J. Geil (JJBA Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Stand User Class (JJBA Supplement) class and Entertainer background, and as such does not follow traditional CR.

J. Geil[edit]

Medium humanoid (Human), chaotic evil


Armor Class 18 (natural armor)
Hit Points 68 (15d6 + 15)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 12 (+1) 8 (-1) 16 (+3) 16 (+3)

Saving Throws Con +6, Cha +8
Skills Athletics +6, Deception +8, Intimidation +8, Sleight of Hand +8, Stealth +8
Senses passive Perception 13
Languages English
Challenge 15 (13,000 XP)


Spirit Points. J. Geil has 15 spirit points which he can expend. All spirit points are regained at the end of a long rest.

Evasion. When J. Geil is targeted by an area effect that lets him make an Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Denting Blows. If J. Geil is grappling a creature or being grappled by a creature, his and Ebony Devil's attacks automatically hit the creature and deal an additional 5 damage. J. Geil may still make an attack roll to determine if he scores a critical hit. This feature extends to creatures who are too large to be grappled as long as he climbs on to them. Additionally, J. Geil may make an unarmed strike as a bonus action, or two unarmed strikes for 1 spirit point.

Long Travels. J. Geil has advantage on saving throws against gaining exhaustion from sources that are not creatures. When J. Geil completes a short rest, he regains twice as many hit points and loses 1 level of exhaustion. Furthermore, as a bonus action for 1 spirit point, J. Geil may take the dash action and disengage action.

Shoot him! Any attacks J. Geil makes against creatures that are grappled, restrained, stunned, paralyzed, or incapacitated have their critical threshold increased by 3.

ACTIONS

Multiattack. J. Geil makes two attacks with his unarmed strike.

Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.

Stand Power! (3 Spirit Points). For 1 minute with concentration, J. Geil's attacks score a critical hit on a roll of 18-20, and he can take an additional bonus action and reaction on each of his turns.

Strangle (1 Spirit Point). As a bonus action while grappling a creature in two hands, the target becomes restrained until they escape the grapple and automatically 4 bludgeoning damage at the end of each of J. Geil's turns.

Hanged Man (1 Spirit Point). J. Geil binds his Stand to a reflective surface he can see, and he can bind his Stand to a reflective surface that is reflected by its current surface at will, moving it in a straight line. This happens automatically if its current surface is no longer reflective. If this line is within a creature's reach, they may make an opportunity attack against an AC of 22. On a hit, J. Geil takes twice as much damage. Additionally, he gains the following actions:

Unarmed Strike. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) slashing or piercing damage. This attack can target any creature reflected by the surface Hanged Man is bound to and scores a critical on a roll of 18-20.
Hanged Man Grapple. J. Geil attempts to grapple any creature reflected by the surface Hanged Man is bound to. On a success, J. Geil may immediately make two attacks with his unarmed strike against the target unless they are immune to the grappled condition.
Hanged Man Strangle (1 Spirit Point). As a bonus action while grappling a creature in two hands, the target becomes restrained until they escape the grapple and automatically 8 (1d4 + 6) slashing or piercing damage at the end of each of J. Geil's turns, and he may immediately make two attacks with his unarmed strike against the target unless they are immune to the restrained condition.


Jon Geil was a natural born monster and Stand user, using his power to murder innocents for the sake of it. When his mother Enya was brought under DIO's charisma, J. Geil joined as well, as DIO had use for his love of killing. Pairing him up with Hol Horse, the two were sent to kill Jotaro Kujo, Joseph Joestar, Muhammad Abdul, Noriaki Kakyoin, and Jean Pierre Polnareff, who were traveling through Calcutta on a journey to defeat DIO in Egypt. Making his presence known just enough to draw Polnareff's attention, being driven by vengeance for his sister Sherry, who J. Geil had murdered many years prior, they faced him two-on-one, though Abdul's interference would make him the first to fall, being stabbed in the back and shot in the forehead. Kakyoin would arrive shortly after, and the two fled the scene, determined to defeat their opponents but beginning to understand that rushing in headlong would do worse than just get Polnareff killed. When Polnareff finally tracked down J. Geil, he skewered every inch of his body with his Stand, Silver Chariot, before hanging his corpse upside down from a fence just as the namesake of Geil's own Stand.



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