Temujin (Shinobi World Supplement)
Temujin[edit]
Medium humanoid (human), lawful good Armor Class 22 (Shinobi Armor)
Saving Throws Int +4, Wis +5 Chakra. Temujin has 24 chakra points which he can expend. All chakra points are regained at the end of a long rest. Stone of Gelel. Once per turn, Temujin may spend 1 chakra to regain 2 hit points, and he does not age. Evasion. When Temujin is targeted by an area effect that lets her make a Dexterity saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save. Ninja Speed. Temujin can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Iaidō. On his first turn, or if he did not deal damage on his previous turn, Temujin's first attack roll with a melee weapon is made with advantage or deals twice as much damage. Additionally, his first time drawing and stowing a melee weapon on each of his turns no longer takes his item interaction and can be done as at will. ACTIONSMultiattack. Temujin makes two attacks with his unarmed strikes, rapier, or kunai. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) magical bludgeoning damage. Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. Kunai (0-3 Chakra). Thrown Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Temujin may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Basic Taijutsu Technique (3 Chakra). As a bonus action, Temujin makes two unarmed strikes Leaf Great Flash (5 Chakra). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Temujin's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Temujin gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Temujin casts this Jutsu while submerged in a liquid, the Jutsu carries him to the surface of the liquid at a rate of 60 feet per round. Additionally, his movement speed increases by half its total (rounded down), and attacks of opportunity against him have disadvantage. Dancing Blade Risk (6 Chakra). Temujin moves up to 15 ft. and make a single rapier attack. On a hit, he deals the weapon's maximum damage die roll + its attack roll modifiers. Iai-Nuki (2-4 Chakra). As a bonus action while Temujin is prone, or as a reaction when he falls prone for 2 additional chakra, he immediately stops being prone and makes a rapier attack. Raging Thunder (5 Chakra). On a hit with a melee attack, Temujin gains full cover in the direction of the creature he attacked until the beginning of his next turn. Gelel Rasengan (15 Chakra). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (2d10) + magical bludgeoning damage + 12 (2d10) lightning damage. This deals twice as much damage to objects. REACTIONSSubstitution (3+ Chakra). When Temujin is hit by an attack and would take damage, he decreases the damage by 14 (1d10 + 9) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Temujin can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. |
Long ago, Temujin was to be the heir to the crown of a far off continent before Haido's Knights destroyed his land in search of the legendary Stone of Gelel. Not yet old enough to remember, he was spared to be molded into a tool for Haido's schemes. Training under Haido alongside Fugai, Kamira and Ranke, Temujin believed the war he waged to be justified by the promise of a global utopia. On a mission to recover the Stone of Gelel within Nerugui, a ferret accompanying a caravan of nomads who once mined the legendary stone, he attacked Naruto Uzumaki, who was currently in possession of the critter attempting to return it to its rightful owner. During the conflict, a clash crumbled the cliff they were atop, knocking both of them unconscious before they were recovered by the caravan. Feigning amnesia, he returned to Haido. When Naruto inevitably found Temujin again, surrounded by bodies, he tried to argue that the atrocities he had committed were for a better future, though Naruto brought up the flaws of this idea. After escaping the confrontation, he attacked the caravan, kidnapping its leader and using him to finally find the Vein of Gelel; the largest source of Gelel in the world, though the leader warned him that this amount of the stone could easily level mountains if anyone attempted to use it. However, by the time Haido arrived, the conflict within Temujin boiled over, rebelling against his master. In return, Haido revealed the truth of Temujin's past and attacked, but was just barely defeated by he and Naruto's efforts. As the Vein went critical and threatened to kill the Leaf shinobi he now considered friends, Temujin opened up the Space-Time Hole, a summoned tool from his royal lineage that would make him the only victim in atonement as he was pulled into nothing along with all the Gelel in the world. However, at the last moment, a chain of Naruto's clones saved him, and the two continued on as friends, promising to meet again after he atoned with actions, not death. |
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World