Necrotic Overchannel (5e Spell)
5th-level | |
Casting time: | 1 bonus action |
---|---|
Range: | Touch |
Components: | V S |
Duration: | Concentration Up to 1 hour |
Until the spell ends, a weapon you touch emits turns bright and dim light into low-light in a 30-foot radius and turns bright light into dim light for an additional 30 feet. Attacks made with it deal an extra 2d8 necrotic damage on a hit. If it isn't already a magic weapon, it becomes one for the duration.
As a bonus action, you can dismiss the spell and make the weapon burst shadows. Creatures you can see and of your choice in 30 feet of the burst must make a Constitution save. On a failure, it takes 4d8 necrotic damage and it is blinded for 1 minute. On a successful save, it takes half damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution save, ending the blindness on a success.
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