Witch Lady (3.5e Prestige Class)

From D&D Wiki

Jump to: navigation, search

Witch Lady[edit]

A cottage witch who has spirit bonded with a mage smith and created an estate around his tower gains the ability to access many of his arcane spells and powers via their bond. The use of the facilities within their domain(s) enhances her crafting and research skills.


Alignment: Restricted to those allowed the witch, ie neutral good, lawful neutral, neutral, chaotic neutral, or neutral evil. Must be that of her bondmate.

Feats: Spirit Bond and Establish Estate.

Race: Restricted to those allowed the witch, ie half-elf, human, wood elf, forest gnome, lightfoot halfling, pixie, wild elf, aquatic elf, rock gnome, tallfellow halfling, gray elf, high elf, drow, deep halfling, maenad, lizardfolk, centaur, aasimir, tiefling, satyr, jann, rakshasa, hound archon, or ogre mage.

Special: Must be part of an active spirit bond with a magician and possess at least one active estate.

Table: The Witch Lady
Hit Die: d6

Level Base
Attack Bonus
Special Power
Maximum Power
Level Known
1st +0 +2 +0 +2 Timeless Body 12 4 2nd
2nd +1 +3 +0 +3 Craft Minor Candle 18 5 2nd
3rd +1 +3 +1 +3 Scribe Lesser Witchglyph 26 6 3rd
4th +2 +4 +1 +4 Craft Minor Witchstaff 36 7 3rd
5th +2 +4 +1 +4 Craft Lesser Candle 48 8 4th
6th +3 +5 +2 +5 Scribe Medium Witchglyph 52 9 4th
7th +3 +5 +2 +5 Craft Lesser Witchstaff 68 10 5th
8th +4 +6 +2 +6 Craft Medium Candle 86 11 5th
9th +4 +6 +3 +6 Scribe Greater Witchglyph 106 12 6th
10th +5 +7 +3 +7 Craft Medium Witchstaff 128 13 6th
Class Skills (4 + Int modifier per level)
Knowledge (arcana) (Int), Knowledge (history) (Int), Knowledge (nobility/royalty) (Int), Knowledge (the planes) (Int)

Class Features[edit]

All the following are class features of the witch lady:

Psionic Powers (Ps): A witch lady's powers are those of a psion, since she uses her willpower to discipline her psychic abilites; however, unlike psions and like wilders, the ability modifier for her powers is Charisma rather than Intelligence.

Power Points/Day: A witch lady’s ability to manifest powers is limited by the power points she has available. Her base daily allotment of power points is given on Table: Witch. In addition, she receives bonus power points per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Power Points). Her race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A witch begins her ladyship knowing four psion power of her choice. Every level thereafter, she unlocks the knowledge a new power. She selects her powers from the psion power list or from the list of powers of her chosen discipline. She cannot choose powers from restricted discipline lists other than her chosen discipline lists. She can choose powers from disciplines other than her own if they are not on a restricted discipline list. (Exception: The feats Expanded Knowledge and Epic Expanded Knowledge do allow a witch to learn powers from the lists of other disciplines or even other classes.) A witch an manifest any power that has a power point cost equal to or lower than her manifester level.

The number of times a witch lady can manifest powers in a day is limited only by her daily power points.

A witch lady simply knows her powers; they are ingrained in her mind. She does not need to prepare them (in the way that some spellcasters prepare their spells), though she must get a good night’s sleep each day to regain all her spent power points.

The Difficulty Class for saving throws against witch lady powers is 10 + the power’s level + the witch’s Charisma modifier.

Maximum Power Level Known: A witch lady begins play with the ability to learn 2nd-level powers. Every other level thereafter, a witch gains the ability to master more complex powers.

To learn or manifest a power, a witch lady have an Charisma score of at least 10 + the power’s level.

Candles: Candles create identification and detection effects. Anyone can light a candle, but if they do not recognize the type of candle they are lighting, the results may be unexpected. A newly created candle burns for 50 hours.

Witchglyphs: Glyphs create an aura affect over a wide area. They exist until destroyed or dismissed, but must be periodically reinvoked. The Invoke Witchglyph skill is required to utilize a glyph correctly. Glyphs cannot be imbued.

Witchstaffs: Compare standard staffs.

Timeless Body (Ex): Upon attaining ladyship, a witch no longer takes ability score penalties for aging and cannot be magically aged. Any penalties she may have already incurred, however, remain in place. Her appearance ceases to change due to ageing.

Bonuses still accrue, and the witch still dies of old age when her time is up.

The Epic Witch Lady[edit]

Table: The Epic Witch Lady

Hit Die: d6

Level Special
12th Witchcraft Feat
14th Bonus Feat
16th Witchcraft Feat
18th Bonus Feat
20th Witchcraft Feat

Skill Points Per Level
4 + Int modifier per level).

Class Features[edit]

All the following are class features of the epic witch lady:

Animal Companion: The witch lady’s animal companion, if she has one, continues to increase in power. Every three levels higher than 10th level, the animal companion gains 2 bonus hit dice, +1 Strength and Dexterity, and an additional trick.

Powers: The witch lady’s manifester level is equal to her class level. Each time the witch lady attains a new level, she learns a new power of any level that she can manifest.

Witchcraft: The witch lady gains a witchcraft feat every four levels after the 8th.

Bonus Feats: The witch lady gains a bonus feat (selected from the list of epic witch lady bonus feats) every four levels after the 10th.

Epic Witch Lady Bonus Feat List: Additional Magic Item Space, Automatic Quicken Power, Craft Epic Candle, Craft Epic Witchstaff, Epic Expanded Knowledge, Epic Leadership, Epic Psionic Focus, Epic Psionic Penetration, Epic Reputation, Epic Skill Focus, Great Charisma, SRD:Improved Manifestation, Improved Metapsionics, Intensify Power, Master Staff (applies to witchstaffs), Power Stowaway, Scribe Epic Witchglyph.

Ex-lady Witch[edit]

A witch lady whose lord dies, whose spirit bond with him is broken or whose noble tower is destroyed loses all ladylike powers, spells and abilities. She cannot thereafter gain levels as a witch until her mate is resurrected or she bonds with a new one, and rebuilds her noble tower (at a new locale if necessary).

Back to Main Page3.5e HomebrewClassesPrestige Classes

Home of user-generated,
homebrew pages!