King Bradley (FMA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Homunculus (5e Class) class and Monster (5e Background) background, and as such does not follow traditional CR.

King Bradley[edit]

Medium humanoid (Homunculus), lawful evil


Armor Class 20 (natural armor)
Hit Points 110 (20d8 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 10 (+0) 22 (+6) 12 (+1)

Saving Throws Wis +12, Cha +7
Skills Acrobatics +9, Deception +7, Investigation +6, Perception +18, Persuasion +7, Stealth +9, Survival +12
Damage Resistances Psychic
Senses darkvision 60 ft., passive Perception 28
Languages Common
Challenge 20 (25,000 XP)


Soul Points. Bradley has 20 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain 1/4 the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest.

Evasion. When Bradley is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Soul Surge. On his turn, Bradley can spend 3 soul points to take one additional action on top of his regular action and a possible bonus action.

Swordsman. When Bradley engages in Two-Weapon Fighting, he may add his ability modifier to the damage of the second attack. Additionally, he can replace his Strength or Dexterity modifier with his Wisdom modifier on melee attack rolls (included in attack).

ACTIONS

Multiattack. Bradley makes three attacks with his spadroon.

Spadroon. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage. Bradley may spent 1 soul point to deal an additional 4 (1d8) damage on a hit.

Unyielding (1 Soul Point). Bradley takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point.

Perfected Vision (2 Soul Points). Bradley gains 60 ft. of True Sight for 1 minute. Bradley may spend 2 soul points while this is active to become immune to being blinded and all Illusion spells, and grant attacks made against him disadvantage until this feature ends.


Bradley-profile.png
[Source]

King Bradley is the king of Amestris, unquestionable in his authority and unmatched in his swordsmanship. However, in every timeline he is only a tool for the true mastermind to exert their will over the entire country.

Wrath

In the true timeline, Candidate #12 was chosen from a group of dozens of candidates to bear the final Philosopher's Stone created by Father. Every element of his life as Fuhrer King Bradley was fabricated for him by Father's system, save for his wife. Waging war after war, etching bloody battlegrounds across the nation's massive transmutation circle, he earned his namesake as the human-homunculus Wrath. In the end, it took another nameless warrior to finally put him down during the revolution against his entire regime.

Vortex of Souls. When Bradley is targeted by detect magic or a similar effect, or contacted by any form of two-way telepathy, the caster hears the screams of every soul inside of him and must succeed a DC 22 Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Mystically Mundane. Bradley can not spend spell slots or Alchemic Stamina.

Pride

In the 2003 timeline, Bradley was the only of Dante's homunculi not created as a result of failed human transmutation. Instead, he was built from the ground up as her "ultimate creation"; a homunculi that could act and age like any human while retaining their regeneration. Manipulating the country to create dozens of Philosopher's Stones alongside his "secretary" Juliet Douglas, his kingship was marked by massive, bloody conflicts. In order to maintain their secret, Bradley accompanied Lt. Hughes to rescue Edward and Alphonse Elric from the Fifth Laboratory, where Greed was secretly being held. However, when Greed escaped and Bradley hunted him down, he was captured by one of Greed's chimera allies, who discovered his inability to die and was able to spread the word to Edward and Alphonse before her death. Connecting Hughes' death at the hands of Envy to Pride, Mustang challenged Pride to a one-on-one fight in the Fuhrer's Estate. Mustang's plan came to a head when Bradley's son retrieved the skull of his father's original body, believing it to be important amid the house fire, weakening the king long enough to kill him.

Regeneration (1 Soul Point). As a bonus action, Pride regains 7 (1d8 + 3) hit points. Pride may spend 2 soul points to use Regeneration as a reaction, or 3 soul points to use it as a free action or when he is reduced to 0 hit points.

Vortex of Souls. When Bradley is targeted by detect magic or a similar effect, or contacted by any form of two-way telepathy, the caster hears the screams of every soul inside of him and must succeed a DC 22 Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Mystically Mundane. Bradley can not spend spell slots or Alchemic Stamina.


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