UNSC Marine (5e Creature)
UNSC Marine[edit]
Medium humanoid (human), lawful neutral Armor Class 16 (against ranged attacks) or 13 (all others) (bulletproof vest)
Saving Throws Str +4 ACTIONSMA5C Assault Rifle. Ranged Weapon Attack: +5 to hit, range (60/240), one target. Hit: 11 (2d8 + 3) piercing damage. This weapon does not have disadvantage when used within 5 ft. of the target. A marine only has one primary weapon. BR55 Battle Rifle. Ranged Weapon Attack: +5 to hit, range (150/300), one target. Hit: 11 (2d8 + 3) piercing damage. A marine only has one primary weapon. M45 Shotgun. Ranged Weapon Attack: +5 to hit, range (30/90), one target. Hit: 14 (3d6 + 3) piercing damage. Targets within 15 feet take twice as much damage. A marine only has one primary weapon. M6C PDW. Ranged Weapon Attack: +5 to hit, range (45/180), one target. Hit: 7 (2d6 + 3) piercing damage. This weapon does not have disadvantage when used within 5 ft. of the target. A marine only has one secondary weapon. M7 SMG. Ranged Weapon Attack: +5 to hit, range (45/90), one target. Hit: 8 (2d4 + 3) piercing damage. This weapon does not have disadvantage when used within 5 ft. of the target. A marine only has one secondary weapon. Gun Bash. Melee Weapon Attack: +5 to hit, reach 5., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Fragmentation Grenade (1/day). Every creature within a 20 foot radius centered on one point within 60 feet of the marine must attempt a DC 15 Dexterity saving throw. On a failure, they take 19 (5d6) piercing damage. On a success, they take half as much damage.
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Marines make up the main fighting force of the UNSC, found wherever humanity needs defense, both out in the colonies and aboard Navy vessels. Marines typically operate in units of 4-10, with each unit belonging to a division. Only the best marines, however, are able to become ODSTs, and even fewer become Spartan-IVs. Variants: SpecializationsNot all marines are plain standard; many have one of the following modifications. Vehicle Specialist. The marine has proficiency in land, sea and air vehicles. As an action, they may cause one vehicle they are touching to regain 2 (1d4) hit points. Ordinance Specialist. The marine loses their Fragmentation Grenade action and gains the following attack:
SAW Specialist. The marine loses their primary weapon and gains the following attack:
Medical Specialist. The marine loses their Fragmentation Grenade action and gains the following action:
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