Goku, King Piccolo Saga (Dragon Ball Supplement)
Medium humanoid (Saiyan), chaotic good Armor Class 16 (Natural Armor)
Saving Throws Str +7, Con +9 Ki. Goku has 20 ki points which he can expend. All ki points are regained at the end of a long rest. Damage Threshold. Goku has a damage threshold of 4. Oozaru. If Goku looks at the full moon while he is benefitting from Prehensile Tail, he gains the following benefits.
These all last until he can no longer see the moon. Further Beyond. When Goku is reduced to 0 hit points but not killed outright, he can drop to 1 hit point instead. He can’t use this feature again until He finishes a long rest. Prehensile Tail. Goku's Saiyan biology includes a prehensile tail. He cannot hold a weapon or shield using his tail. If his tail is severed, he is no longer considered proficient in Acrobatics, additionally, he can make unarmed strikes with his tail. Making unarmed strikes in this way decreases the damage die by 2 tiers(d12 < d8 < d4 < 1). His tail will slowly grow back over the course of a week, he regains use of it in 2d6 days. Powerful Build. Goku counts as one size larger when determining his carrying capacity and the weight he can push, drag, or lift. And he requires twice as much food as a normal Medium-sized creature would. Saiyan Power. If Goku is reduced to 0 Hit Points and isn't stable after utilizing the Further Beyond feature, he can permanently increase one Ability Score by 1 to a maximum of 20 after regaining at least 16 hit points, he can only do this five times (Three instances included in dexterityand constitution, redistribute or remove as appropriate). Brawn. When Goku is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Unarmored Movement. Goku can move along vertical surfaces and across liquids on his turn without falling during the move. Saiyan Brutality. Once per turn when Goku hits with an attack, he can roll one additional damage dice and add it to the total damage, additionally, immediately after he uses the Further Beyond or Saiyan Power trait, he can use his reaction to take the attack action, use a non charging technique, or cast a spell with a casting time of 1 action or bonus action.. Enduring Physique. Goku has the following:
ACTIONSMultiattack. Goku makes three attacks with his unarmed strikes or Power Pole. Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 4) force damage. Power Pole. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage if used with two hands, this attack is made with disadvantage if the Power Pole is extended beyond 15 feet. Power Pole Extend (Concentration). Goku can increase the reach of the Power Pole by up to 25 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action. Power Pole Quick Extend (Concentration). As a bonus action, Goku can increase the reach of the Power Pole by up to 15 feet until the end of his next turn, he can spend ki points to increase this by 10 additional feet per ki point, the Power Pole sheds dim light for 5 feet until the end of Goku's turn when he takes this action. Ki Charge As a full turn action Goku regains 6 (1d12) Ki points.
REACTIONSDeflect Missile. When Goku is hit by a ranged attack, reducing its damage by 25 (1d10 + 20). If this reduces it to 0, he may make an unarmed strike with a range of 20/60 feet. |
Son Goku awoke attop Korin Tower, having been carried up by Yajirobe, immediately seeking a way to grow strong enough to defeat King Piccolo. Being transported through one of Korin's teapots into an icy maze in the far north, Goku sought out the Ultra Divine Water, a drink containing great power, but an equally great poison. Overcoming its poison, his power shot to yet another high. Immediately heading towards King's Castle, he was only just able to save Tien, killing the last or King Piccolo's spawn with a single kick. Despite thrashing the evil king, he was forced to hesitate when Tien was taken hostage with no Shenron to revive him. Leaving Goku with two broken legs and a broken arm, Piccolo threw Tien to the ground before preparing one final attack high into the sky. Risking it all on one final attack, he fired a Kamehameha into the ground, using the momentum to shape his hand into a rising fist and punching a hole through the evil emperor's chest, only leaving time for him to birth a reincarnation before death as Goku lost consciousness. Returning to Korin Tower, he would learn the impact of this allowance, and would receive training from his planet's very own Kami. |
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