Envy, 2003 (FMA Supplement)

From D&D Wiki

Jump to: navigation, search
This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
Caution - Here there be monsters!
LookClosely.png
This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Homunculus (5e Class) class and Monster (5e Background) background, and as such does not follow traditional CR.

Envy[edit]

Medium humanoid (Homunculus), lawful evil


Armor Class 20 (natural armor)
Hit Points 88 (16d8 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 12 (+1) 10 (+0) 16 (+3) 12 (+1)

Saving Throws Wis +8, Cha +6
Skills Acrobatics +7, Deception +6, Perception +8, Persuasion +6, Stealth +7, Survival +8
Damage Resistances Psychic
Senses darkvision 60 ft., passive Perception 18
Languages Common
Challenge 16 (15,000 XP)


Soul Points. Envy has 9 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain 1/4 the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest.

Evasion. When Envy is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Hidden Form. Envy has advantage against saving throws that would cause him to move against his will or become prone. He can spend 1 soul point to automatically succeed such a saving throw.

ACTIONS

Multiattack. Envy makes three attacks with his unarmed strike.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage. Envy may spent 1 soul point to deal an additional 4 (1d8) damage on a hit.

Regeneration (1 Soul Point). As a bonus action, Envy regains 8 (1d8 + 4) hit points. Envy may spend 2 soul points to use Regeneration as a reaction, or 3 soul points to use it as a free action or when he is reduced to 0 hit points.

Unyielding (1 Soul Point). Envy takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point.

Shapeshifting (3 Soul Points). Envy becomes visually identical to one creature his size or smaller that is not a construct, elemental, or dragon, and gains its movement speed. Creatures that do not see him shift must succeed a DC 17 Perception check or mistake him for the creature he is impersonating. His ability scores, hit points, resistances, and features do not change.


Envy_2003.jpg
[Source]

Much like Dante's other homunculi, Envy is a soul pulled from the Gate of Truth after someone tried to bring him back to life, in his case that of Dante and Hohenheim's son who had died of mercury poisoning at 18. Acting as Dante's chief underling, following her orders to fulfill his hatred of humanity and his father. After a long campaign against humanity, he was enraged at being denied the right to kill Hohenheim, though Dante offered the lives of Edward and Alphonse Elric as consolation. After mortally wounding Edward, Alphonse saved his life by sending him through the gate. Seeing his opportunity to still kill Hohenheim, he followed Edward, though the journey through the gate was harder on his body than he expected.

Vortex of Souls. When Envy is targeted by detect magic or a similar effect, or contacted by any form of two-way telepathy, the caster hears the screams of every soul inside of him and must succeed a DC 22 Charisma saving throw or become frightened for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.

Mystically Mundane. Envy can not spend spell slots or Alchemic Stamina.

Unaging. Envy does not need to eat, drink, or sleep, and does not age.

Envy, Beast Above[edit]

Gargantuan humanoid (Homunculus), lawful evil


Armor Class 23 (natural armor)
Hit Points 156 (24d8 + 48)
Speed 30 ft., fly 30 ft., climb 60 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 14 (+2) 10 (+0) 17 (+3) 12 (+1)

Saving Throws Wis +10, Cha +8
Skills Acrobatics +9, Deception +8, Perception +10, Persuasion +8, Stealth +9, Survival +10
Damage Resistances Psychic
Senses darkvision 60 ft., passive Perception 20
Languages Common
Challenge 24 (62,000 XP)


Soul Points. Envy has 22 soul points, which are regained at the end of a long rest, and 20 temporary soul points. He can consume a philosopher's stone to regain 1/4 the number of Alchemic Stamina points as soul points. If this would increase his soul points above his maximum, he instead gains temporary soul points. TSP can stack and can be used in the same manner as normal soul points, but are not regained at the end of a long rest.

Evasion. When Envy is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Soul Surge. On his turn, Envy can spend 3 soul points to take one additional action on top of his regular action and a possible bonus action.

Serpentine Form. Envy has advantage against saving throws that would cause him to move against his will or become prone. He can spend 1 soul point to automatically succeed such a saving throw. Additionally, he can not wield weapons or wear armor, and he can grapple up to 4 creatures at a time.

Enhanced Regeneration. Envy has a damage reduction of 1.

ACTIONS

Multiattack. Envy makes three attacks with his unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) magical bludgeoning damage. Envy may spent 1 soul point to deal an additional 4 (1d8) damage on a hit.

Regeneration (1 Soul Point). As a bonus action, Envy regains 12 ((1d8 + 2) x 2) hit points. Envy may spend 2 soul points to use Regeneration as a reaction, or 3 soul points to use it as a free action or when he is reduced to 0 hit points.

Unyielding (1 Soul Point). Envy takes the dash, dodge, or disengage actions as bonus actions. He can take each of these actions on the same bonus action for 1 additional soul point.

Shapeshifting (3 Soul Points). Envy becomes visually identical to one creature his size or smaller that is not a construct, elemental, or dragon, and gains its movement speed. Creatures that do not see him shift must succeed a DC 18 Perception check or mistake him for the creature he is impersonating. His ability scores, hit points, resistances, and features do not change.

Terrify (2 Soul Points). All creatures within 60 ft. of Envy that can see you must attempt a DC 18 Charisma saving throw. On a failure, they become frightened of him for 1 minute. They may retry this saving throw at the end of each of their turns, ending this effect early on a success.


Movie-envy.png
[Source]

After emerging on the other side of the Gate, Envy's form was torn into that of a great serpent. He was quickly captured by the Thule Society, a post-World War I Nazi organization hellbent on using knowledge extracted from Hohenheim and others from Envy's original world, to pass through the Gate and conquer the world of "Shamballa", even using some of his souls to send a handful of soldiers through the Gate. In the end, through some trickery, Envy would lead to Hohenheim's death as he sacrificed himself, using Envy as a conduit, killing them both, to send Edward through the Gate.


Back to Main Page5e HomebrewCampaign SettingsFullmetal AlchemistBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fullmetal Alchemist franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Fullmetal Alchemist copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: