Goku, End of GT (Dragon Ball Supplement)
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Medium humanoid (Saiyan), chaotic good Armor Class 27 (Natural Armor)
Saving Throws Str +25, Dex +8, Con +16, Int +4, Wis +5, Cha +9 Ki. Goku has 54 ki points which he can expend. All ki points are regained at the end of a long rest. Prehensile Tail. Goku's saiyan biology includes a prehensile tail. Goku cannot hold a weapon or shield using his tail. If Goku's tail is severed, he is no longer considered proficient in Acrobatics. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest. Brawn/Evasion/Discernment. When Goku is targeted by an area effect that lets him make a Strength, Dexterity, Wisdom, or Intelligence saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ki-Imbued Body. Goku counts as three sizes larger when determining his carrying capacity and the weight he can push, drag, or lift. Weather Resistant. Temperatures must be four times as high or low for Goku to suffer from extreme heat or cold (using 50 degrees Fahrenheit as base healthy temperature), and it takes four times as long for him to suffer exhaustion from said temperatures. Warrior's Pride. As a free action, Goku retries one saving throw that is causing him to be charmed or frightened. Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest. Lasting Form. Goku can can hold his breath for four times as long, suffocate for four times as long without dropping to 0 hit points, can go four times as long without food and water, and exhaustion from food and water deprivation takes four times as long to occur. Honed Body and Mind. The number of levels of exhaustion, as well as gradual blindness, deafness, and numbness required for each effect is multiplied by 4, as is Goku's maximum age. Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move. Enhanced Charging. Goku has techniques labeled 'Charging' when Goku charges or begins charging any of those techniques he may add 3d12 to the damage each round it's charged, additionally, if he charges or begins charging any technique beside Spirit Bomb he may spend the technique's base cost an additional time to consider it already charged for one round, he may do this up to three times per turn. ACTIONSMultiattack. Goku makes six attacks with its unarmed strikes. Unarmed Strike. Melee Weapon Attack: +25 to hit, reach 5 ft., one target. Hit: 34 (3d12 + 14) force damage. Ki Charge As a full turn action Goku regains 20 (3d12) Ki points.
REACTIONSDeflect Missile. When Goku is hit by a ranged attack, reducing its damage by 57 (1d10 + 52). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. Limit Break (2/Day). When Goku drops to 0 hit points, he takes a turn immediately before falling unconscious. |
Rising from the blast of Omega Shenron's Negative Energy Ball, Goku had reverted to his base form, but was cloaked in a mysterious light. Throwing a Spirit Bomb made of the energy of every being in Universe 7, he said his goodbyes to his friends, absorbed Earth's Dragon Balls, climbed atop Shenron's back, and left with a single phrase, though he always kept an eye on the Earth, reappearing whenever there was danger; "Until we meet again, guys!" |
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