Greed, 2003 (FMA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Homunculus (5e Class) class and Monster (5e Background) background, and as such does not follow traditional CR.

Greed[edit]

Medium humanoid (Homunculus), lawful evil


Armor Class 19 (natural armor)
Hit Points 97 (13d8 + 39)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 16 (+3) 10 (+0) 10 (+0) 12 (+1)

Saving Throws Str +8, Cha +6
Skills Acrobatics +7, Athletics +8, Perception +5, Persuasion +6, Stealth +7, Survival +5
Damage Resistances Psychic
Senses darkvision 60 ft., passive Perception 15
Languages Common
Challenge 13 (10,000 XP)


Soul Points. Greed has 8 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain 1/4 the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest.

Evasion. When Greed is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

ACTIONS

Multiattack. Greed makes two attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. Greed may spent 1 soul point to deal an additional 4 (1d8) damage on a hit.

Regeneration (1 Soul Point). As a bonus action, Greed regains 8 (1d8 + 4) hit points. Greed may spend 2 soul points to use Regeneration as a reaction, or 3 soul points to use it as a free action or when he is reduced to 0 hit points.

Unyielding (1 Soul Point). Greed takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point.

Full Shield. As a full turn action, or as an action for 1 soul point, bonus action for 2 soul points, or reaction/free action for 3 spirit points, Greed's damage reduction increases by 5 and he can not use Regeneration for 1 minute or until he doffs it. Doffing the Ultimate Shield occurs in the same manner as donning it. Greed may spend 2 soul points to gain resistance to 1 type of damage except psychic or force while Full Shield is active.


Greed.jpg
[Source]

Much like Dante's other homunculi, Greed is a soul pulled from the Gate of Truth after someone tried to bring him back to life, in his case Dante's lover from long ago. 130 years ago, only 70 years after his creation, he rebelled against his creator and was subsequently sealed beneath the Fifth Laboratory in Central City. After escaping, he tried and failed to bring both Wrath and Alphonse Elric to his side and having his entire criminal empire crushed by a military raid, he returned to Dante one last time, where she extracted his Philosopher's Stone. With his power gone and having seemingly killed an innocent old woman, though in reality Dante had just switched bodies with Lyra, Edward Elric arrived and pierced his heart with a single attack, finally killing Greed.

Vortex of Souls. When Greed is targeted by detect magic or a similar effect, or contacted by any form of two-way telepathy, the caster hears the screams of every soul inside of him and must succeed a DC 22 Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Mystically Mundane. Greed can not spend spell slots or Alchemic Stamina.

Unaging. Greed does not need to eat, drink, or sleep, and does not age.



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