Dosu (Shinobi World Supplement)
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Medium humanoid (Human), lawful evil
Armor Class 17 (Natural Armor)
Saving Throws Wis +4, Cha +2
Chakra. Dosu has 17 chakra points which he can expend. All chakra points are regained at the end of a long rest.
Ninja Speed. Dosu can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.
Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage.
Kunai. Thrown Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Dosu may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.
Sound Compression (1 Chakra). As a bonus action, Dosu's unarmed strikes to deal thunder damage and Perception checks against him related to sound to have disadvantage for 1 minute.
Resonating Echo Drill (5 Chakra). Ranged Spell Attack: +5 to hit, range 45 ft., one target. Hit: 5 (1d4 + 3) thunder damage and they spend their next action violently vomiting. This attack has disadvantage against creatures that are larger than Medium. This attack has advantage against creatures within 5 feet.
Basic Ninjutsu Technique (1 Chakra). As a bonus action, Dosu can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.
Transformation (1+ Chakra). Dosu becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 13 Investigation check realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.
Body Flicker (3 Chakra). Dosu's movement speed doubles, and his movement does not provoke attacks of opportunity.
Substitution (3+ Chakra). When Dosu is hit by an attack and would take damage, he decreases the damage by 11 (1d10 + 6) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Dosu can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.
A skilled strategist, Dosu Kinuta was chosen by Orochimaru to lead his team of Sound shinobi in infiltrating the Hidden Leaf Village during their Chunin Exams to prepare for a full on assault. During the second round, he was ordered by his master to assassinate Sasuke Uchiha, though he rightly believed this to be a test of Sasuke's skills and nothing more, suffering a humiliating loss against the Last Uchiha. After confirming his suspicions during the third round, a tournament, he quickly defeated Choji with a single blow and vowed to avenge Zaku's arms, lost in his fight against Shino Aburame, though he would be matched against Shikamaru Nara instead. However, also wishing to kill Sasuke, he challenged Gaara later that night. Despite being confident in his skills, Gaara's unbridled rage under the full moon was unmatched. By the time the sun rose, his remains were unrecognizable.
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