Weapons and Armor (Berserk Supplement)

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Weapons[edit]

While Renaissance weapons, such as pistols and muskets (DMG pg. 268) and handheld cannons could technically be created, they and their ammunition are not widely produced and utilized.

Simple Melee Weapons Cost Damage Weight Properties
Club 1 sp 1d4 bludgeoning 2 lb. Light
Dagger 2 gp 1d4 piercing 1 lb. Finesse, light, thrown (range 20/60)
Greatclub 2 sp 1d8 bludgeoning 10 lb. Two-handed
Handaxe 5 gp 1d6 slashing 2 lb. Light, thrown (range 20/60)
Javelin 5 sp 1d6 piercing 2 lb. Thrown (range 30/120)
Light Hammer 2 sp 1d4 bludgeoning 2 lb. Light, thrown (range 20/60)
Mace 5 gp 1d6 bludgeoning 4 lb.
Quarterstaff 2 sp 1d6 bludgeoning 4 lb. Versatile (1d8)
Sickle 1 gp 1d4 slashing 2 lb. Light
Spear 1 gp 1d6 piercing 3 lb. Thrown (range 20/60), versatile (1d8)
Chakri 5 gp 1d4 slashing 0.5 ½ lb. Finesse, hidden, light, thrown (range 20/60)
Clawed Glove 3 gp 1 slashing 1 lb. Finesse, glove, light
Simple Ranged Weapons Cost Damage Weight Properties
Crossbow, Light 25 gp 1d8 piercing 5 lb. Ammunition (range 80/320), loading, two-handed
Dart 5 cp 1d4 piercing 0.5 ¼ lb. Finesse, thrown (range 20/60)
Shortbow 25 gp 1d6 piercing 2 lb. Ammunition (range 80/320), two-handed
Sling 1 sp 1d4 bludgeoning Ammunition (range 30/120)
Throwing Knife 1 sp 1 piercing 1 lb. Light, thrown (30/60)
Wrist Bow 100 gp 1d4 piercing 3 lb. Ammunition (range 20.80), light, reload (6), [[Firearms (5e Variant Rule)|short burst (2), glove
Martial Melee Weapons Cost Damage Weight Properties
Battleaxe 10 gp 1d8 slashing 4 lb. Versatile (1d10)
Flail 10 gp 1d8 bludgeoning 2 lb.
Glaive 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Greataxe 30 gp 1d12 slashing 7 lb. Heavy, two-handed
Greatsword 50 gp 2d6 slashing 6 lb. Heavy, two-handed
Halberd 20 gp 1d10 slashing 6 lb. Heavy, reach, two-handed
Lance 10 gp 1d12 piercing 6 lb. Reach, special
Longsword 15 gp 1d8 slashing 3 lb. Versatile (1d10)
Maul 10 gp 2d6 bludgeoning 10 lb. Heavy, two-handed
Morningstar 15 gp 1d8 piercing 4 lb.
Pike 5 gp 1d10 piercing 18 lb. Heavy, reach, two-handed
Rapier 25 gp 1d8 piercing 2 lb. Finesse
Scimitar 25 gp 1d6 slashing 3 lb. Finesse, light
Shortsword 10 gp 1d6 piercing 2 lb. Finesse, light
Trident 5 gp 1d6 piercing 4 lb. Thrown (range 20/60), versatile (1d8)
War Pick 5 gp 1d8 piercing 2 lb.
Warhammer 15 gp 1d8 bludgeoning 2 lb. Versatile (1d10)
Whip 2 gp 1d4 slashing 3 lb. Finesse, reach
Broadsword 20 gp 2d4 slashing 3 lb.
Kettenhund 10 gp 1d6 piercing 8 lb. Thrown (20/40), Returning, special
Man Catcher 25 gp 1d4 bludgeoning 2 lb. Two-handed, reach, special
Martial Ranged Weapons Cost Damage Weight Properties
Blowgun 10 gp 1 piercing 1 lb. Ammunition (range 25/100), loading
Crossbow, Hand 75 gp 1d6 piercing 3 lb. Ammunition (range 30/120), light, loading
Crossbow, Heavy 50 gp 1d10 piercing 18 lb. Ammunition (range 100/400), heavy, loading, two-handed
Longbow 50 gp 1d8 piercing 2 lb. Ammunition (range 150/600), heavy, two-handed
Net 1 gp 3 lb. Special, thrown (range 5/15)
Chakram 50 gp 1d6 slashing 1 lb. Finesse, light, thrown (range 20/60)
Ammunition Cost Weight
Arrows (20) 1 gp 1 lb.
Blowgun Needles (50) 1 gp 1 lb.
Crossbow Bolts (20) 1 gp 10.5 ½ lb.
Sling Bullets (20) 4 cp 10.5 ½ lb.

Armor[edit]

Armor Cost Armor Class (AC) Strength Stealth Weight
Light Armor
Leather 10 gp 11 + Dex modifier 10 lb.
Studded Leather 45 gp 12 + Dex modifier 13 lb.
Padded 5 gp 11 + Dex modifier Disadvantage 8 lb.
Plated Leather 500 gp 13 + Dex modifier Disadvantage 20 lb.
Medium Armor
Hide 10 gp 12 + Dex modifier (max 2) 12 lb.
Breastplate 400 gp 14 + Dex modifier (max 2) 20 lb.
Chain Shirt 50 gp 13 + Dex modifier (max 2) 20 lb.
Half Plate 750 gp 15 + Dex modifier (max 2) Disadvantage 40 lb.
Scale Mail 50 gp 14 + Dex modifier (max 2) Disadvantage 45 lb.
Improvised 11 + Dex modifier (max 2) Disadvantage 10 lb.
Heavy Armor
Ring Mail 30 gp 14 Disadvantage 40 lb.
Chain Mail 75 gp 16 Str 13 Disadvantage 55 lb.
Splint 200 gp 17 Str 15 Disadvantage 60 lb.
Plate 1,500 gp 18 Str 15 Disadvantage 65 lb.
Fur 10 gp 13 30 lb.
Shield
Shield 10 gp +2 6 lb.
Buckler 5 gp +1 2 lb.
Kite 40 gp +3 Str 13 Disadvantage 10 lb.

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