This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care.
Caution - Here there be monsters!
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
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This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.
Sakura Haruno[edit]
Medium humanoid (Haruno), lawful good
Armor Class 13 (Natural Armor)
Hit Points 26 (4d8 + 8)
Speed 40 ft.
Saving Throws Str +3, Int +4 Skills Athletics +3, History +4, Insight +2, Investigation +4, Persuasion +3
Senses passive Perception 10
Languages Common
Challenge 4 (1,100 XP)
Chakra. Sakura has 10 chakra points which she can expend. All chakra points are regained at the end of a long rest.
ACTIONS
Unarmed Strike. Melee Spell Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) bludgeoning damage.
Kunai. Thrown Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 4 (1d4 + 1) piercing damage. Sakura may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 4 (1d4 + 1) piercing damage on a hit.
See Sakura's Jutsu
- DC - 12
- Attack bonus - +4
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As a Hidden Leaf Village shinobi and member of Team 7, led by Kakashi, alongside Naruto and Sasuke, Sakura graduated from the academy with a modest amount of jutsu, but a remarkable level of chakra control and analytical skill. It wouldn't be until after the Chunin Exams and Sasuke's abandonment of his village that she would truly gain remarkable skill.
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