Future (4e Sourcebook)/Prototypes
From D&D Wiki
Prototypes are rare pieces of equipment: bleeding-edge technology, inventor's follies, wierd alien devices and so on. They cannot normally be purchased by players - they are given by the DM as part of a treasure parcel.
- Usage: You can use a Prototype once per encounter.
- Burnout: After you use a Prototype, it might burn out. At the end of the encounter, roll a d20 to make a Prototype Burnout check. A result of 10 or higher is a success, and the item retains its charge. A result of 9 or lower is a failure, and you must discard the item. Your origin or the environment you're in could give you a bonus to your Burnout check.
- Salvage: A burnt-out Prototype that has a salvage entry is still capable of functioning at a reduced level. Each item's salvage entry has an associated Tech Level. A character whose level is equal to or higher than the item's tech level can salvage the item into a permanent item. Salvaged Prototype does not require Burnout checks.
|4e Future Prototype Preload||Heavy Armor, Light Armor, Head, Neck, Waist, Ring, Hands, Feet, or weapon type, or left empty.|
|Crius Landmate||Heavy Armor||Terrestrial||25|
|Deployable Bubble Shield||Consumable||Extraterrestrial||2|
|Gamma Ray Laser||2-handed ranged||Terrestrial||6|
|Gravity Hammer||2-handed melee||Extraterrestrial||9|
|Handheld Portal Device||2-handed weapon||Extradimensional||6|
|Hunter Suit||Light Armor||Extraterrestrial||5|
|Long Fall Boots||Feet||Terrestrial||2|
|N-Sphere Cannon||2-handed ranged||Extraterrestrial||6|
|Photon Repeater||2-handed ranged||Terrestrial||10|
|Sonic Screwdriver||Held Item||Extradimensional||1|
|Zero Point Energy Field Manipulator||2-handed ranged||Extradimensional||25|