Goku, King Piccolo Saga (Dragon Ball Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Martial Artist (Dragon Ball Supplement) class and Adventurer (5e Background) background, and as such does not follow traditional CR.


Medium humanoid (Saiyan), chaotic good


Armor Class 16 (Natural Armor)
Hit Points 120 (16d8 + 48)
Speed 55 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 16 (+3) 8 (-1) 10 (+0) 16 (+3)

Saving Throws Str +9, Con +8
Skills Acrobatics +7, Athletics +9, Insight +5, Persuasion +8, Survival +5
Senses passive Perception 10
Languages Common
Challenge 16 (15,000 XP)


Ki. Goku has 19 ki points which he can expend. All ki points are regained at the end of a long rest.

Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.

  • His size increases to Huge.
  • His Strength becomes 22(+6), his Dexterity 18(+4), and his Constitution 20(+5) As such, his AC becomes 17, his bonus to hit for his Unarmed Strikes +11, and bonus to damage for those attacks becomes +6, his maximum hit points increase by 64, and his maximum ki points by 2. Additionally, his bonus to Strength saving throws and Athletics becomes +11, and his bonus to Dexterity saving throws and Acrobatics becomes +9.
  • He is blood-lusted.

These all last until he can no longer see the moon.

Prehensile Tail. Goku's saiyan biology includes a prehensile tail. Goku cannot hold a weapon or shield using his tail. If Goku's tail is severed, he is no longer considered proficient in Acrobatics. His tail will slowly grow back over the course of a week, He regains use of it once He completes a long rest.

Brawn. When Goku is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest.

Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move.

ACTIONS

Multiattack. Goku makes three attacks with his unarmed strikes or Power Pole.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) force damage.

Power Pole. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, this attack is made with disadvantage if the Power Pole is extended beyond 15 feet.

Power Pole Extend (Concentration). Goku can increase the reach of the Power Pole by up to 25 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

Power Pole Quick Extend (Concentration). As a bonus action, Goku can increase the reach of the Power Pole by up to 15 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action.

Ki Charge As a full turn action Goku regains 5 (1d10) Ki points.

See Goku's known Techniques

  • DC - 17
  • Attack bonus - +9
  • Technique slots - 5

REACTIONS

Deflect Missile. When Goku is hit by a ranged attack, reducing its damage by 23 (1d10 + 18). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet.

GokuVsKingPiccoloOldx.png
[Source].

Son Goku awoke attop Korin Tower, having been carried up by Yajirobe, immediately seeking a way to grow strong enough to defeat King Piccolo. Being transported through one of Korin's teapots into an icy maze in the far north, Goku sought out the Ultra Divine Water, a drink containing great power, but an equally great poison. Overcoming its poison, his power shot to yet another high. Immediately heading towards King's Castle, he was only just able to save Tien, killing the last or King Piccolo's spawn with a single kick. Despite thrashing the evil king, he was forced to hesitate when Tien was taken hostage with no Shenron to revive him. Leaving Goku with two broken legs and a broken arm, Piccolo threw Tien to the ground before preparing one final attack high into the sky. Risking it all on one final attack, he fired a Kamehameha into the ground, using the momentum to shape his hand into a rising fist and punching a hole through the evil emperor's chest, only leaving time for him to birth a reincarnation before death as Goku lost consciousness. Returning to Korin Tower, he would learn the impact of this allowance, and would receive training from his planet's very own Kami.



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