Medikit (5e Equipment)

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Rarity: Uncommon
Weight: 4 lb.

A medikit is case containing painkillers, sprayskin, bone fracture repair injectors, antitoxin and antirad tablets and tweezers for pulling out splinters. It takes 1 minute to apply a medikit to yourself or an adjacent creature. If you have proficiency with Intelligence (Medicine), this restores 4d8 hit points and removes the poisoned or paralyzed conditions. If you lack this proficiency, it mearely restores 1d8 hit points.

Using a medikit consumes it.


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