Kin (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Kin Tsuchi[edit]

Medium humanoid (Human), lawful neutral


Armor Class 15 (Natural Armor)
Hit Points 21 (6d8 - 6)
Speed 55 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 8 (-1) 16 (+3) 10 (+0) 10 (+0)

Saving Throws Dex +6, Cha +3
Skills Acrobatics +6, Arcana +6, Perception +3, Sleight of Hand +6, Stealth +6
Senses passive Perception 13
Languages Common
Challenge 6 (2,300 XP)


Chakra. Kin has 16 chakra points which she can expend. All chakra points are regained at the end of a long rest.

Ninja Speed. Kin can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.

Belled Senbon (0-3 Chakra). Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Kin may make 1 additional attack for every additional chakra point spent. On a miss, the target must succeed a DC 14 Wisdom saving throw or have their next attack roll, Dexterity, Wisdom, or Intelligence saving throw has disadvantage, or the next attack against them has advantage, whichever happens first.

Thousand Shuriken of Death (6 Chakra). One creature within 60 ft. must attempt a DC 14 Dexterity saving throw. On a failure, they take 23 (6d4 + 8) piercing damage. On a success, they take half as much damage and must succeed a DC 14 Wisdom saving throw or have their next attack roll, Dexterity, Wisdom, or Intelligence saving throw has disadvantage, or the next attack against them has advantage, whichever happens first.

Shadow Senbon (5 Chakra). For 1 minute (concentration), Kin's thrown weapon attacks gain advantage, but cost twice as many weapons to make. As a reaction to a thrown weapon attack under the effects of this jutsu, the target may attempt a Intelligence saving throw, becoming immune to this jutsu's effects for 1 hour on a success.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Kin makes two unarmed strikes

Leaf Gust (8 Chakra). Kin makes an unarmed strike against every creature within 5 feet.

Leaf Great Flash (5 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Kin's choice.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Kin gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If she casts this Jutsu while submerged in a liquid, the Jutsu carries her to the surface of the liquid at a rate of 60 feet per round.

Leaf Rock-Destroying Rise (4 Chakra). As a bonus action, Kin's unarmed strikes deal twice as much damage to objects, and half as much damage to creatures, until the beginning of her next turn.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage. Kin may fly up to 30 feet before making this attack.

REACTIONS

Substitution (3+ Chakra). When Kin is hit by an attack and would take damage, she decreases the damage by 11 (1d10 + 6) and teleports up to 15 ft. in any direction to an unoccupied space, during which she takes the Hide action. A generic object is left in her place and she takes any remaining damage from that attack. Kin can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Kin_Tsuchi_Blazing.png
[Source].

A soldier kunoichi, Kin believes only in her mission and her abilities, both given to her by Orochimaru. She, Zaku, and Dosu, two other shinobi loyal to Orochimaru's Hidden Sound Village worked together to infiltrate the Hidden Leaf Village during their Chunin Exams to prepare for a full on assault. During the second round, they were ordered by their master to assassinate Sasuke Uchiha. While the three were able to hold their own against a team consisting of Rock Lee, Tenten, Neji, Ino, Shikamaru, Choji, and Sakura, though many did not go all-out. However, when Sasuke awoke along with his Cursed Mark, the rest of Team Dosu surrendered, though Kin did not recognize the power and fought on, being quickly defeated. Entering the third round, a tournament, she was challenged by Shikamaru, and while she initially had a tactical advantage, she quickly became overconfident, allowing him to take advantage of the situation and ring her out. No longer fit to be a shinobi, Orochimaru sacrificed her to resurrect the First Hokage for his fight against Hiruzen.


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