Waddle Dee (5e Race)
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Waddle Dee[edit]
Physical Description[edit]
A Waddle Dee Source |
Waddle Dees are squat and round creatures, with a bizarre and alien, but strangely cute, anatomy. Their "body" is really just a head, with two stubby arms and two stubby legs. They are almost always orange in color, with tan faces. Despite not having any visible mouth, they nonetheless have the ability to speak and to consume food.
History[edit]
Waddle Dees come from the planet Popstar. Notoriously lackadaisical, Waddle Dees haven't really accomplished much throughout history despite being a very old race and the most common sapient race on their planet.
This is not to say that Waddle Dees can't accomplish great things, they just rarely feel the desire to bother. Waddle Dees have been known to have an affinity for weapons, and an uncanny ability to make deadly weapons from objects like parasols and mallets, which other races would never consider as weapons. There have even been a few great Waddle Dee heroes in history, including one famous Waddle Dee known for his incredible skill with the spear and his bright blue bandana.
Society[edit]
Waddle Dees generally can't be bothered to build a society of their own. Known to be quite sheepish, they generally attach themselves to any strong leader who offers them security and food, and have been known to remain loyal even after being actively betrayed. Presently, the majority of Waddle Dees follow the tyrannical, yet nonchalant, eagle-penguin monarch of Dreamland, King Dedede.
Waddle Dee Names[edit]
Waddle Dees don't really have a concept of names. Among their own kind, they seem to just instinctively know which other Waddle Dee they're talking to or about at any given time. When dealing with other species, they tend to take descriptive names pertaining to some aspect of their appearance, an article of clothing, or their preferred equipment.
Example Names: Bandana Waddle Dee, Parasol Waddle Dee, Hammer Waddle Dee
Waddle Dee Traits[edit]
Original: Waddle Dee[edit]
Waddle Dee and its cousins will try to gang up on creatures when attacking. Their downfall is their intelligence. They're not too smart.
Ability Score Increase. Your Strength, Dexterity, and Constitution each increase by 1.
Age. Waddle Dees do not seem to age. No children of their kind have ever been found, and they have not been seen to die unless killed. As far as anyone knows, they are ageless.
Alignment. Waddle Dees generally can't be bothered to care about alignment, and so they are usually neutral.
Size. Waddle Dees stand at about 2 feet tall and weigh about 40 Lbs. Your size is Small.
Speed. Your base walking speed is 25 feet.
Dreamlander. Waddle Dees are aliens from another planet, with a distinctly non-humanoid anatomy. Your type is aberration.
Languages. You can speak, read, and write Waddle Dee and Common. (NPC Waddle Dees usually do not speak Common.)
Variant: Waddle Doo[edit]
A rare cousin to the Waddle Dee, Waddle Doos have a darker, more reddish color, and their face is entirely taken up by a single enormous eyeball, which has the ability to spray bolts of lightning. The Doos seem to be leaders among Waddles, and are often used as lieutenants in Waddle Dee armies.
A Waddle Doo Source |
Ability Score Increase. Your Intelligence, Wisdom, Charisma increases by 1.
Age. Waddle Doos do not seem to age. No children of their kind have ever been found, and they have not been seen to die unless killed. As far as anyone knows, they are ageless.
Alignment. Waddle Doos generally can't be bothered to care about alignment, and so they are usually neutral.
Size. Waddle Dees stand at about 2 feet tall and weigh about 40 Lbs. Your size is Small.
Speed. Your base walking speed is 25 feet.
Dreamlander. Waddle Doos are aliens from another planet, with a distinctly non-humanoid anatomy. Your type is aberration.
Cyclopean. Having one eye limits depth perception. You have disadvantage on ranged attack rolls.
Beam. You know the lightning whip cantrip. Charisma is your spellcasting ability for this spell.
Languages. You can speak, read, and write Waddle Dee and Common. (NPC Waddle Doos usually do not speak Common.)
Subraces[edit]
Weapon Dee[edit]
Waddle Dees conscripted into the king's army and given weapons. The lucky ones may even live long enough to figure out how to actually fight.
Ability Score Increase. Your Strength increases by 1.
Waddle Dee Weapons. You start with one non-magical weapon of your choice. You do not gain proficiency with this weapon.
Rider Dee[edit]
Waddle Dees conscripted into the king's army to act as mounted cavalry. The lucky ones may even not get killed by their own mounts.
Ability Score Increase. Your Constitution increases by 1.
Waddle Dee Mounts. You start with one medium-sized, non-magical mount. You do not gain any proficiencies regarding this mount.
Big Waddle Dee[edit]
These are Waddle Dees that grew to be twice as big as their compatriots. Despite their name, they are still relatively short compared to the more humanoid races.
Ability Score Increase. Your Strength and Constitution each increase by 1.
Large. You are much larger than other Waddle Dees. Your height is multiplied by two, your weight is multiplied by four, and your size is medium rather than small.
Racial Feats[edit]
Parasol Mastery[edit]
Prerequisite: Waddle Dee
You are able to use parasols as weapons, wielding them with such dexterity that some believe your parasol to be alive.
- You may wield parasols as weapons and are proficient in their use. A parasol that you wield deals 1d6 bludgeoning damage and has the two-handed and finesse weapon properties.
- While wielding a parasol you gain a +2 shield bonus to AC and you fall slowly as if under the effect of feather fall.
- As an action, you can release your parasol and send it spinning toward the enemy. Make a ranged attack against a creature within 30 feet, using your Dexterity modifier for attack and damage, and dealing slashing damage instead of bludgeoning. If you have the ability to make extra attacks on the attack action the parasol can also make these attacks, though this does not count as a use of the attack action, and can target the same or different creatures provided that any additional targets are within 30 feet of the original target. The parasol returns to your hand at the end of your turn.
Mallet Mastery[edit]
Prerequisite: Waddle Dee
You are able to use oversized wooden mallets and sledges as weapons, with deadly savagery.
- Increase your Strength by 1, to a maximum of 20.
- You gain proficiency with mauls. A maul in your hands loses the heavy weapon property.
- In your hands, a maul scores a critical hit on a roll of 18, 19, or 20. When you score a critical hit with the maul, you can roll one of the weapon's damage dice an additional time and add it to the extra damage of the critical hit. This added damage does fire damage.
Spear Master[edit]
Prerequisite: Waddle Dee
You have learned to wield spears and other weapons, and are extra proficient in their use.
- You gain proficiency with spears, tridents, javelins, halberds, and glaives. In your hands, these weapons lose the heavy weapon property and gain the thrown (20/60) weapon property.
- When you use the attack action on your turn and attack only with one of the listed weapons, you can use your bonus action to make one additional attack.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
2′ 0'' | +1d4 | 40 lb. | × (1d4) lb. |
*Height = base height + height modifier |
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