Fugai (Shinobi World Supplement)
From D&D Wiki
Fugai[edit]
Medium humanoid (human), lawful evil Armor Class 20 (Shinobi Armor)
Saving Throws Int +6, Wis +4 Chakra. Fugai has 36 black chakra points which she can expend. All chakra points are regained at the end of a long rest. Stone of Gelel. Once per turn, Fugai may spend 1 chakra to regain 2 hit points, and she does not age. Evasion. When Fugai is targeted by an area effect that lets her make a Dexterity saving throw to take only half damage, such as fireball, she instead takes no damage if she succeeds on the saving throw, and only half damage if she fails the save. Ninja Speed. Fugai can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. ACTIONSMultiattack. Fugai can make 3 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage. Kunai (0-3 Chakra). Thrown Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Fugai may spend up to 3 chakra when she takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Second State. Fugai gains the following:
Basic Taijutsu Technique (3 Chakra). As a bonus action, Fugai makes two unarmed strikes Leaf Great Flash (5 Chakra). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: The target moves 30 feet in a direction of Fugai's choice. Shadow of the Dancing Leaf (3 Chakra). As a bonus action, Fugai gains the ability to move across any liquid surface— such as water, acid, mud, snow, quicksand, or lava— as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat) for 1 minute. If Fugai casts this Jutsu while submerged in a liquid, the Jutsu carries her to the surface of the liquid at a rate of 60 feet per round. Additionally, her movement speed increases by half its total (rounded down), and attacks of opportunity against her have disadvantage. Heaven Spear Kick (2 Chakra). Melee Spell Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) magical bludgeoning damage. Fugai may fly up to 30 feet before making this attack. Fugai's Howl (15 Chakra). While Cursed Mark is active, every creature within a 60 ft. cone must attempt a DC 14 Constitution saving throw. On a failure, they take 35 thunder damage and are stunned and deafened until the beginning of their next turn. On a success, they take half as much damage and are not stunned. REACTIONSSubstitution (3+ Chakra). When Fugai is hit by an attack and would take damage, she decreases the damage by 17 (1d10 + 12) and teleports up to 15 ft. in any direction to an unoccupied space, during which she takes the Hide action. A generic object is left in her place and she takes any remaining damage from that attack. Fugai can reduce this damage by an additional 5 (1d10) points per chakra point spent over the initial cost. |
One of three powerful warrior women from a far off continent under Haido's command, Fugai, along with Kamira and Ranke, scoured the world for the legendary Stone of Gelel, bearing a small amount of the powerful material within their body that enables them to fight on par with great shinobi without even basic knowledge of chakra. During one such search, the three slaughtered an entire village on their home continent, leaving a lone survivor with no memories, Temujin, as a new recruit. While raiding a caravan from their continent wandering the continent of shinobi, she was nearly beaten by Shikamaru and Sakura and forced to retreat to Haido's flying fortress. When Sakura confronted her within the fortress, Fugai believed she had the upper hand in her wolf form, but was defeated when her howl was reflected by Sakura manipulating the chimes surrounding her into reflecting and multiplying the force of the sound back at her. |
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World