Ranke (Shinobi World Supplement)

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This content deviates from 5e standards. Its use could dramatically alter campaigns, take extreme care. DesignDisclaimer.png
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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Ranke[edit]

Medium humanoid (human), lawful evil


Armor Class 20 (Shinobi Armor)
Hit Points 90 (12d8 + 36)
Speed 50 ft.


STR DEX CON INT WIS CHA
16 (+3) 10 (+0) 16 (+3) 10 (+0) 12 (+1) 14 (+2)

Saving Throws Int +4, Wis +5
Skills Acrobatics +4, Arcana +4, Investigation +4, Medicine +5, Perception +5
Senses passive Perception 15
Languages Common
Challenge 12 (8,400 XP)


Chakra. Ranke has 37 black chakra points which she can expend. All chakra points are regained at the end of a long rest.

Stone of Gelel. Once per turn, Ranke may spend 1 chakra to regain 2 hit points, and she does not age.

Evasion. When Ranke is targeted by an area effect that lets her make a Dexterity saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save.

Ninja Speed. Ranke can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

ACTIONS

Multiattack. Ranke can make 3 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage.

Kunai (0-3 Chakra). Thrown Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Ranke may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Second State. Ranke gains the following:

  • Ranke loses 4 chakra points at the end of each of her turns.
  • Ranke's Strength increases by 2 to a maximum of 26, and thus any non-jutsu attack and damage rolls are increased by +1.
  • Ranke's jutsu DC becomes 16.
  • Ranke's unarmed strikes deal an additional 1d4 slashing damage.
  • Ranke may spend 1 chakra when she makes an unarmed strike to grant it range equal to his movement speed.

Basic Taijutsu Technique (3 Chakra). As a bonus action, Ranke makes two unarmed strikes

Leaf Great Flash (5 Chakra). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Ranke's choice.

Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Ranke gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Ranke casts this Jutsu while submerged in a liquid, the Jutsu carries her to the surface of the liquid at a rate of 60 feet per round. Additionally, her movement speed increases by half its total (rounded down), and attacks of opportunity against her have disadvantage.

Heaven Spear Kick (2 Chakra). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage. Ranke may fly up to 30 feet before making this attack.

Plasma Ball (8 Chakra). Any creatures in a 30 ft. radius of Ranke are pushed to the closest space not within range. Until the beginning of her next turn, Ranke is immune to the restrained condition and lightning damage, she can not move, and she gains a +3 bonus to her AC.

Thunder Sabre (2-10 Chakra). As part of an unarmed attack, Ranke's attack roll gains a +2 bonus. This increases by +1 for every 2 additional chakra spent.

Tornado Lightning (2-10 Chakra). As part of an unarmed attack, Ranke's damage roll gains a +2 bonus, deals lightning damage, and deals twice as much damage to objects. This increases by +1 for every 2 additional chakra spent.

REACTIONS

Substitution (3+ Chakra). When Ranke is hit by an attack and would take damage, she decreases the damage by 17 (1d10 + 12) and teleports up to 15 ft. in any direction to an unoccupied space, during which she takes the Hide action. A generic object is left in her place and she takes any remaining damage from that attack. Ranke can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost.

Ranke_Profile.png
[Source]

One of three powerful warrior women from a far off continent under Haido's command, Ranke, along with Kamira and Fugai, scoured the world for the legendary Stone of Gelel, bearing a small amount of the powerful material within their body that enables them to fight on par with great shinobi without even basic knowledge of chakra. During one such search, the three slaughtered an entire village on their home continent, leaving a lone survivor with no memories, Temujin, as a new recruit. While raiding a caravan from their continent wandering the continent of shinobi, she found herself on equal footing with Gaara in base, forcing her to transform into her monstrous form. However, with the increase in power came a strengthening of her faux-ninjutsu, which her opponent was able to exploit by turning his sand into lightning rod-like constructs, turning her power on herself and allowing him to paralyze her long enough to crush her.


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