increased by two. After a failure the spell breaks, the caster takes 1d4 force damage and the DC to continue the spell is reduced back to a ten.

'On a dead or Undead creature' Same as an Alive creature but you don't have to roll a DC.

'Note: Remember the creature has to have blood if you want to cast this spell on them!'

At Higher Levels. When you cast this spell using a spell slot of 9th level or higher the range quadruples, can target three targets of huge or smaller.

5.00
(one vote)

Back to Main Page5e HomebrewSpellsArtificer
Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]

Home of user-generated,
homebrew pages!


Advertisements: