Weapons[edit]
While Renaissance weapons, such as pistols and muskets (DMG pg. 268) and handheld cannons could technically be created, they and their ammunition are not widely produced and utilized.
Simple Melee Weapons
|
Cost
|
Damage
|
Weight
|
Properties
|
Club |
1 sp
|
1d4 bludgeoning
|
2 lb.
|
Light
|
Dagger |
2 gp
|
1d4 piercing
|
1 lb.
|
Finesse, light, thrown (range 20/60)
|
Greatclub |
2 sp
|
1d8 bludgeoning
|
10 lb.
|
Two-handed
|
Handaxe |
5 gp
|
1d6 slashing
|
2 lb.
|
Light, thrown (range 20/60)
|
Javelin |
5 sp
|
1d6 piercing
|
2 lb.
|
Thrown (range 30/120)
|
Light Hammer |
2 sp
|
1d4 bludgeoning
|
2 lb.
|
Light, thrown (range 20/60)
|
Mace |
5 gp
|
1d6 bludgeoning
|
4 lb.
|
—
|
Quarterstaff |
2 sp
|
1d6 bludgeoning
|
4 lb.
|
Versatile (1d8)
|
Sickle |
1 gp
|
1d4 slashing
|
2 lb.
|
Light
|
Spear |
1 gp
|
1d6 piercing
|
3 lb.
|
Thrown (range 20/60), versatile (1d8)
|
Chakri |
5 gp |
1d4 slashing |
0.5 ½ lb. |
Finesse, hidden, light, thrown (range 20/60)
|
Clawed Glove |
3 gp |
1 slashing |
1 lb. |
Finesse, glove, light
|
Simple Ranged Weapons
|
Cost
|
Damage
|
Weight
|
Properties
|
Crossbow, Light |
25 gp
|
1d8 piercing
|
5 lb.
|
Ammunition (range 80/320), loading, two-handed
|
Dart |
5 cp
|
1d4 piercing
|
0.5 ¼ lb.
|
Finesse, thrown (range 20/60)
|
Shortbow |
25 gp
|
1d6 piercing
|
2 lb.
|
Ammunition (range 80/320), two-handed
|
Sling |
1 sp
|
1d4 bludgeoning
|
—
|
Ammunition (range 30/120)
|
Throwing Knife |
1 sp |
1 piercing |
1 lb. |
Light, thrown (30/60)
|
Wrist Bow |
100 gp |
1d4 piercing |
3 lb. |
Ammunition (range 20.80), light, reload (6), [[Firearms (5e Variant Rule)|short burst (2), glove
|
Martial Melee Weapons
|
Cost
|
Damage
|
Weight
|
Properties
|
Battleaxe |
10 gp
|
1d8 slashing
|
4 lb.
|
Versatile (1d10)
|
Flail |
10 gp
|
1d8 bludgeoning
|
2 lb.
|
—
|
Glaive |
20 gp
|
1d10 slashing
|
6 lb.
|
Heavy, reach, two-handed
|
Greataxe |
30 gp
|
1d12 slashing
|
7 lb.
|
Heavy, two-handed
|
Greatsword |
50 gp
|
2d6 slashing
|
6 lb.
|
Heavy, two-handed
|
Halberd |
20 gp
|
1d10 slashing
|
6 lb.
|
Heavy, reach, two-handed
|
Lance |
10 gp
|
1d12 piercing
|
6 lb.
|
Reach, special
|
Longsword |
15 gp
|
1d8 slashing
|
3 lb.
|
Versatile (1d10)
|
Maul |
10 gp
|
2d6 bludgeoning
|
10 lb.
|
Heavy, two-handed
|
Morningstar |
15 gp
|
1d8 piercing
|
4 lb.
|
—
|
Pike |
5 gp
|
1d10 piercing
|
18 lb.
|
Heavy, reach, two-handed
|
Rapier |
25 gp
|
1d8 piercing
|
2 lb.
|
Finesse
|
Scimitar |
25 gp
|
1d6 slashing
|
3 lb.
|
Finesse, light
|
Shortsword |
10 gp
|
1d6 piercing
|
2 lb.
|
Finesse, light
|
Trident |
5 gp
|
1d6 piercing
|
4 lb.
|
Thrown (range 20/60), versatile (1d8)
|
War Pick |
5 gp
|
1d8 piercing
|
2 lb.
|
—
|
Warhammer |
15 gp
|
1d8 bludgeoning
|
2 lb.
|
Versatile (1d10)
|
Whip |
2 gp
|
1d4 slashing
|
3 lb.
|
Finesse, reach
|
Broadsword |
20 gp |
2d4 slashing |
3 lb. |
—
|
Kettenhund |
10 gp |
1d6 piercing |
8 lb. |
Thrown (20/40), Returning, special
|
Man Catcher |
25 gp |
1d4 bludgeoning |
2 lb. |
Two-handed, reach, special
|
Martial Ranged Weapons
|
Cost
|
Damage
|
Weight
|
Properties
|
Blowgun |
10 gp
|
1 piercing
|
1 lb.
|
Ammunition (range 25/100), loading
|
Crossbow, Hand |
75 gp
|
1d6 piercing
|
3 lb.
|
Ammunition (range 30/120), light, loading
|
Crossbow, Heavy |
50 gp
|
1d10 piercing
|
18 lb.
|
Ammunition (range 100/400), heavy, loading, two-handed
|
Longbow |
50 gp
|
1d8 piercing
|
2 lb.
|
Ammunition (range 150/600), heavy, two-handed
|
Net |
1 gp
|
—
|
3 lb.
|
Special, thrown (range 5/15)
|
Chakram |
50 gp |
1d6 slashing |
1 lb. |
Finesse, light, thrown (range 20/60)
|
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