D&D Wiki has recently been upgraded and the old skin has been retired. A new Vector-based skin was made. As such there are now a lot of issues. Please collect issues that you find at this page. — Blue Dragon

Necrotic Overchannel (5e Spell)

From D&D Wiki
Revision as of 18:19, 5 December 2020 by Geodude671 (talk | contribs) (Script-assisted: Marking for deletion all abandoned pages with no edits for at least 1 year.)
Jump to navigation Jump to search
Recycle.png This page was marked as abandoned on 11:19, 5 December 2020 (MST) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Incomplete


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Unholy Weapon
5th-level
Casting time: 1 bonus action
Range: Touch
Components: V S
Duration: Concentration Up to 1 hour


Until the spell ends, a weapon you touch emits turns bright and dim light into low-light in a 30-foot radius and turns bright light into dim light for an additional 30 feet. Attacks made with it deal an extra 2d8 necrotic damage on a hit. If it isn't already a magic weapon, it becomes one for the duration. As a bonus action, you can dismiss the spell and make the weapon burst shadows. Creatures you can see and of your choice in 30 feet of the burst must make a Constitution save. On a failure, it takes 4d8 necrotic damage and it is blinded for 1 minute. On a successful save, it takes half damage and isn't blinded. At the end of each of its turns, a blinded creature can make a Constitution save, ending the blindness on a success.

0.00
(0 votes)

Back to Main Page5e HomebrewSpellsBard
Back to Main Page5e HomebrewSpellsCleric
Back to Main Page5e HomebrewSpellsDruid
Back to Main Page5e HomebrewSpellsPaladin
Back to Main Page5e HomebrewSpellsRanger
Back to Main Page5e HomebrewSpellsSorcerer
Back to Main Page5e HomebrewSpellsWarlock
Back to Main Page5e HomebrewSpellsWizard [[Category: ]]