User talk:ConcealedLight/Archive 3
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Anomalous Human
I just realize how much of your recent discussion/debating is with me recently. I just wanted to clear some stuff up on my Anomalous Human race. First of all, in general, I can see why this race is overpowered. The main reason for this is that I have wanted to create something for a bit of a superhero-styled race for quite some time now (yes, I know that there are magic powers in-game; I wanted this to have more of that "special abilities" feel), and so in this case, I believe some slight overpowering is justified. Most of these traits are borrowed from the canon playable races and judged using the Musicus Meter for overpowering, and this is the main reason that the only shared racial trait is a +1 to their Constitution score. I have decreased the Strength boost in the Siegemaster subrace, as you suggested, but I have a bit of difficulty seeing the issue with blindsight. If anything, the inability to see past 60 feet is a major detriment, even if it's better vision than normal in that range. Anyway, sorry this message is so long, I just wanted to clear some stuff up, and sorry you have to keep dealing with my little mistakes (though I doubt I'm done). --Calibri (talk) 21:36, 2 November 2018 (MDT)
- This is the first and only point of conversation in regards to that race so I'm not sure what you mean. Races should be comparatively as powerful as other first party races so keep that in mind. As for the blindsight in this case it only serves to limit play and remove options from the dungeon master by allowing a playing to, for example, see through illusions and detect stealthed, invisible and obscured(fog cloud/ darkness/ etc) creatures automatically and without cost. —ConcealedLight (talk) 13:00, 3 November 2018 (MDT)
- Just throwing this out there - If you want to keep your race as-is, Calibri, may I suggest making your own campaign setting Or sourcebook for super-powered characters? Because in a world or variant ruleset where more powerful characters are built from the ground up to be the norm, you don't have to worry so much about meeting the standards of first-party content. Quincy (talk) 14:52, 3 November 2018 (MDT)
- Hey I saw the super hero thing and I feel ya. I know they won't be accepted so I have mine on a user page like so User:BigShotFancyMan/Humanoid X. You can do the same thing and create your own world's super hero races and not be pinned down by the man! ~ BigShotFancyMan (talk) 09:00, 16 November 2018 (MST)
- I need to tell you that the blindness thing on the blindstriker stays; it's a clearly established part of the race, and it plays an important function. Also, I understand decreasing the strength increase on the siegemaster, but I need a way to establish a form of hyper-enhanced strength without seeming overpowered. Any suggestions? --Calibri (talk) 16:27, 22 November 2018 (MST)
- The goliath has the Powerful Build trait, a +2 to Strength and is on average like 7 foot tall. There is no denying they're way stronger then other races. So you could go down that route of presenting the race that way and giving them that trait. —ConcealedLight (talk) 04:10, 23 November 2018 (MST)
Drakoniant lore issue?
Hey, this is Drakonsblade, you said that there was an issue with the lore and that the example was described in one of the links you put but I can't see it can you explain the issue to me, please? --Drakonsblade (talk) 22:24, 15 November 2018 (MST)
- Ideally you should start here and then work through each section: Physical Description, History, Society, etc. To simplify the issue, race lore should be in its more ideal form able to be dropped into the majority of campaign settings with minimal to zero effort from the DM. The lore in the PHB does exactly this by not referencing gods, names, places, people, etc, as explained in the guide. To give an example, we know that most campaigns use the forgotten realms setting as a base and as such don't use the Norse pantheon. If I have a player in my game that wants to play this race, I now need to go through and change everything to fit the setting, or add a god as disruptive as Loki to an otherwise stable pantheon all of which can be avoided by changing the writing style. Hope that helps. —ConcealedLight (talk) 06:56, 16 November 2018 (MST)
- I can see your point in this but I have some points of my own to raise. First of all, this honestly comes off as your personal preferences as a DM as I have had several DMs who have had no issue what so ever with a multi pantheon world and my oldest dm who helped me write up this race of creatures would often run a multi-pantheon campaign even crossing multiple pantheons of gods at a time in a single session from Norse to Forgotten realms to Greek to Roman, this has never been a issues I have come across and I know that not all DMs are like the ones I have had but that is why this is HOMEBREW its adaptable to each instance by the dm or player. Now to touch on the other things you brought up in the headers you posted, This is Homebrew it's not supposed to be run as "standard" its meant to run within it but not as it by trying to impose all the restrictions of standard play onto a homebrew race you are killing a large majority of the creativeness that goes into a great many ideas and are essentially saying that if it doesn't fit these standards its not worth doing at all which is just insulting to the creators who put time and effort into molding their creations into something worth even looking at. Now I'm not trying to say that Homebrew shouldn't be standardized at all but there are limits to what is making it playable alongside the standard races and saying "Oh this is so much more powerful than this race it needs to be brought down in power" when they forget that no race is the same as another, all the races have their strong points. Here is the problem many times this is exactly what happens, a moderator comes along and doesn't like how something is balanced so puts the tag "unbalanced/overpowered" on something, yes sometimes this is valid other times however it's a personal preference about what is and isn't balanced in their POV of the rules. Also just because something is normally a class feature does not mean that it shouldn't be a racial feature, hell I've seen completely approved races on here that have class features as a racial trait again this really just seems like your own personal preference showing through with the tag and another point to it is that it starts off weaker than any other unarmoured defense because every other one either starts off at a base of 10 or a base of 8 and you can add your proficiency modifier to it it goes up to the standard level of unarmoured defense as you grow in power and then goes up again in the late game of a campaign so that its not irrelevant like almost every other unarmored defense(minus the monk's cause it scales better) because by that time your fighting things that easily have attack modifiers that can put them over an ac of 18 or 20 with something as low as an 8 I don't see this as any kind of unreasonable and then there is the fact of the hereditary strength trait, its the one actually special thing about them and it cant even be badly abused beacuse of the limiter built into it that stops things like primal champion from being able to raise it even higher and dont even try to bring up magical items because its not any stronger than "primal champion" even at its latest point and I dont know of a single magical item in standard 5e that can even raise the limit of an ability score. However to get back to the topic of the lore of my race, it was made in a Norse setting with the DM I have played with the longest who has 30+years of experience with DMing and is a veteran player because it was made in with the Norse Pantheon as the main focus we looked at who has messed with people and how Loki is literally well known to do this, he messes with people he hates and people he doesn't, usually more viciously with people he hates than those he doesn't. Just because it was written with Loki in mind does not mean that you have to add in Loki to a world, that is the whole beauty of homebrew it can be changed to fit a situation like, say you don't run a Norse pantheon at all, just substitute Loki in the story with a similar God from the pantheon you are using lord knows there is always some God who likes fucking with people in a pantheon. This is a very simple solution to the issue that you raised if a dm isn't willing to adapt something that's just being lazy or unimaginative in which case the dm probably wouldn't be running homebrew material anyways and if they are then maybe they shouldn't be if they don't want to take the time to actually understand what homebrew means. These are just my views of this whole problem, I'm always happy to discuss things and differences of opinion but they are just that, opinions even the balance rules of this site were the opinions of just what someone considered balanced.--Drakonsblade (talk) 23:49, 20 November 2018 (MST)
- This isn't a debate I will be taking part in. I've expanded on the issues brought up in the maintenance templates and answered your questions on how you can improve the page in question to better align with the basic standards of the site and related first-party content. If you don't want to improve your page to meet those standards then the page can be moved to your userspace where it only has to meet the fundamentals. If you want to discuss site policy take it to the related talk page on the Help:Portal, if you want to discuss the issues with the Drakoniant page take it to its own talk page, and finally if you want the page moved then you can make that request here. —ConcealedLight (talk) 04:49, 21 November 2018 (MST)
- I can see your point in this but I have some points of my own to raise. First of all, this honestly comes off as your personal preferences as a DM as I have had several DMs who have had no issue what so ever with a multi pantheon world and my oldest dm who helped me write up this race of creatures would often run a multi-pantheon campaign even crossing multiple pantheons of gods at a time in a single session from Norse to Forgotten realms to Greek to Roman, this has never been a issues I have come across and I know that not all DMs are like the ones I have had but that is why this is HOMEBREW its adaptable to each instance by the dm or player. Now to touch on the other things you brought up in the headers you posted, This is Homebrew it's not supposed to be run as "standard" its meant to run within it but not as it by trying to impose all the restrictions of standard play onto a homebrew race you are killing a large majority of the creativeness that goes into a great many ideas and are essentially saying that if it doesn't fit these standards its not worth doing at all which is just insulting to the creators who put time and effort into molding their creations into something worth even looking at. Now I'm not trying to say that Homebrew shouldn't be standardized at all but there are limits to what is making it playable alongside the standard races and saying "Oh this is so much more powerful than this race it needs to be brought down in power" when they forget that no race is the same as another, all the races have their strong points. Here is the problem many times this is exactly what happens, a moderator comes along and doesn't like how something is balanced so puts the tag "unbalanced/overpowered" on something, yes sometimes this is valid other times however it's a personal preference about what is and isn't balanced in their POV of the rules. Also just because something is normally a class feature does not mean that it shouldn't be a racial feature, hell I've seen completely approved races on here that have class features as a racial trait again this really just seems like your own personal preference showing through with the tag and another point to it is that it starts off weaker than any other unarmoured defense because every other one either starts off at a base of 10 or a base of 8 and you can add your proficiency modifier to it it goes up to the standard level of unarmoured defense as you grow in power and then goes up again in the late game of a campaign so that its not irrelevant like almost every other unarmored defense(minus the monk's cause it scales better) because by that time your fighting things that easily have attack modifiers that can put them over an ac of 18 or 20 with something as low as an 8 I don't see this as any kind of unreasonable and then there is the fact of the hereditary strength trait, its the one actually special thing about them and it cant even be badly abused beacuse of the limiter built into it that stops things like primal champion from being able to raise it even higher and dont even try to bring up magical items because its not any stronger than "primal champion" even at its latest point and I dont know of a single magical item in standard 5e that can even raise the limit of an ability score. However to get back to the topic of the lore of my race, it was made in a Norse setting with the DM I have played with the longest who has 30+years of experience with DMing and is a veteran player because it was made in with the Norse Pantheon as the main focus we looked at who has messed with people and how Loki is literally well known to do this, he messes with people he hates and people he doesn't, usually more viciously with people he hates than those he doesn't. Just because it was written with Loki in mind does not mean that you have to add in Loki to a world, that is the whole beauty of homebrew it can be changed to fit a situation like, say you don't run a Norse pantheon at all, just substitute Loki in the story with a similar God from the pantheon you are using lord knows there is always some God who likes fucking with people in a pantheon. This is a very simple solution to the issue that you raised if a dm isn't willing to adapt something that's just being lazy or unimaginative in which case the dm probably wouldn't be running homebrew material anyways and if they are then maybe they shouldn't be if they don't want to take the time to actually understand what homebrew means. These are just my views of this whole problem, I'm always happy to discuss things and differences of opinion but they are just that, opinions even the balance rules of this site were the opinions of just what someone considered balanced.--Drakonsblade (talk) 23:49, 20 November 2018 (MST)
Just Curious about Your Methodology
Hi ConcealedLight! I was just wondering what sort of thought process you employ when you administer blocks for "Inserting false information". Like, how do you tell if an edit is malicious, or deserving of a ban? I thought I'd ask because you seem to have pretty good judgement when it comes to those kinds of things and some insight into your work could be a helpful reference. Quincy (talk) 17:13, 16 November 2018 (MST)
- Not CL, but "Inserting false information" deals with users who are min-maxing a page for no reason, who are adding fluff that does not fit the page, are modifying values on a page that just unbalance the page, etc. --Green Dragon (talk) 17:22, 16 November 2018 (MST)
- Thanks GD. You'll get used to it Quincy dw. I put together a page of useful dpl's that help with the maintenance duties which you can see here. —ConcealedLight (talk) 17:57, 16 November 2018 (MST)
Recent Edit to My User Page
So, about why that entire thing is on my user page to begin with: I would have it on a race page, but I'm already perfectly aware that it may not necessarily be balanced. It's also rather serious, and not meant to be funny, so the April Fools tag can't be used (I asked on the tag's discussion to be sure). The use of the design disclaimer is also questionable, so other than creating an entire "campaign setting" or "sourcebook" to put it in, putting it on my talk page was the next-best thing, according to what I'd been told when asking questions about it. I could try putting the design disclaimer on it before moving it to its own race page, and seeing how that goes, but if that doesn't help much, I'll have to stick it to a user page. - Alice-chan 11:10, 21 November 2018 (EST)
- For the record, I was the one who suggested the above course of action. If I was in the wrong, or if there's a better way for Alice-chan to get what she wants, then please by all means tell me. Quincy (talk) 10:25, 21 November 2018 (MST)
- I'll review the page when I have time, the categories were removed because user pages shouldn't have such categories. As you've moved it to a race page those can be added back in. —ConcealedLight (talk) 15:10, 21 November 2018 (MST)
- See, again, this is pretty much why I'd built it into my user page instead of making a race page for it. Maybe some day I'll feel like creating a more "balanced" variant for it, but right now that particularly broken mess is what I want it to be. If there's some sort of template or tag or whatever I could put on it that lets it stay up in a race page without receiving improving, reviewing, or removing templates while keeping it as it is, I'd love to know about them. But, until I learn about such things, if any exist, I'll have to be forced to hide it away on my user page again, this time without category tags. If nothing else, people are still capable of finding it since there's a single link to the satori race found within the page for my half-satori half-phantom April Fools race. - Alice-chan 21:22, 21 November 2018 (EST)
- I'll review the page when I have time, the categories were removed because user pages shouldn't have such categories. As you've moved it to a race page those can be added back in. —ConcealedLight (talk) 15:10, 21 November 2018 (MST)
Discord Discussions
Hey CL! If there is a Discord server I might be able to hang out in with you for D&D discussions maybe you could invite me? I know we butt heads time to time but I do enjoy the ability to see discussion on D&D topics and DMs just aren't the same as being in a server together. I totes understand if there isn't something I could fit in with, but if ever the opportunity, lemme know :) ~ BigShotFancyMan (talk) 21:00, 21 November 2018 (MST)
- Here's an invite to an emote server I have from when I had nitro for a few months, we can talk there. https://discord.gg/BANqjVY —ConcealedLight (talk) 05:08, 22 November 2018 (MST)
Oh, hi.
I figured I'd add to the wall of text down here. :) Ps: I'm here because I would like my discord name to be verified in the official discord. It's 'Mikkow'. ConcealedWife (talk) 03:33, 5 December 2018 (MST)
- Please use the Discussion:Discord Server Verification to verify your discord username. --Green Dragon (talk) 08:24, 5 December 2018 (MST)
Barnstar
Barnstar | |
I hereby award you this barnstar for your extensive record of going through every 5e race on the wiki, old and new, with a critical eye, and sensibly exercising judgement as appropriate. Thank you very much for improving the quality of D&D Wiki! Quincy (talk) 15:47, 27 December 2018 (MST) |
- Aww yiss. Thank you, but my work isn't done till this list completed. —ConcealedLight (talk) 16:51, 27 December 2018 (MST)
Horseplay
Is it possible to merge aspects of the pegasus and unicorn? Is there an EVIL unicorn? --63.142.81.74 16:52, 2 January 2019 (MST)
- See the nightmare in the Monster Manual as it is literally an evil version of the unicorn. If you want it to fly, just give it the pegasus's flying speed. Hope that helps. —ConcealedLight (talk) 04:58, 3 January 2019 (MST)
- Thanks!! --63.142.81.74 16:48, 9 January 2019 (MST)
QA Help
Being a FA/QA listed helper :p can you take a look and either support/succeed this article Talk:Valiant (5e Feat) or oppose/fail it? I don't find it appropriate for myself to decide since I nominated it. Thanks for the help! ~ BigShotFancyMan (talk) 09:40, 14 January 2019 (MST)
- I'll give it a looksie. —ConcealedLight (talk) 12:28, 15 January 2019 (MST)
- Hey partna'! Got another one, Talk:Bag of Wizards (5e Equipment). Thanks ~ BigShotFancyMan talk contributions 07:26, 20 March 2019 (MDT)
User:ConcealedLight/ControlPanel#Gray
"only" ~500 pages left between 3.5e and 4e! Stop doing so much RL stuff and let's knock this Call to Arms! per se out the park!! ~ BigShotFancyMan (talk) 12:00, 18 January 2019 (MST)
- In due time my friend. After the 24th I shall be a free man. Thanks for keeping an eye on my koi. —ConcealedLight (talk) 11:05, 20 January 2019 (MST)
- Freest man alive reporting in. Let's knock it out before I get given this terms assignments and such. —ConcealedLight (talk) 10:35, 28 January 2019 (MST)
- OOO! Jolly good news my friend. I'll quit my free lance stuff I'm not really motivated to do. Cheers! ~ BigShotFancyMan (talk) 12:11, 28 January 2019 (MST)
- Yeet! Also get on discord I send you something very cool you helped me accomplish. —ConcealedLight (talk) 12:29, 28 January 2019 (MST)
- Me??? Man, I am humbled. Gimme 90 minutes. ~ BigShotFancyMan (talk) 12:35, 28 January 2019 (MST)
Kaen Human Revision
Thank you for calling out the balancing issue my Kaen Human ( https://www.dandwiki.com/wiki/Kaen_(5e_Race_Variant) ), I couldn't figure out how to hyperlink something not in the SRD. The core of the Kaen Human is the idea of seeing souls rather than light, which is based off Dororo (2019) as this how two of the characters see. Keeping that core idea in mind, I removed heighten hearing and Soulsights ability to bypass invisibility and stealth. With this revision, Kaens are better at realizing something is present however struggles to discern location when compared to a normal human due to disadvantage on sight (perception) checks. If you have any other suggestions on further balancing or fine tuning please let me know. This is my first real attempt at homebrew so please be critical of me. I thank you for your time.
- No problem, I'll look it over again when I have some time. I've actually used Soulsight before, but I got it as an epic boon for my cleric in a previous campaign. Was pretty useful and fun, however, it is going to difficult to transition it into a racial trait. This is the boon that I am referring to: Boon of Soul Sight (5e Epic Boon). Lastly, you can see my guide on all the ways to reference stuff in the 5e Race Design Guide#Referencing. —ConcealedLight (talk) 16:19, 22 January 2019 (MST)
Cyborg (5e Race)
Can you please explain to me your thought process with regards to the page Cyborg (5e Race)? I understand that users removing maintenance templates can be a problem, but PickleJarPete was trying to initiate discussion about the template on the talk page, and it seems that your replacing of the templates served only to frustrate him. — Geodude (talk | contribs | email) . . 23:21, 23 January 2019 (MST)
- Looking over it now, I believe I didn't see the talk page edit come through on my watchlist when I was doing my big winter catch up after my break. Thanks for pointing it out to me and handling it. Though as I've said on the related talk page, PickleJarPete's behaviour shows a lack of civility and etiquette while also not seeming to want to collaborate towards a more balanced revision as per his removal of your edits despite your explaination. —ConcealedLight (talk) 08:54, 24 January 2019 (MST)
- Cyborg? Why not Spellborg? --Redrum 14:14, 26 January 2019 (MST)
Time-Frame Deletions
There has been no consensus on adding {{delete}} to pages with maintenance templates for longer periods of time. We have discussed this before. Most users have agreed that {{abandoned}} is a suitable approach. --Green Dragon (talk) 08:54, 29 January 2019 (MST)
- I recall other users have used the justification of balance concerns paired with highlighting that there have been no attempts to solve said concerns by including how long the pages have sat ideally. If it is not ok to include such details I will correct my mistake. —ConcealedLight (talk) 09:04, 29 January 2019 (MST)
- I think I've done this before without thinking about it. I've recently resorted to using abandoned because I was part of the consensus for that. If you catch me doing delete instead, please let me know. It has been a little while but I do know I made that mistake. ~ BigShotFancyMan (talk) 09:09, 29 January 2019 (MST)
5e Naga Race
Hey, I was wanting to ask you if it would be possible to lock or restrict editing of the Naga page? I was re-balancing it and someone who tried doing all sorts of buffs (that someone else reverted thankfully) and he's gone and tried making them Large, etc. It's unreasonable to me given that Goliaths are 7-8 feet tall and still considered a Medium race. Is there anyway I can assume control over balancing since the revisions I've done seem to be still standing and well received. —The preceding unsigned comment was added by Fearne (talk • contribs) . Please sign your posts.
- I've placed a {{WIP}} template on the page so it comes up as being worked on and I believe the Large size was an attempt to get it closer to the Naga (Monster). As the for the IP edits, unless there is excessive vandalism we don't generally protect pages and when we do they are temporary. The goal on the wiki is collaboration after all. —ConcealedLight (talk) 15:25, 29 January 2019 (MST)
- Cool, cool. Thank you. I know there is a Monster variant but I wanted them to fit more in line with the Goliaths in size and not have unnecessary restrictions that would make the race hard to play compared to the races I used to template the re-write. —The preceding unsigned comment was added by Fearne (talk • contribs) . Please sign your posts.
Monkey Monk
Has there ever been a Drunken Fist archetype ( or 3.5e Fighting Style)? Is there a Drunken Master feat(any editon)? --63.142.81.74 13:55, 2 February 2019 (MST)
- There's a drunken master monk archetype in I believe X's guide (5e). — Geodude (talk | contribs | email) . . 14:22, 2 February 2019 (MST)
- As Geodude said, there is a way of the Drunken Master in Xanathar's Guide to Everything, a 5th edition supplement. I've seen it in action and would recommend as both something that is both conceptually cool to play and mechanically interesting. —ConcealedLight (talk) 05:31, 3 February 2019 (MST)
A question about my Tortithid race
Hi, so I just started here late last night to create the Tortithid race and I was curious if there was anything I could alter that someone with more experience with this would consider it balanced and not too broken
Sidebar; the April Fool's tag isn't necessarily a *bad* thing, right? Lol. Sorry for the dumb questions, I just want to make sure that my works aren't going to be unplayable or too easy to play as or anything. Thanks for your time and any advice or suggestions you may give me.--Wesistopheles (talk) 17:13, 6 February 2019 (MST)
- I'll write up a detailed review tomorrow as it seems I misjudged it being a valid AF page but yes there are a few questionable aspects of the race. The 5e Race Design Guide and the Help:When to Italicize and Capitalize should help you. You ideally want it to not be stronger than the Tortle race while being realistic about what kind of traits this kind of combo would have/retain. —ConcealedLight (talk) 17:22, 6 February 2019 (MST)
- Alright, thank you! I don't mind it being considered an AF page, I just wanted to make sure that it wasn't a terrible creation since it's my first one and I'd like it to actually function properly in campaigns. I appreciate your help.--Wesistopheles (talk) 17:26, 6 February 2019 (MST)
- Looking at your review, the only thing I have to discuss about it is Devour Brain; I felt giving it to the player right off the bat was a little too broken, which is why it "unlocks" after level 5. Also, the actual Devour Brain from the Illithid page uses 2d6 as it's starting point, so if I were to base it off my Con modifier how would I go about doing that instead of using the d6?
- And to answer your question, the Tortle race cannot wear anything except cloaks or something like that, the shell is being used in place of their armor, do I figured that would carry over with the Tortithid as well. But one of my friends brought this to my attention: would the shell acting as armor mean you couldn't cast Mage Armor since it can't be cast if wearing armor?
- EDIT: Ignore my comment about Devour Brain, I was thinking we were talking about Mind Blast for whatever reason. —The preceding unsigned comment was added by Wesistopheles (talk • contribs) . Please sign your posts.
- Ah ok. I figured as much but to answer your question mage armor could still be cast on them, however, the player would then choose which method of AC calculation they prefer(ideally the racial one since they get a +2 to CON), this can be found in Xanathar's Guide to Everything. —ConcealedLight (talk) 08:44, 7 February 2019 (MST)
- Okay, I think I've fixed everything except for some of the wording/formatting (I'm not 100% sure on this one cause I'm on my phone doing it on breaks at work) and the mechanics of Mind Blast because I don't know how to do that one without it being too over powered if the player gets it right off the bat, or is there something I can do to make it work better and still keep it "locked" until level 5? Also, I apologise for all the questions I have in making this work. --Wesistopheles (talk) 08:59, 7 February 2019 (MST)
- There are still a few things that still need to be tweaked some implied in the templates rather than stated, for example, Shell still allows someone to cast spells, the wording needs to be explicit in that they can't do anything else besides leave the shell. Other than those few little things, it is looking alright and don't worry about asking too many questions. —ConcealedLight (talk) 15:26, 7 February 2019 (MST)
- Okay I'll make sure that's more specific. How about Mind Blast? If I give them access to it at the start would that make them too unbalanced since they have a lot of traits, or would it work better if I kept it unavailable until level 5?--Wesistopheles (talk) 15:44, 7 February 2019 (MST)
- If we're adding the stun effect to it then yeah you could leave it out till level 5. Alternatively, you could just give it an upgrade at level 5 to stun creatures and give it to them at first level as it is functionally a reskinned dragonborn breath weapon. —ConcealedLight (talk) 15:54, 7 February 2019 (MST)
- Yeah I'll just keep it at level 5 and include the stun effect. I've also specified the specifics of Retreat to Shell. As far as I can tell that's everything that needed addressed?--Wesistopheles (talk) 16:02, 7 February 2019 (MST)
- I've made some edits but it should be comparatively balanced to the other first party races. —ConcealedLight (talk) 17:24, 8 February 2019 (MST)
- Thank you for your help!--Wesistopheles (talk) 07:12, 9 February 2019 (MST)
- I've made some edits but it should be comparatively balanced to the other first party races. —ConcealedLight (talk) 17:24, 8 February 2019 (MST)
- Yeah I'll just keep it at level 5 and include the stun effect. I've also specified the specifics of Retreat to Shell. As far as I can tell that's everything that needed addressed?--Wesistopheles (talk) 16:02, 7 February 2019 (MST)
- If we're adding the stun effect to it then yeah you could leave it out till level 5. Alternatively, you could just give it an upgrade at level 5 to stun creatures and give it to them at first level as it is functionally a reskinned dragonborn breath weapon. —ConcealedLight (talk) 15:54, 7 February 2019 (MST)
Stanchuruan Candidate
Has anyone thought of a tie (or a ring) that controls the mind of the wearer? --Redrum 13:49, 9 February 2019 (MST)
- So like blackrazor, but a tie. —ConcealedLight (talk) 04:09, 10 February 2019 (MST)
- What is a blackrazor? --63.142.81.74 14:56, 16 February 2019 (MST)
- It is an iconic sentient magic item in the Dungeon Master's Guide, I believe if a creature attuned to it upsets the sword then it can dominate the wielder as per the domainate person spell. —ConcealedLight (talk) 08:14, 17 February 2019 (MST)
- What is a blackrazor? --63.142.81.74 14:56, 16 February 2019 (MST)
Edit Summary for Talk:Path of the Owl (5e Subclass)
I meant 4 tildes not 5 in my summary and forgot the word "see" when mentioning the featured article lists. Suffice to say, I just followed Green Dragon's and Geodude's previous way of passing and failing articles. Sorry for those mishaps. ~ BigShotFancyMan (talk) 08:05, 21 February 2019 (MST)
- Ah, I thought it was like with {{delete}}. —ConcealedLight (talk) 08:09, 21 February 2019 (MST)
- well, I've messed those up but yeah I went it looked up. I'm sure it doesn't matter each way? I just like the signature so it's known whodunit. ~ BigShotFancyMan (talk) 08:32, 21 February 2019 (MST)
Gargoyle Race
Hey I appreciate the input instead of just saying its wrong, haha, thanks. Apothose (talk) 10:37, 22 February 2019 (MST) (My bad)
- Yes. —ConcealedLight (talk) 09:53, 22 February 2019 (MST)
Help with adding images to a race
I am having trouble trying to put an image on my races. I have gone to other pages to look at the examples, but I am still a bit confused. If you can help, thanks VampDio (talk)
- Hey, CW here! You can upload an image to the mediawiki here and link to it using the examples given on the upload page. Make sure you mark the file as 'Fair Use' and credit the artist in the description! You can also link to an externally hosted image, though I'm not 100% of how to do that correctly at this point in time. I reckon ConcealedLight might be able to help you with that one once he's available. -- ConcealedWife (Contributions) (Squa) 10:40, 27 February 2019 (MST)
- Here is the code for using an external image: <div class="externalimage-holder" style="width:35%;float:right">{{5e Image|float:right;|link here|artist and link to them here}}</div>. —ConcealedLight (talk) 01:13, 28 February 2019 (MST)
Level 0
I noticed your party is level 1. How did the variant rule go and would you change anything? My players start level 0 this weekend. ~ BigShotFancyMan (talk) 06:53, 4 March 2019 (MST)
- Yeah it went well I would say. My players are super into their characters and can naturally interact with each other as if they've known each other their whole lives. They make references to small parts of their joint backstories and draw on past events to inform their player. Level 0 was good for them too because it enforced to players that had only recently been level 8 how fragile they now are to how important preparation can be when you can be killed from a single arrow. I wouldn't really change anything about it mechanically, it worked out well. —ConcealedLight (talk) 09:03, 4 March 2019 (MST)
- That's awesome to hear. Do you think you would start every campaign this way now? ~ BigShotFancyMan (talk) 11:44, 4 March 2019 (MST)
- Hmmm. It depends, I'd like to try the fast start method I've heard about, which can range from: An imidate important encounter that helps define the central tension of the campaign to "you all awaken within 100 feet of each other falling some 50000 feet from the ground. I really like the latter now that I've said it.—ConcealedLight (talk) 11:52, 4 March 2019 (MST)
- That's awesome to hear. Do you think you would start every campaign this way now? ~ BigShotFancyMan (talk) 11:44, 4 March 2019 (MST)
Locking Pages
We don't always get our way and as admins we should be careful when reverting edits to our liking and then locking the page so users can't touch it. Marilith (5e Race) and now Entling (5e Race) are two I've seen recently. Plenty of users to help each other. ~ BigShotFancyMan (talk) 08:45, 5 March 2019 (MST)
- I'll keep it in mind, though I'm not sure what you mean by the last sentence. However, when users insensately revert edits and refuse to respond or acknowledge the talk page it is a useful tool to compel them to sit them and have a discussion instead of the back and forth edit warring. —ConcealedLight (talk) 09:05, 5 March 2019 (MST)
- As I presume you both already know: in the case of edit warring, please add {{Temp Locked Page}} onto the pages, and don't endorse a certain revision of the page only until concensus has been reached. --Green Dragon (talk) 23:12, 5 March 2019 (MST)
- Got it. —ConcealedLight (talk) 03:21, 6 March 2019 (MST)
- As I presume you both already know: in the case of edit warring, please add {{Temp Locked Page}} onto the pages, and don't endorse a certain revision of the page only until concensus has been reached. --Green Dragon (talk) 23:12, 5 March 2019 (MST)
- I appreciate the presuming, but I didn't know that existed good to know.
- I think the shortest way to communicate my opinion, is lock, temp lock , etc without reverting any edits. If a revision we endorse/like/prefer happens to be current fine, but reverting then locking (or vice versa) I think looks bad on us from a non-admin perspective. Trying to avoid a monologue, I hope I'm not too confusing. ~ BigShotFancyMan (talk) 06:32, 6 March 2019 (MST)
Related to this, please see the discussion at User talk:Admin#Milathorongian (5e Race). — Geodude (talk | contribs | email) . . 11:54, 12 March 2019 (MDT)
Dryads
Hey man just letting you know my friend has stopped pestering me you can delete the page now and also can you get people to submit some ideas for the Vacume ball. —The preceding unsigned comment was added by BeastMurder16 (talk • contribs) . Please sign your posts.
- Not sure what you mean. If you would like a page deleted request it to be so on the talk page and an admin will review it.—ConcealedLight (talk) 11:07, 5 March 2019 (MST)
An issue regarding Adventuring Gear and your page...
I was looking at adventuring gear while finishing up character creation today, and noticed that there was a new "item" underneath Component Pouch, and above Crowbar. It's labeled as User:ConcealedLight, and is worth 5 gold, and weighs 2 pounds. It links to your page, and superimposed above the top section of what I imagine to be your bio, is the SRD description for a hooded lantern. As it turns out, a hooded lantern also costs 5 gold and weighs 2 pounds. I'm not sure if this was your doing(though I don't believe it is), or some sort of glitch in the system, but I did want to let you know the situation before I go ahead and report it to the approprate people, as it's pretty funny, as well as the fact that it's concerning you. --Zentharius (talk) 21:38, 7 March 2019 (MST)
- Ah, I wasn't aware my user page was turning up in the SRD. I'll fix it shortly. —ConcealedLight (talk) 03:52, 8 March 2019 (MST)
Yuan-Ti (5e Race) Deletion
I was wondering why the Yuan-Ti race page was deleted. —The preceding unsigned comment was added by Syrakiin (talk • contribs) . Please sign your posts.
- It wasn't deleted, only moved; you can find it at Yuan-Ti Pureblood (5e Race Variant). — Geodude (talk | contribs | email) . . 11:52, 11 March 2019 (MDT)
My Race- The Noxians
Hello, my name is Sniffledorp, and as you may know you left the questionable balance notice on my race. Because I do believe you are a person of good will and sincerity I wish to respond to such accusations to the best of my ability. I'd love to learn how to make my race better however, I do have a few gripes to show why I believe my traits and abilities are just in being there. I will put my claim into a few paragraphs, bolding the points for each new topic or parts of sentences of importance.
In Line with the First Party Races Since I am not as knowledgeable of D&D like most, I do not know what this term means. However, I can make an assumption; Is this referring to how it should be more similar to default D&D 5E races? Such as humans, elves, dwarves, and etcetera. From what I can understand, you're trying to assist me in making my race more normalized? And though I appreciate this, but, the fact that this part of the site revolves around homebrew wouldn't it be more natural if things were unnatural and more pleasurable for a unique and fun experience.
The Aegis I do understand the concern for starting equipment on races. "Blasphemy!" You must be saying, in my eyes it's not. I do not doubt that you have read through all the lore of the noxians. Especially due to you commenting on my grammatical and phrasing errors, which I do appreciate you noting. Although, I do believe having this is quite necessary when playing into the part of a noxian character. The roleplaying aspect I feel would be better improved if such item were here. Having this race based upon existing fiction (I.E. The Monster Under the Bed, Webcomic) I would like it to stay as true as possible to said source material, so I believe it is required. Not to say, that you're wrong in any way due to races having starting equipment being a foreign concept in D&D. I believe since this is a homebrewed race things such as this, especially for lore and societal purposes, said ruling should be able to be bent or altered depending on certain prerequisites.
Noxian Sensitivity Moreover, noxian sensitivity comes to mind. This, yet again, is to play on how the source material works. I do see how tremorsense would be quite over powered in some circumstances, but I do think that it is a valid trait. Considering several factors into how noxian sensitivity correlates to tremorsense I feel that it is quite situational and only has a certain usefulness to it. To continue, your basic point against noxian's not having tremorsense was that, and I quote, " Races shouldn't have tremorsense." In which I ask one thing, "Why not?" Especially on such a limited scale as this one. I suppose from what I could gather, tremorsense isn't traditionally given to races. However, this is not a passive ability- it has to be forcefully activated upon the use of a bonus action, and then afterwards will only last throughout their turn. Perhaps if it were turned into a simple action so they would not be able to attack while doing so (unless an ability like action surge is used), potentially making it similar to a spell using concentration, or maybe decreasing the range would be more appropriate. Please give me your thoughts on these ideas.
Fearmonger My last and final point, Fearmonger. This complaint I found to be quite strange. I do see many a similarity between the two, although, cause fear is used upon any creature. Excluding constructs and undead. Although, I see more similarities between the aasimar race and how they have the ability Light Bearer. Of which if you do not remember or know is, "You know the light cantrip. Charisma is your spellcasting ability for it." Another similarity that can be found is with the fallen aasimar's ability known as Necrotic Shroud- which in fact is better than Fearmonger due to the fact Fearmonger affecting only a singular humanoid target within 60 feet. Again, if you do not remember or know the fallen aasimar subrace's Necrotic Shroud does this, "Starting at 3rd level, you can use your action to unleash the divine energy within yourself... the instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest. Fearmonger, at least to me, seems rather balanced in comparison with The Wizards of the Coast's fallen aasimar. Lastly, Fearmonger is only able to used once without having to take a short or long rest.
Conclusions In conclusion, I believe there are some tweaks that could make these abilities more balanced, but I do believe that these traits and features are not going too hard against the grain of normal D&D 5th Edition. Going based upon other races existing in published balanced books by Wizards of the Coast to compare with some balanced and well off tier abilities and features at low levels. I believe if you can show me how to improve said traits and features I would gladly appreciate your opinion and help on balancing this race. Please do not regard my points made as offensive as I'm only trying to give you the reasoning of why I made the decisions on my race, with the help of others. Once more, my name is Sniffledorp- if you wish to reach me I own a Discord account, Sniffledorp#8507. Thank you for your time.
- That's a lot of bytes... but you've been heard. I'll review the changes you make as you make them. —ConcealedLight (talk) 10:20, 18 March 2019 (MDT)
Noxians Cont.
Hi, me again. Uhm- So, I see you made some changes. Some a tad bit questionable, I.E. Superior Darkvision, which makes sense I suppose. However, I didn't even think of having the noxians be able to see that far in darkened areas. That change I suppose is appreciated. But I'll make a case for two changes which I feel are a bit unjust. I'll do just like my previous essay I wrote to you. However, it wont be as long this time, I promise!
Fearmonger So, I see you enacted on your idea of making it where fearmonger was just an ability used to cast cause fear. Which I suppose makes sense. Although, I feel my version of how fearmonger worked was more balanced. Unlike it being a spell I was hoping, like i mentioned in my last argument, for it to be more like the Fallen Aasimar's trait Necrotic Shroud (Volo's, I got it wrong last time as W.O.T.C.). As a reminder, here is the trait in full. I will space it out this time to make sure it's easier to read.
Necrotic Shroud. Starting at 3rd level, you can use your action to unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back.
The instant you transform, other creatures within 10 feet of you that can see you must each succeed on a Charisma saving throw (DC 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until the end of your next turn. Your transformation lasts for 1 minute or until you end it as a bonus action. During it, once on each of your turns, you can deal extra necrotic damage to one target when you deal damage to it with an attack or a spell. The extra necrotic damage equals your level. Once you use this trait, you can't use it again until you finish a long rest.
I thought basing it off of this would be more balanced than a simple cause fear spell. Cause fear not only reaches further than my version of fearmonger (Mine:30ft, CL's:60ft), but in your version you made it to where, "you regain the ability to cast it this way when you finish a short or long rest." While to balance it out I made it only where a long rest is able to regain this ability, much like the Fallen Aasimar's trait. Give me your thoughts on what you think, please.
Noxian Sensitivity Woah. This is a change I both love and hate. Tremorsense is something you said that races shouldn't have- and then you buffed it. Hot damn man- I made my version of N.S. have tremorsense in a 15 ft area. What you did, was exponentially better than what I had, 60 ft is too much in my opinion. If we were to come to a compromise, I suggest that we make it 30 ft instead. Due to the fact tremorsense is a really good ability and the ability to pinpoint exact locations of grounded enemies is quite powerful. However, if you wished it were less powerful than my original version I'd say 10 ft would be rather nice as well.
The Little Changes To break up the action a little bit- Let's talk about your small changes you did. I love them! For example, the little "!" added at the end of "Ooga booga" was a really nice touch I appreciated. Getting rid of all the clutter of the default template was really nice of you too. Making N.S. and fearmonger actions instead of actions was and idea I had as well, but I never enacted upon, so I thank you for that as well. However, these are all the little tiny changes you made so lets get back to the meat and potatoes.
The Aegis Now, I know you probably expected to see this again. Going by my formulaic style of writing from previous. "Given this seems like a largely campaign specific item it really doesn't have any business being a trait and should either be removed or simplified down to be reasonable racial trait." This saddens me to see this here. And I'm not sure if you quite understand the importance of this item on the noxian society, I recommend reading the source material to fully understand, but alas I will not force you!
I have a proposition for you. How about this, instead of getting rid of the aegis entirely or making it to where it's changed to be completely different, we make it an optional trait for people to add on. Crazy idea right? By simply putting next to the Aegis trait like so, "(Optional) The Aegis." The Aegis was not meant to simply be a campaign specific item. It was to help mold the world around the noxian race. Making Nox a completely seperate plane was a bold enough move in and of it's own. I think this would be a great compromise between us, I especially need your thoughts on this one.
Conclusion 2: Electric Boogaloo So, once again my name is Sniffledorp (talk). I feel that what you did to change Noxian Sensitivity and Fearmonger were a bit unbalanced compared to what I had, and I hope we can reach a compromise with our ideas together. Lastly, I feel that the Aegis could be an optional trait rather than a trait that needs to be removed or changed to make it so different from the source material. (The Monster Under The Bed, Webcomic by Bradon Shane) Thank you for reading. If you need to contact me elsewhere than this wiki my discord is, Sniffledorp#8507.
- I'll look it over when if have some time later today. My schedule is pretty packed until the weekend. —ConcealedLight (talk) 03:54, 26 March 2019 (MDT)
My (Hopefully) Last Call To Action, Noxians V3: Return of the Boogaloo.
Once more, it is I, Sniffledorp. This, I promise, will be much shorter, I swear! Let's get down to business, shall we? This will likely be my last push for the Aegis, unless my hand is forced of course! Haha! I hope you don't take that as a form of threat? Referring to the gnomish invention and lizardfolk artisan. I'm quite confused here- It might just be an understanding issue, but are you saying I should make it to where they're able to use a short/long rest to be able to craft it? Or are you saying that if they're able to get their hands on it and craft it with one of those traits it'd be unbalanced due to it being a free casting of the plane shift spell?
As I do believe the aegis would be a required and good feature for expanding upon the lore of their said race- Perhaps you could explain how I would be able to make this a more balanced trait than deleting it outright. But wait right there, I can already see you ready to type up a quick response. Let me explain why I believe the noxians should have it other than giving the lazy, "It's just for lore purposes," response. Let me go in depth for you.
Noxian Lore: As shown on the page itself. The noxians are a quite elusive and not often seen by the races of the Material Plane. They use said aegis to travel back and forth between Nox and the Material Plane as a way to stay hidden from the creatures of the light. Along with that, the aegis acts as a ranking system in their society- Without it, they are valueless not only to themselves, but to the entirety of their race. I also feel as it would not make as much sense to include all the information about their society if they don't even have one of these items, because how would they travel to and fro from the two planes without being high level wizards. It just wouldn't make logical sense. There is no other way to explain how they "disappear" and remain well hidden from prying eyes otherwise. I will agree, maybe the ability to craft it is a bit absurd to have on there as well. When first thinking upon the idea I thought it would make it more balanced that way as a just in case factor. But, I do see where you're coming from if simple people being able to craft such an item would be a bad thing. It could potentially break a campaign even if multiple party members got their hands on one. Maybe I elaborate on this in the lore now. For example, I could make it to where there are only specific people in Nox that could make the aegis and if you've lost yours, you're just stuck on the material plane till you can find it again or you get a new one somehow from Nox directly.
Deletion of the Trait I remember you referencing this idea a while back. And I see why you'd want to do this due to the instability this could potentially cause with this in a campaign. If you're worried about replication of an aegis now, I believe a suitable fix would be not being able to craft it at all. Unless of course you were specifically taught how to make one as a noxian in your backstory. This is going to be the end of my short little spiel. I don't want to waste your time and ramble on and on.
Conclusion V4 I'm not going to do like an essay and replace my points back into this again. You know what they are and I'm glad we can both come to a sort of understanding with each other on one another's viewpoints. However, if we want this to be over once and for all, I'm going to need your help. I need those credit card numbers- wait.. this is a different kind of help. Alright, all meming aside. If we want this to be done and over with we need to collaborate, I need your ideas not just vague messages on how it could be used and abused. So, please Concealed, help me this last time. Let's get this over with, friend.
I apologize for being such a bother! I know you're busy, but I just want this to be a completed thing. I know since you're quite an experienced user on making things that your opinion would come in handy. I just need to know what I can do to fix it as soon as possible. My discord once again is Sniffledorp#8507 Sniffledorp (talk)
- Please use the talk page so the conversation isn't spread over multiple pages. I do actually have a solution for this as the first party has something somewhat similar but you'll need to write some changes into the Noxian lore to accommodate it. —ConcealedLight (talk) 08:26, 28 March 2019 (MDT)
May you please review my race
I made my first race on this wiki can you please look at it. https://www.dandwiki.com/wiki/Dōbutsu_(5e_Race)#Kitsune- (talk) 12:14, 18 March 2019 (CDT)
- Yeah sure. Looking it over it is mostly spelling/grammar/capitalization errors which can be fixed pretty easily. Other than that I sorted out subraces being stronger than other and fixed the issues with granting advantage on Perception checks to see it and granting a 2nd level spell at 1st level. —ConcealedLight (talk) 10:05, 18 March 2019 (MDT)
- I had a few friends look over it to help make the changes. Thank you for reviewing and helping improve balance.- 10:01,(talk) 18 March 2019 (CDT)
Need a bit of peer-editing
I have been attempting to make an improved and reliable subrace for Lycanthropes and I was just wondering if you could go over this draft I have and tell me what you think and what you would change? Lycanthropes are always going to be inherently powerful but I just want to make sure that it's within reason and the drawbacks make it an actual decision you have to contemplate rather than just a free power-up. [1] --Living natural 1 (talk) 01:21, 18 March 2019 (MDT)
- I've reviewed it. Mara makes a good point on the talk page as well. —ConcealedLight (talk) 10:14, 18 March 2019 (MDT)
Thanks for the input, will be sure to adjust it to a reasonable degree, probably going to switch it to a variant to avoid the confusion with subraces, thanks again, till next time, though hopefully with less issues ;)
Hello ConcealedLight
Hello ConcealedLight. I was wondering if you could take a look at my fabulous new signature. Yours truly -- ᴄᴏɴᴄᴇᴀʟᴇᴅᴡɪғᴇ (Contributions) (Squa) 16:37, 21 March 2019 (MDT)
- Wah. —ConcealedLight (talk) 16:39, 21 March 2019 (MDT)
Undoing Edits
Hey, I noticed you are undoing a lot of my recent edits. I'm not trying to argue or anything, I just want to know why and how I could do better so I can edit pages well. Azeric the Traveller (talk) 18:08, 25 March 2019 (MDT)
- If you'd like to know which ones, in particular, you can just leave me a message on the relevant talk page. Normally the edit makes a stable reasonable page a little bit less reasonable or works against something the creator intended. For example, the creator of the clockwork race had a whole thing about the laser beam doing radiant damage instead of anything else because is what futuristic weapons that actually shoot lasers in the DMG deal type wise. —ConcealedLight (talk) 03:54, 26 March 2019 (MDT)