Talk:Naruto: Shinobi (5e Class)/Archive 2
Fulfilled Requests[edit]
The following requests have been added to the class. The original reasoning on not adding it is attached where applicable.
- Can u add the Almighty Push?
Shinra Tensei, literally translated as Heavenly Subjugation of the Omnipresent God, localized as Almighty Push, is already in the class as a Rinnegan ability. --Ref3rence (talk) 19:34, 12 July 2019 (MDT)
Can you add body flicker technique?
- Thanks for the suggestion! I have added it as a feat.
How about more clan jutsus or subclasses like Eno or choji's
Can you add a different kind of sage mode like we know that you get a summoning contract at level 13 so what if we made that summoning creature actually count.Like depending on the summoning creature you get a special kind of technique and stat boosts from them (Like if you pick a dragon type creature for your son and you might get a dragon's breath)
- For the subclasses, those two have been brought up a few times. I personally think adding them would be a bit powerful and there’s only so much each can do, but I’ll try. As for Sage Mode, I’m not sure what you mean. --Ref3rence (talk) 20:39, 14 July 2019 (MDT)
Like how every creature in DND has a certain category (dragons,oozes, celestial ect)so what if sage mode depending on what kind of creature you picked as your summoning creature gave you some type of buff depending on their type (since most of the time you get sage mode from your summoning creature)
- I understand that, but I don’t see a precedent in the lore for it. Jiraiya’s toad-like features were because he could poorly control his Senju chakra, not because of his pact. --Ref3rence (talk) 21:27, 14 July 2019 (MDT)
I think you're getting part of what I'm saying... Just like how there's different types of sage mode like snake and toad Why not have a sage mode some of the categories of DnD creatures (And the reason why I say that it's mostly with your summon creature is because you either have to be reverse some in there or a sage feature has a show you the place for training or you could find it but that usually takes a while)
Curse mark?
- I could see about adding something akin to the curse mark’s first stage. --Ref3rence (talk) 16:02, 15 July 2019 (MDT)
how about a feat for each subclass you know like if you have mangekyo and you pick Amaterasu maybe you might have the ability to get blaze control (the ability to shape the flame) Or maybe a huge feat that adds the twin Lion fist or a technique that would get rid of your lowest spell slot in one key point as a way of blocking your magic or chakra points Or add more moves that neji day for feats because there's a lot that he did
How about boil style.
- I could see about adding more options to the subclasses, especially Byakugan, for a while. I may add boil style. --Ref3rence (talk) 19:21, 17 July 2019 (MDT)
what about making some of orochimaru snake jutsus into forbidden jutsus
- On the other hand, Orochimaru’s snake jutsu would be interesting. --Ref3rence (talk) 19:21, 17 July 2019 (MDT)
Could you add gaara's sand sheild?
Hmmm how about kakashi/Obito or Madara susanoo
also I get where you're coming from that you might have to combine both clans because we don't really see much either clan but if you do need help finding jutsus or techniques to make them in two separate clan to let me know
Like I know one technique for shinos bugs and that they could take chakra or poison you
Also eight trigrams 64 palms doesn't do enough to be just a plain level 20 ability it doesn't have enough damage or side effects
- Thank you for bringing up the 64 palms. As for the combination tamer path, it’s more so that the two clans are similar enough that two paths would be excessive. --Ref3rence (talk) 16:02, 19 July 2019 (MDT)
Could you please add explosion style and Could you also think of away to implement the phasing technique that obito uses?
- I’ll see about adding explosion style. The phasing technique is part of Kamui, and it’s already one of the best Mangekyō abilities, but I’ll think about it. --Ref3rence (talk) 10:48, 22 July 2019 (MDT)
Like what if we had a path of The swordsman where is like mifune people. Also what about shino clan?
- I’ll see what I can do. I’ve been meaning to add the Aburame clan for a while, but I may have to combine them with the Inuzuka clan. --Ref3rence (talk) 10:48, 22 July 2019 (MDT)
Could you add a Mangekyou Sharingan ability that will like cancel a jutsu like aizawain my hero acadamia? Can we get fang over fang
- I could look into the first idea, I’ve wanted to add some OC subclass abilities for a while. As for Fang Over Fang, I tried to write it up and wasn’t satisfied with any of the drafts, but I could always try again in the future. --Ref3rence (talk) 09:25, 25 July 2019 (MDT)
Well since there isn't that many yin and yang jutsus why not add more genjutsu and sound release justu to yin and Yang style
actually nevermind most of the yin and yang jutsus again jutsu I think the only thing that you should get rid of him yin and yang and make it a subclass ability is the calorie control and make that for half of the body
And replace it with a sound jutsu or make sound jutsu a unique jutsu
- That’s fair. I had forgotten to move Calorie Control after making that subclass. I will ask that you proofread your posts, though. Trying to decipher what you were trying to say was a task. I do a majority of my edits, including this post, on mobile, so there is no excuse. --Ref3rence (talk) 18:31, 23 July 2019 (MDT)
How about a past that focuses more on swords.. like I know you say that the assassin path already handles it but I mean a path that actually focuses on doing kenjutsu like some of the things that mafune does... They don't have to get the 7 deadly swordman path
- I may look into a Path of the Swordsman or something, but no promises. --Ref3rence (talk) 12:32, 25 July 2019 (MDT)
Could you make the body flicker technique were you could attack as if it was a jutsu but more for a higher level because shisui uses it to fight same as the 3rd and 4th raikage? You should watch swagkage on youtube I think he could help you with creating jutsu's and such but I think you should watch his body flicker video. I mean if that's the case then that should be another feat to body flicker ...or you could add a basic body flicker(because everybody knows the body flicker technique) and make the feat version like the one that you're talking about
I think Great Fireball is too overpowered for the level you get it at - 12d6 is a TON of damage. I suggest it be changed to be more in-line with the 5e spell fireball, which is 8d6 instead with the caveat still added that you can make a dex save. This will also put the damage much more into line with the other level 6 jutsus, like chidori.
- Thank you for the suggestion. I will be sure to implement that as soon as possible. --Ref3rence (talk) 16:51, 27 July 2019 (MDT)
Hmm what about Sai Ninja beast style
- Sai’s ink jutsu would be a massive undertaking that I am not cut out for. --Ref3rence (talk) 18:50, 17 July 2019 (MDT)
Ketsuryūgan?
- I might add it as a feat at some point if I can make it reasonably powered. --Ref3rence (talk) 11:19, 18 July 2019 (MDT)
What about the human Boulder technique
And is it possible that we would be seeing version 2 curse mark
I may add Second State in as a unique jutsu some time in the future. --Ref3rence (talk) 13:34, 20 July 2019 (MDT)
Could you add away like how shisui used the body flicker technique against the anbu black ops members were his after images were able to help fight and acually hit a target
- As interesting of an idea that is, I can not fathom how that would work in-game. --Ref3rence (talk) 15:13, 30 July 2019 (MDT)
Could you add multi shadow clone jutsu like naruto and kakashi use how they create 2,000?
- Needless to say, 2,000 shadow clones would be absurd, but I may add a unique jutsu that removes the 5 clone limit. --Ref3rence (talk) 14:47, 2 August 2019 (MDT)
understandable what about puppet?
a puppet user/master
- I’ll think about it in the future. It would probably be a Unique Jutsu, rather than a path. --Ref3rence (talk) 22:06, 17 July 2019 (MDT)
I was wondering if you could try to get genjustu's added?
- I would prefer to keep Genjutsu restricted to the Sharingan, save for a handful of rare cases, but you’re free to suggest any specifics. --Ref3rence (talk) 06:53, 20 July 2019 (MDT)
Doesn't the curse mark have the possibility of making you going insane? And I thought I also gave just a plain buff
- For the sake of mechanical simplicity and balance, some features had to be cut from the curse mark. --Ref3rence (talk) 13:34, 20 July 2019 (MDT)
What about more of the base rinnegan jutsus
Also everybody that has a rinnegan has a base 7 paths and everybody has one thing special like Madara had the limbo and everything so you got that right it's just missing the paths
- While that’s true, many of the 7 Paths’ abilities are incredibly broken, let alone adding all of them. --Ref3rence (talk) 19:28, 22 July 2019 (MDT)
Could you add kirin?
- The Storm Style passive ability is more or less identical. It may be added as a unique jutsu in the future, but most likely not soon. --Ref3rence (talk) 21:56, 28 July 2019 (MDT)
Shuriken Shadow Clone Technique?
Lightning Transmission??
I could see about that actually. I really like the idea of adding jutsu that need more than 1 person. -Ref3rence (talk) 08:20, 11 December 2019 (MST)
If need be I could try to find some more jutsus like that
Origami subclass?
It is currently in the works, but it will definitely take some time. -Ref3rence (talk) 10:02, 23 December 2019 (MST)
Could you add a way to absorb chakra through nature, sorta like how naruto can in order to maintain his Sage mode?
And to be honest I was thinking what if sage mode was its own subclass Because it takes people years to get to sage mode and you already have level 20 things for each subclass
- Naruto and the like are able to absorb senjutsu chakra, which is different from normal chakra. I have some balancing issues with implementing this, as it either has no downsides, which would be incredibly overpowered, have a change to permanently turn someone into an animal, which would be a horrible downside, or not be powerful enough to matter or reflect the canon. -Ref3rence (talk) 05:49, 13 December 2019 (MST)
-well I could see it as something where you can regenerate a certain amount over a short/long rest. And if you have shadowclones/black receiver servants, they would have double their max chakra that you can call upon a bonus action to absorb, causing the shadow clone to disappear and the black receiver servant to be completely tapped for chakra. Though the only way you can absorb the senjutsu would be if you have mastered sage mode otherwise you can make a Con save to resist being turned into an animal for 1d4 hours/minutes. Obviously that itself could probably use some tweaking but that’s how I’d imagine it would work.
Could you add reanimation jutsu?
- I kind of want to keep reanimation restricted to Rinnegan. --Ref3rence (talk) 19:44, 16 July 2019 (MDT)
Hmm kcm feats for kurama
- As for Kurama Chakra Mode, I more or less worked it into Tailed Beast Avatar. --Ref3rence (talk) 15:33, 26 July 2019 (MDT)
Hello, my group and I are probably going to play a Naruto campaign at some point and we're going to use this class. Having looked through it, it's quite intricate and, at least in a world where most characters are of this class, fairly balanced.
That said there are some problems. Mostly incorrect terminology 5e-wise and some things that can be simplified. So I'll probably be making some edits over the next week or so to clear that up.--Vogril The Revenant (talk) 10:19, 13 August 2019 (MDT)
Could you guys please add mud wall or earth wall? More like a defense like the wood dome how it is already created.
This can be made by the Basic Earth Style Technique. Or by Rock Shelter. You could work creatively with your DM to attain more specific results with the current Jutsu. -Kiralokiin (talk) 15:49, 9 November 2019 (MST)
Here they are as you can tell he really likes fire
They have been moved, with minor editing to make them more mechanically elegant. -Ref3rence (talk) 14:24, 27 November 2019 (MST)
I'm working on a subclass based on Tenten and Wasabi. Essentially a subclass centered on scrolls and seals in general. Just thought I should let you know, seeing as you're currently working on subclasses, Ref3rence.
- Voided Essence, The Void Walker (talk) 12:11, 9 December 2019 (MST)
Water Release: Five Feeding Sharks, Water Release: Great Shark Bullet Technique, Cherry Blossom Impact, Instant Water, Rasengan: "Unison", Wood Release: Wood Human Technique, Lightning Water Dragon Bullet?
Most, if not all, of your suggestions will be written up shortly. -Ref3rence (talk) 06:30, 20 January 2020 (MST)
User: Lin Could you add this to homebrew justus or possibly add this as a unique justu?
Mud wall? Also if you want since it seems like Earth is lacking and unique jutsus I could try to find some earth-style jutsu at don't collide with what we have
Mud wall hasn’t been added because it is functionally identical to the basic Earth Style technique. -Ref3rence (talk) 11:35, 13 February 2020 (MST)
well i was thinking maybe mud wall could be use like as a reaction to block range damage.
Rock Armour, Earth Release: Fist Rock Technique, Earth Release: Rock Brick Cane, Earth Release: Mud Wolves,Forbidden Technique: Mud Golem,,Earth Release: Golem Technique, Earth Release: Earth and Stone Dragon, Earth Release: Earth Dragon Bullet, Wind Release: Cast Net,Blade of Wind,Wind Release: Great Sickle Weasel Technique
Or making the hundred strength seals as a feat that still has a requirement that maybe you need to be a medical Ninja for that
Wind Release: Pressure Damage, Wind Release: Sand Buckshot, Black Iron Fist
(The Earth Release: Rock Gun Technique is a technique used by Iwagakure shinobi in which bullet-sized bits of rock are expelled from the user's mouth with great speed and force. After they are fired, the chunks expand into huge boulders. Orochimaru stated that when used collaboratively, this technique can destroy a mountain.) Wind Release: Shield of the Wind Count,Lightning Ball,Lava Release Chakra Mode, Medical Water Release: Jellyfish,Medical Water Release: Water Mosquito, Drunken Fist, Lightning Dragon Tornado, Body Pathway Derangement
Black Tornado?
What about the butterfly mode?
- Butterfly mode isn’t all that interesting, as it’s more or less just a raw buff, which is generally the Path of Youth’s thing, so I didn’t add it. --Ref3rence (talk) 20:27, 18 July 2019 (MDT)
I mean a raw strength buff isn't always bad just don't make it as powerful as the path of youths but powerful enough said I would get the point that it's supposed to buff you
Earth Release: Rock Gun Technique, Wind God and Thunder God Technique-A cooperation ninjutsu used by a Wind Release and a Lightning Release user. The Wind Release user creates a giant tornado which spins towards the opponent, after which the Lightning Release user run an electrical current through the tornado. This has devastating effects on the opponent.
- Thank you. While a link would have sufficed, your summary has helped greatly. -Ref3rence (talk) 13:40, 5 March 2020 (MST)
Hey I was just wondering if there is some way of getting a jutsu like Yamato's wood arm thing? And also his phasing type thing?-D
- Yamato’s ability to turn his arms into wood has been added as the Wood Style: Great Forest jutsu. As for the phasing thing, I think it’s a variant of Mayfly, which I will be working on shortly. -Ref3rence (talk) 07:14, 15 March 2020 (MDT)
Okay thxz.-D
Mysterious Peacock Method?
7 heavenly breaths, welcoming approache and ashura mode? -Bimu
- I can’t seem to find anything on Ashura Mode beyond a canon page that seems to be about Six Paths: Kunitsukami, which has been added. As for the other two, I will be working on them shortly. -Ref3rence (talk) 20:27, 18 March 2020 (MDT)
Thanks man :D your doing a great job! Also Fury, reapers death seal, stone of gale, treasured tools of the sage of six paths and water dragon jutsu? Side note: I love everything your doing man me and my friends are actully doing the naruto campaign and we absolutly love it and I hope I ain't bombing your requests and I feel very sorry if I am :(. -Bimu
- No worries! Everything you suggested is in the works. I love adding content to this page whenever possible, so don’t worry about new requests. -Ref3rence (talk) 09:22, 19 March 2020 (MDT)
- D man I'm a massive fan when it comes to naruto and I can give you alot of content if you wish I could help but I'm still new to this format but as far as request goes I can def put alot into these request
Wood Release: Kakun's Fifth Edict On Enlightenment Wood Release: Wood Locking Wall Sun god method Raiju arts and mode -Bimu
- They are in the works. Since all but Wood Locking Wall are from the fanon wiki, and not the original series, they will be in the homebrew jutsu section. Wood Locking Wall has already been added as wood dome. -Ref3rence (talk) 16:25, 19 March 2020 (MDT)
Awesome I love it all -Bimu Summoning: Triple Rashōmon, Sound 4 members kekkei genkai and cursed marks That's all ima gonna request
Since we have the zero tails as a creature is it possible to get an epic bone that relates to the dark chakra that might give you a genjutsu to impose fear and boost strength and take chakra.
And can we add the butterfly mode as a epic boon or feat
- I’m currently working on a multi-summoning boon. Some Sound 4 KG are already in, but I’ll try to work some more in. Ultimately, I hope to bring most, if not all, creatures and characters into the setting if at all possible, but that’s going to take a ton of time. I might add a few Boons for specific Jinchuriki as well. Since I’ve been adding a handful of other raw buffs, I think it’s finally time to add Butterfly Mode as well. -Ref3rence (talk) 19:07, 20 March 2020 (MDT)
Black Secret Technique: Black Iron, Steel Release, Rashomon, Steel release and all of Rashomon, Hey man you said you was having trouble with steel release? How about mixing yang release and earth release to make it as a kekkei genkai? -Bimu
- I meant more-so that I have no idea what it would be able to do. I can only find 3 official steel release jutsu, and one of them is just another wall jutsu that I already think we have too many of. -Ref3rence (talk) 13:22, 1 April 2020 (MDT)
Ohh, do ac bonuses because steel release does turn parts of your body into steel. I seen one that turns your forearm into a blade -Bimu -Bimu
- Black Iron is basically Gold Dust Imperial Funeral, Rashōmon have been added as a creature in the setting that can be used with the Summoning Jutsu. I’m still figuring out a way to adapt Steel Release.
Dark Style
Hey, I had a question. Could you try and make the phasing like how tobi well obito uses it and also like miro(from My Hero Academia) uses his quirk? So you could phase through the ground and also how miro has has his hand pass through overhaul then punch him in the face? Also if someone already has Eternal Mangekyou Sharingan and you take it to get your own if you already had the regular can you gain all four abilities that that person already has?-R
- So long as your DM consents, Phase already allows one to pass through things like walls and floors as they are objects, simply on a much larger scale. As for the Mirio v Overhaul thing, I haven’t gotten that far in My Hero, though I already knew the fight happens, but nothing is keeping you from keeping Phase active, attacking, and then reactivating it. Also, Eternal Mangekyo Sharingan only grants two abilities, just as it says in the description.
Wind Release: Spiralling Wind Ball,
Spiraling Wind Ball suffers the same fate as Beast Tearing Palm (not anymore)
I was also thinking what if tailed beast grant you a kekkei genkai when you have full control over it like son goku used lava release and stuff like that? Or a nature release they are affiliated with? -Bimu
- Not every tailed beast has something like that, and so giving a player something special from their bijuu should really be up to the DM. -Ref3rence (talk) 15:47, 31 March 2020 (MDT)
Oh alright cool I do know not all are like that some of them like 3 tails, 6 tails and 8 tails are share same aspects of water usage so I figured as much but was just wondering as so. -Bimu
I have up to The 3 Tails done with feats
- The 1 tails gives you extra range, probably 10 to 15 ft using like sand claws
- The 2 tails makes all fire damage you do go up a dice or just adds 10 to damage when related to fire
- The 3 Tails lets you get the coral Jutsu where you could either shoot in a straight line to trap your opponent or you can make a barrier surrounding yourself to make it harder for them to get to you
- Looks great! I still want to hold off on them until we have the complete list, however. Also, if this in you Bimu, please make sure you are signed in and that you sign your posts with either -~~~~ or with the signature button up top (kinda looks like an x and a loop). It really helps sort things out. --Ref3rence (talk) 10:37, 10 April 2020 (MDT)
Oh sorry I just have a lot of devices and I kind of forget to sign into them~killshot
<_> I'm bimu and I just got a new phone because my last one broke but I am not kill shot RenBimu
- Yeah, sorry about that. I remembered you saying something about unique Jinchuriki abilities and just kinda assumed. My bad. -Ref3rence (talk) 22:03, 10 April 2020 (MDT)
Oh your good my man and I love all the changes and the new kekkei genkais RenBimu
Kanzeon Lotus King, All is Suffering, Top Transformed Buddha would adding these be alright? RenBimu
- I may add All is Suffering as an additional action to the Shinsu Senju, but in my opinion Lotus King and TTB are too similar to the Shinsu Senju. -Ref3rence (talk) 18:11, 11 April 2020 (MDT)
- After giving it some thought, I propose the following:
- Shukaku: While in Initial Release, Tailed Release or Bijuu Chakra Mode, you gain +2 AC. (à la Gaara's weird transformation)
- Matatabi: Your unarmed strikes gain an additional 10 feet of reach (à la Yugito's nail thing. (should also remove Claws))
- Isobu: As part of a successful unarmed strike, you may spend 2 chakra to decrease the targets movement speed by 5 feet until the end of their next turn. (à la Coral Jutsu)
- Son Gokū: You gain Lava Style Chakra Mode. (giving full Lava Style would be way too powerful)
- Kokuō: You gain Vapor Style: Unrivaled Strength. (see Son Goku)
- Saiken: While in Tailed Release or Bijuu Chakra Mode, your cloak takes a blueish hue, and you have advantage on grappling checks, can squeeze through spaces twice as small, and you do not suffer the penalties of squeezing into a space one size smaller than you.
- Chōmei: While in Tailed Release or Bijuu Chakra Mode, you can sprout a pair of wings on your back as a bonus action, granting you a flying speed of 30 feet. You must spend 2 chakra at the beginning of each of your turns to maintain this effect.
- Gyūki: As a ranged spell attack for 1 chakra, you can attempt to launch ink into their eyes. On a hit, they are blinded until the beginning of your next turn.
- Kurama: You gain 1 additional use of Hidden Chakra.
- On the topic of how to apply these, I think they should be feats, rather than gaining them with BCM or TBM. -Ref3rence (talk) 12:42, 15 April 2020 (MDT)
That actully looks really good and I agree it should be feats for the race of it. RenBimu
What happened to the zero tails feat i cant find it anymore~killshot
- It was in the Boons section because we didn't have anywhere to put it before. This has been corrected. -Ref3rence (talk) 17:36, 17 April 2020 (MDT)
Lightning Release: Zeus' GauntletRenBimu
More homebrew your way brother. Raijin release and all of its techniques. RenBimu
- I have adapted as many jutsu that I thought had a unique application. --Ref3rence (talk) 14:09, 6 May 2020 (MDT)
Yay thank you I might request more latter on you picked my favorite 3 after this lightning release: yata wall:D RenBimu
Five element seal and unsealed, five seal barrier, four corner sealing barrier RenBimu
- The Eight Trigrams Sealing Style wasn't added because it is identical to the sealing jutsu, but otherwise they have all been added. --Ref3rence (talk) 14:15, 8 May 2020 (MDT)
Leaf dragon god?-killshot
If I'm not mistaken doesn't lightweight in Boulder also make things heavier so is it possible that we could get I guess I added effect where if you touch a creature they they couldn't lose however much speed they have
- You're thinking of Weighted Boulder, which I will add shortly. --Ref3rence (talk) 19:40, 1 June 2020 (MDT)
Could you also add gale palm? - D
Thanks man like serious I love your work. Ice Clone? -D
- It has been added. Thanks for your support, it means a lot. --Ref3rence (talk) 13:03, 5 June 2020 (MDT)
- Needle Jizō
- Clone Great Explosion
- Secret Technique: Insect Gathering
- Earth Release: Dust Storm
- Smoke Dragon
- Dead Soul Technique
- Water Release: Falling Rain Needles
- Water Release: Bubbles Technique — Drift
- Water Release Bullet: Orca
- Gentle Fist: Tenketsu Needle
- Suicide Bombing Clone
- Alder
- Insect Clone Technique
- Water Release: Water Hail
- Susanoo: Tsukumo
- Sword of Kusanagi: Hawk Flash
- Crazy Butterfly Kick
- Suicide Bombing Clone has not been added due to being too similar to the various explosive clone jutsu and C0. Alder and Camellia don't seem any different to simply making attacks with a sword. Water Hail seems identical to any other projectile water jutsu. Adding Insect Clone would negate the decision behind choosing Hive Body over Mimicry. Tsukumo is already a part of the good-aligned Susanoo's lance. Hawk Flash doesn't seem any different to simply making attacks with a sword. Crazy Butterfly Kick doesn't seem any different to simply making attacks with Butterfly Mode. The remaining unadapted jutsu are currently still on the main discussion page. --Ref3rence (talk) 18:28, 25 November 2020 (MST)
Sage Art: Storm Release Light Fang, Secret Sword: Moonlight, Chakra Shockwave Slash, Flash, Samurai Sabre Technique, Rupture, Adamantine Seal: Monkey Yang Suppression, Water Release: Rapid Thunder Whip Technique, Sage Art: Gate of the Great God, Cellular Regeneration Absorption, Sage Art: Five Fire Gods' Fan of Flames, Uchiha Style: Dance of the Sun Halo, Lightning Release: Snake Lightning, Kaima Form,Origami Replacement Technique
- Light Fang and Origami Replacement are already adapted, and any of the above kenjutsu are either identical to simply making sword attacks or seem difficult to adapt into mechanics, with Monkey Yang Suppression suffering from the latter. Snake Lightning seems identical to pretty much every lightning jutsu.--Ref3rence (talk) 14:46, 3 December 2020 (MST)
Could C0 receive a buff? I think for the cost of a players life it should do a bit more because I would see something with that kind of price as more of a last resort, usually at that point a player would be low on Hit points so the damage wouldn't be worth it in the end. Also, I may have missed it if it is here but would you be willing to add Deidaras Kinjutsu?(His mouth palms)
- Currently in the process of deciding how to handle it, probably gonna based on maximum hit points instead of current hit points. As for Deidara's Kinjutsu, I don't know how that would effect mechanics in any way. It should probably just be a piece of flavor text for your character. --Ref3rence (talk) 22:11, 22 December 2020 (MST)
Deidara's Kinjutsu wouldnt be the most difficult thing to incorporate. But it would likely fall under the epic boon/feat category, and would absolutely require affinity in explosion, and at least level 8 to be usable. Players could use their explosive clay jutsu, and store it. They can store up to 3 units of clay outside of combat, but no more than that. However they can make as much as their current chakrw pool would allow, while in combat, if it drags on to replenish their stores. After combat however, excess clay is basically wasted. Players could use 1 unit of clay to double the damage of their unique explosive jutsu, or double the range/are. Yes, similar to sage mode, but you could only add one effect or the other and it is explicitly for explosive uniques.
C0 should be set to max hp, and if you really want to push the above kinjutsu into epic boon territory, allow the user to spend 3 charges of their clay to double the damage of C0. Does this sound strong? Yes. It does. And it really should be. Remember that Deidara's C0 outright killed Manda. The user has to develop heavily into the explosive kekkai genkai to benefit from this. And the DM would have the power to say no, if they feel this is too much. Which given the vast potential in this page, I don't think they reasonably would. Thoughts? Sykon (talk) 00:20, 23 December 2020 (MST)
I was wondering if you could add more to the Unique Explosive Style Jutsu list. I remember Deidara got around on a clay bird and he also had these clay golem creatures along with some other stuff. I know this might be asking a lot considering all the other stuff you are already doing so if you don't get around to it I understand, just think it would be cool
- While I do want to add more Explosive Style unique jutsu, the clay bird is C2, and the clay golem creatures are explosive clay dolls, both of which are already adapted. --Ref3rence (talk) 09:50, 26 December 2020 (MST)
Explosive Release, Grenade Belt
3+ Chakra
User creates a whip of clay. It does no additional damage, but the wielder can use a bonus action to make a grapple check with the whip on an opponent within range 5-10 ft, using the user's jutsu save dc, against the opponents Strength(athletics), or Dex(Acrobatics. If successful, the whip is attached to the target, but it does not inflict the restrained status on yourself, or your opponent. Instead, at the start of each of the target's turns they take 1d6 force damage. The amount of turns this lasts is dependent on how much chakra the user expends, the turn order increasing for every additional chakra spent. The target may contest the grapple check at the beginning of each of their turns. If successfully removed, the belt is destroyed. You can also use the belt as a hazard on the battle field, with the range being 10x5, when not grappled to someone. Scale the cost up, or down depending on the size of the opponent. Reducing the chakra cost by 1 for each size smaller. Summarily -doubling- the cost for each size larger than yourself. The cost to extend duration remains at 1 per additional turn.
I found, and adapted this from a Gaia Naruto group. There are more, if you want me to link you, or attempt to adapt them. I'm not the greatest at it, but I like the work you're doing, and wanna help. Sykon (talk) 19:54, 26 December 2020 (MST)
- Looks great! Feel free to link anything you like (should be done most easily with [[putlinkhere putcaptionhere]]). --Ref3rence (talk) 21:57, 26 December 2020 (MST)
Epic Boon for Path of the Puppet Master:
Human Puppeteer:
In place of regular puppets, you instead gain the ability to convert corpses that have been no longer dead for 24 hours into puppets that retain the chakra (The puppets basically have their own chakra supply just like any other Shinobi) and kekkai genkai or any other special abilites that human host had
That could easily qualify as an alternative to the level 20 ability for puppeteers. Or an epic boon. Its suitable either way admittedly Sykon (talk) 05:34, 6 January 2021 (MST)
- I've reworked it a little to make it an alternate 15th level feature, and may nerf how many chakra points it has later, but as is this is another good idea. --Ref3rence (talk) 10:06, 6 January 2021 (MST)
What would be better, a boon based on a White Zetsus (Mainly Guruguru) ability to fuse with people or an entire Path based on Zetsus?
- That would probably work better as a boon or unique jutsu, since I can't think of more than 3 unique features from either of the Zetsus, none of which feel like capstone features, while a path would require at least 5. --Ref3rence (talk) 06:28, 7 January 2021 (MST)
Clan Boon: Gai Clan
- You gain affinity in Taijutsu and the cost for all Taijutsus are halved but the cost of your other jutsus are doubled
- I have adapted it as the Might clan (because Might Guy's father was Might Duy, not Duy Guy) and removed the taijutsu affinity to differentiate it from the Lee clan. --Ref3rence (talk) 11:11, 8 January 2021 (MST)
I had a request that had to do with tsukuyomi. Exhaustion is quite powerful, especially in groups. Lets say you had 2 path of hatred players, both using tsukuyomi as their justu. instant death for basically any monster. worse, one player could shadow clone twice and have the shadow clones use it to one round kaguya (Shes used alot in my discussion, huh?). anyway, all i gotta say is change it or nerf it, thats op, maybe even worse than its previous usage. and with one epic boon its becomes more broken than any other class (eternal mangekyou btw). I suggest making it resistable by sharingan users (save maybe Charisma or Wisdom) rinnegan users, rinnesharingan users, and tenseigan users (HARD MAYBE), possibly people with tailed beasts. The Archmage Karsus (Talk)
Painkiller Feat:
Prerequisites: Constitution of 15 or higher
For every subclass feature that inflicts damage upon you, (Such as MS,Gates,Shikotsumyaku,etc) you can decrease the damage by your level + your Con Modifier. You can use this feature as many times as your Con modifier
A Momochi clan would be neat.
One that makes killing intent more dangerous, since Zabuza had his demonic face aura when using killing intent in the anime/manga. Sykon (talk) 02:35, 9 January 2021 (MST)
Fused Zetsu Biology Boon: (Based off Gurguru and Obito)
- You gain plus 2 to your Strength Score, your maximum also increases by 2
- You gain affinity in Wood Style
- For 2 Chakra points, you can regenerate an amount of hitpoints equal to your level + your Con modifier
- You no longer need food or water
- -10 Damage reduction
- That sounds far too powerful for something as simple as white zetsu. I do currently have a subclass in the works, and I think I've figured out a way to round it out, but that's for another day. --Ref3rence (talk) 20:28, 10 January 2021 (MST)
Didn’t include Tsunade since I think the Senju Clan Boon already covers her
Orochimaru Cells (Clan Boon?):
You permanently gain the effects of White Snake Jutsu and no longer need to eat,drink or sleep. You’re also ageless and are immune to diseases.
Jiraiya Cells (Clan Boon?):
- You learn Giant Rasengan (This does not gain early use of Rasengan)
- The CR level of your summoning creatures are equal to your level + your Intelligence modifier
- You gain a +3 damage reduction
- I did not include the lack of bodily needs, because I don't recall ever seeing that, and the only info on the wiki I can find revolve around him taking over the while zetsu. Otherwise, all of the sannin have unique latent abilities, so thanks for bringing up the idea. --Ref3rence (talk) 19:24, 11 January 2021 (MST)
Uma (Iruka) Clan Boon:
- You gain a +1 to int and your int maximum also increases by 1.
- When you drop to less than half of your hitpoints, you can inspire your allies similar to Bardic Inspiration. They gain a d4 which they can add to anything. (Jutsu,Saving Throw,Attack Roll,etc) You can use this as many times as your Int modifier (You can inspire a creature multiple times thus adding more d4s)
- I’m not in a place to add this at the moment, but I definitely will when I get the chance. —Ref3rence (talk) 16:28, 12 January 2021 (MST)
Namikaze Clan Boon:
- For every level that you gain, you gain a +5 to your movement speed (You gain plus 10 for every 50,000 XP you get at 20th level as well)
Would Pseudo-Jinchurikis make a good Boon,Alternate Feature or new subclass as a whole?
- Pseudo-Jinchuriki would operate the same as an implanted jinchuriki. We don't really see anything of them acting any different from a normal jinchuriki save from not having the features already restricted by implantation. --Ref3rence (talk) 20:28, 10 January 2021 (MST)
For the Birth of Ten-Tails' Jinchuriki you could add a variant in whic if you depending on how manny you die instanly you get the death is worse or better.
- Not sure what you mean by worse or better, instant death is instant death. --Ref3rence (talk) 06:28, 7 January 2021 (MST)
Majestic Attire: Susanoo, Gelel Laser, Ryūmyaku: Super Great Dragon Fire Technique, maybe Ryūmyaku: Super Great Dragon Fire Technique as lv 23 thing for path of sealing, Sealing Technique: Vitality Seal Formation, Secret Technique: Insect Gathering, Calling on Tears Technique, Cat God Possession: Monster Cat Beckoning Technique, Earth Release: Gravel, Pheasant Hunter, Black Secret Technique: Salamander, Snake Mouth Poison Mist Technique, Shadow Imitation Field Technique, Shadow Sword, Secret Sword: Snowstorm Beheading, Samurai Sabre Technique, Water Release: Great Whirlpool Enfolding Technique, Thorn, Wave Break, Fire Release Cooperation Technique: Garuda, Human Bullet Yo-Yo, Wind Release: Toad Gun???
- Majestic Attire has been incorporated into Complete-Body Susanoo, Gelel Laser and Gelel Blast are in Plasma Style as Plasma Laser and Plasma Blast, Super Great Dragon Fire is effectively identical to any big Fire Style jutsu (particularly Great Fire Annihilation for Mukade (Shinobi World Supplement)) with Ryumyaku Source (Shinobi World Supplement) applied to it and I don't see why it would be a Path of Sealing unique jutsu (much less a level 20 feature), Insect Gathering is already in Path of the Insect-Nin, Calling Upon Tears is in Yin Style, Salamander is an aspect of Sanshouo, Snake Mouth Poison Mist isn't any different from Poison Fog, Shadow Imitation Field is part of Path of the Shadow, Wave Break is no different from Instant Water, Garuda is near-identical to every other high cost Fire Style jutsu using the Cooperation Ninjutsu variant rule. All other jutsu will be added in some way shortly.--Ref3rence (talk) 15:19, 11 December 2021 (MST)
What about a subclass based off scientific ninja tools and shinobiware like Garo, Kawaki or other members of Kara?
- I think scientific ninja tools and shinobiware should be campaign equipment rather than a subclass. --Ref3rence (talk) 12:28, 27 January 2021 (MST)
This is a question from one of my players: Hello there, I was wondering why aren't there any path of companionship insect swarm unique jutsu? as well as more of a focus on that part of path of companionship? And does the kikaichu's drain ability, level up with me or no?
- There aren't more insect-specific jutsu because most just aren't mechanically useful or unique, with a similar, if not worse, problem occurring with the Inuzuka's unique jutsu. That being said, feel free to suggest any that you find interesting. Your other question, the original version of the feature had a pretty big blind spot when it comes to saving throws, hopefully this has been rectified.--Ref3rence (talk) 12:30, 2 March 2021 (MST)
Are there currently any plans for changes on Path Of Companionship? I like it as is concept wise, i just think it falls a tad short in the lower level abilities(the upper levels are great as is!), one thing paricularly that i dont think is necessary is the removal of any multiattacks with Companions bond. I also feel as though increasing the max CR of your companion may make the subclass more interesting.
- There are no current plans to change it. The loss of multiattacks and CR limitation is necessary due to having a companion doubling the number of creatures a player controls, specifically twice as many actions and hit points is very VERY powerful. That being said, a companion should probably gain your class features.--Ref3rence (talk) 21:44, 8 March 2021 (MST)
The creature gaining class features seems like a great change, but i imagine this isnt meant to let them cast jutsu, so you may want to specify that. Unless they are meant too, which would be cool, but maybe unrealistic.
- I don't see why they couldn't. Shino and Kiba have their various companions use jutsu regularly, and Itachi can even cast Kotoamatsukami using his crow.--Ref3rence (talk) 20:33, 12 March 2021 (MST)
Separating Path of Companion into their own subclasses: I.E: Beast-Nin, or Insect-Nin would allow for more versatility for both. As it stands, insects seem horrendously outshined when compared to the Beast aspect. I could write up an editable template as I did with the Path of Specialization, if you wish to go down this route. To take some of the weight off of your shoulders. Always willing to help! (Edit) Also, I just noticed someone already brought up Path of Companionship, but my statement stands. Best wishes! (Edit) Sykon (talk) 17:15, 9 March 2021 (MST)
- Sorry for the delay, real life happens sometimes, but hopefully I'm back for now. I didn't distinguish between bug and beast at the time of creation because I couldn't come up with enough interesting ideas unique to insect-nin. That being said, feel free to split them as you wish, Sykon, it's gonna take a minute for me to get back into the editing groove.
Can do Chief. And no worries. Life takes priority. Be safe! Sykon (talk) 02:22, 13 March 2021 (MST)
Just a thought... A crazy one, at that, but a thought.
Maybe add the God Tree. Like, add it as an actual thing that people could use in their campaign. Maybe not as a jutsu or a beast (even though it's technically the 10-tails), but as an object.
I think it could be a really interesting concept. I would do it myself, but I tend to go a bit bananas when it comes to this kinda world-breaking, reality-shattering, brain-exploding... Stuff. --FrickyDiBoop (talk) 19:26, 27 March 2021 (MDT)
- I'm unsure how the God Tree would function differently from a paralyzed ten-tails.--Ref3rence (talk) 17:43, 28 March 2021 (MDT)
This is a bit unrelated but will the Samehada page have the addition of its unique ability to fuse with its user?
I recall the Samehada question being asked before. And he said that it was something more so unique to Kisame, than the blade itself. However with the Hoshigaki race being properly statted now, perhaps adding it in and making that race a requirement would be viable. Thoughts Reference? Sykon (talk) 12:46, 9 April 2021 (MDT)
- Pretty sure I said it was related to Samehada, since the original request was in regards to adding it as an element of the Hoshigaki clan. Nevertheless, I haven't figured out the right way to word it yet.--Ref3rence (talk) 12:51, 9 April 2021 (MDT)
Would Typhoon Release be added? I’ve checked it out and I think in headcanon it would probably be Wind and Yang release
- It is canon, but I'd rather avoid adding a nature with 2 canon jutsu. That being said, I might add them as Wind or Storm Style jutsu.--Ref3rence (talk) 18:47, 11 April 2021 (MDT)
Wouldn't it make sense to allow Shinra Tensei to be used as a reaction at an increased chakra cost in a similar manner to other jutsu? --Jaydon105 (talk)
- I could've sworn it could be but apparently I was wrong, good catch.--Ref3rence (talk) 15:11, 12 April 2021 (MDT)
Shouldn’t Dust Storm have a higher chakra cost? 1 Chakra point for an AoE 2d6 damage feels OP for only 1 Chakra--Bobert (talk) 10:20, 20 April 2021 (MDT)
Hay is was wondering if it would be possible to buff some of the reaction defence jutsu as almost all of them become obsolete when you can just pick up substitution which is by far the most useful and powerful of them all.
Rasengan: Flash?
Hey! Love a lot of the way you wrote all of this. I happened upon this when debating making my own homebrew for Naruto. Anyway, I had two questions I wanted to ask. Both as a request for you to add. I was wondering if you had any plans to make the Wood Golem Jutsu available for Wood Style? Also, why don't you gain additional reach when using Initial Release or Tailed Release? As it's shown that Jinchuriki can stretch the Chakra Shroud itself to attack. -ThatVoiceDude
- The current intent is that Hashirama's wood golem is a Wood Style-unique summon, though this may change in the future. As for the jinchuriki chakra shrouds, they're already plenty powerful as is, and I feel that adding that would only make the Path of the Snake redundant.--Ref3rence (talk) 05:50, 20 September 2021 (MDT)
Hey so I saw in path of sealing you don’t gain Fuinjutsu even though it states in there that you basically dedicate your life to Fuinjutsu. I also would like to request if possible jutsu to be added to path of companionship and or sealing or maybe just give sealing access to barrier nin. This is just a thought and I hope this gets seen.
- While I probably won't add Fuinjutsu as a feature for Path of Companionship until we split it into Beast Nin and Insect Nin, it has been added to the Path of Sealing. Thanks for the catch!--Ref3rence (talk) 19:49, 26 October 2021 (MDT)
Disturbance Taijutsu, Arhat Fist, Vampire Puppet, Origami Replacement Technique, Revival Fist, Creation Rebirth, Multiple String Light Formation, Shadow Clutch Technique, New Sexy Technique, Vambraces, Tonfa, Flower Ninja Art, Sealing Technique: Release, Starch Syrup Binding Rope, Water Release: Water Bullet Technique, Takigakure Style: Watercutting Sword, Water Release: Water Forge Technique.
- I see a lot of really good things here, thanks! For future reference, please be sure to fully check if something has been adapted before requesting it (which can be done pretty easily by for jutsu by putting the class before the jutsu name when searching). There is currently no tonfa on this wiki, since they are functionally identical to a club. Mitotic Regeneration is the dub term for Creation Rebirth. New Sexy Technique is identical to Sexy Jutsu, as is Multiple String Light Formation to String Light Formation, and Shadow Clutch to Human Bullet Yo-Yo.--Ref3rence (talk) 14:53, 17 December 2021 (MST)
Cell Activation Technique, Medical Mode, Chakra Transfer Technique, Chimera Technique, Five Mirrors of Hope, Microscopic Scientific Ninja Tools, Water Release: Water–Heavens Convergence, Dowsing Rods, Ibuse, Cursed Seal Device, Tailed Beast Drug, Enclosing Technique, Water Release: Azure Dragon Palm, Flea Shuriken, Winged Mechanical Device.
- Thanks for all the suggestions. I'm pretty sure a few of these have already been added (i.e. Medical Mode, Chakra Transfer (though it is kinda hard to get and should probably be basic), Chimera, Winged Mechanical Device (which has been incorporated into Prototype Armor Enhancements (Shinobi World Supplement)), Enclosing Technique (which juts the Scrolls feature), but I also see a lot of good ones. That being said, I'm currently on a bit of a break from major changes to enjoy the season, but I'll get working on those as soon as I have the time and energy.--Ref3rence (talk) 22:04, 19 December 2021 (MST)
Water Release: Water Shield.
Sorry didn’t know where I should go to ask a question so I did it here, anyways when more abilities and such are revealed about the Jōgan are you going to make a path for it or will it stay as a boon just given a buff to accommodate some of those new abilities?
- It's currently commented out, but the Jōgan will become its own path once it gets more content.--Ref3rence (talk) 14:15, 21 December 2021 (MST)
Senrigan?
Hashirama’s Cells[edit]
I’ve been kicking around the idea of buffing the Hashirama’s Cells feat and making it an Epic Boon, because it doesn’t exactly fit the idea of a feat being the culmination of specific training. I just wanted to get everybody else’s opinion on the matter before making such a change. -Ref3rence (talk) 09:50, 7 November 2019 (MST)
The way I intended the feat to work was to have it be less of an end-game content rather than the small addition of its features throughout the game. Hence why it doesn't grant you stupidly good abilities like in the show. Afterall, the cells themselves don't always need a strong host, but if the host is capable, he can nurture the cell's abilities.
However, if you wanted to make it into an Epic Boon you could make an upgraded version of the feat. Just throwing ideas out there, but the Epic Boon version could grant the full Wood Style Kekkei Genkai rather than just the Basic technique, or the benefit of gaining affinity to it, if you already have it. You could probably also include more passive, yet strong abilities like Hashirama's Wood Clones. Or it could grant more Jutsu to the Wood Style.
Kiralokiin (talk) 10:14, 7 November 2019 (MST)
What about fire style burning Ash
- I am unsure as to how burning ash would function differently from any other fire style jutsu. --Ref3rence (talk) 16:09, 20 July 2019 (MDT)
A way to upgrade the rasengan damage
- I don’t know what doing so would add to the class. The Rasengan’s main benefit is the 20 foot knockback. --Ref3rence (talk) 19:03, 30 July 2019 (MDT)
What about a ninja feat that allows you to use the sharingan and rinnegan to their full capacity but it takes double the chakra to do their jutsus?
- I’m not quite sure on how that would even work mechanically. --Ref3rence (talk) 19:22, 17 July 2019 (MDT)
Blood Dragon Ascension
I fail to see what Blood Dragon Ascension would do that another jutsu such as Water Shark Bomb wouldn’t do, but I’m open to suggestions. Dark and Steel release doesn’t have nearly enough information, as they are used to create a single effect and their constituent natures are unknown. -Ref3rence (talk) 11:33, 26 November 2019 (MST)
Blood Dragon Ascension the closest thing I can really connect it to about this class is the wood dragon mostly because Blood Dragon Ascension eight headed dragon which all eight heads can attack and regenerate and possibly might have a steam attack
It is done. -Ref3rence (talk) 13:23, 9 December 2019 (MST)
Kāma seal?
Could you elaborate?
-Kiralokiin (talk) 13:34, 12 November 2019 (MST)
I think they mean could you add the karma seal as like an epic boons
I think Kama's would probably be better off as its own path. Then again, I'm not up to date on the Boruto manga to know its capabilities, so I think that's out of my set of knowledge.
-Kiralokiin (talk) 06:24, 13 November 2019 (MST)
It is done. -Ref3rence (talk) 13:23, 9 December 2019 (MST)
Hey I was wondering if you guys could add in Yamato's wood arm like things?-R
Explosive Clay Dolls
I don’t see a difference between Explosive Clay Dolls and giving shadow clones explosive clay (I do now). -Ref3rence (talk) 15:36, 4 March 2020 (MST)
Is there going to be barrier ninjutsu? And a feat of being a barrier nin and fuinjutsu? RenBimu
- There are a handful of barrier ninjutsu in the unique jutsu list. Since characters who aren't inherently barrier nin have been able to use barrier ninjutsu, I don't know what a barrier nin feat would do. As for more fuinjutsu, most of them would roughly be translated into game terms as "the creature becomes paralyzed" so I haven't added very many, but if there are more interesting ones please let me know. --Ref3rence (talk) 12:47, 7 May 2020 (MDT)
I found some unique ones. Eight trigrams sealing style, the Shinigami maskRenBimu
Oh my bad lol RenBimu
dirt style/mud release
- I do not believe there is enough information on dirt style for it to be playable. --Ref3rence (talk) 09:25, 17 July 2019 (MDT)
Also what about adding more jutsus so people have more types to pick from (what I mean by that instead of picking one fire style jutsu once you hit 6 level why not give them the option of picking three different ones)
- Adding 2 or 3 jutsu for every level restriction in every nature would be a massive undertaking. --Ref3rence (talk) 17:59, 18 July 2019 (MDT)
Bubblegum Ninjutsu, Nadeshiko-Style Hardliner Gale Fist, Beast Tearing Gale Palm,
I don’t see a mechanical difference between any Gale Fist variant and Blade of Wind, and Bubblegum Ninjutsu is very poorly defined in what it does (until greater understanding and mechanical space was reached). --Ref3rence (talk) 21:41, 19 November 2020 (MST)
Could there be medical ninjutsu? RenBimu
- Scrolling through medical ninjutsu on the wiki, it looks to me like we’ve pretty much used all of the interesting/adaptable ones. -Ref3rence (talk) 12:29, 21 April 2020 (MDT)
Hell yeah what's next on your to do list for the next upcoming new content? RenBimu
- I’m actually taking a little bit of a break this week. For the most part, I’m just going to be making overview pages, and then I’ll go from there. -Ref3rence (talk) 13:27, 21 April 2020 (MDT)
Hell yeah man you def deserve the break after all that mass editing you just did. RenBimu
Maybe it could be a good idea to add an extra rule to be able to get to level 30 so that the DM could use the Otsutsuki that you created because at level 20 it is preatty much imposible to beat them.
- I have max my PC and i want to continue using this PC, could you add a chart for over 20? --Neondice (talk) 12:13, 27 April 2020 (MDT)
I will most likely create a modified prestige class similar to Ascended Saiyan (5e Class) in the near future, though plenty of features will be lifted from the Ninja Epic Boons list. Alternatively, you could multiclass in order to continue playing the same character. On a side note, I'm unsure why you used my signature rather than your own. You can auto-generate your own signature with ~~~~~ or the signature button at the top of the editing box between italics and links. --Ref3rence (talk) 23:03, 26 April 2020 (MDT)
Wraith of the sky gods RenBimu
Arriving Life: Thousand-Armed Preservation,Looking Down: Embracing Thousand Arms, and Welcoming Approach: Chakra Mode RenBimu
Also could you add head hunter? -D
Once I’m in a good position, I will add head hunter. --Ref3rence (talk) 20:41, 22 May 2020 (MDT)
Okay yeah that makes sense thanks:). Could you add Ice clone? -D
Hey I was wondering if you could add some purple lightning jutsus?
- Purple lightning feels a little too close to the chidori to justify its own jutsu. --Ref3rence (talk) 22:30, 16 June 2020 (MDT)
Okay yeah that makes sense.
Could you add chidori current? If it is possible some how.
Welcoming Approach: Thousand-Armed Murder?-killshot
How do the ninja epic boons work? Like how are they acquired?-S
- Ninja Epic Boons are acquired in the same manner as traditional Epic Boons. --Ref3rence (talk) 16:56, 20 September 2020 (MDT)
Oh okay thanks.-S
What Level would you say is a geniun chunin and a jonin?-S
- That should be handled on a case-by-case basis, but generally one becomes a genin around 3rd level, chunin around 10th, jonin around 15th, and special jonin/jonin commander/kage at 20th. --Ref3rence (talk) 19:35, 25 September 2020 (MDT)
Okay awesome thanks. I love your work!!!
Wanted to try something new and try my hand at a subclass. Some shinobi are inclined to simply use their kekkai genkai for combat and nothing else. Hence I felt this [1] was appropriate.
Its probably overpowered, but given it a look and lemme know what you think lmao. Sykon (talk) 06:08, 31 December 2020 (MST)
- There are some minor balance and word usage concerns, but it looks good. After you add it, I'll poke around and clean it up a little. --Ref3rence (talk) 08:01, 31 December 2020 (MST)
- I have a writeup ready to copy-paste onto this page, but a thought occurred to me. As is, a path limited solely to Kekkei Genkai is interesting, I believe expanding it to instead apply to 1 nature of your choice would make it a lot more interesting and would allow for a lot more synergy (i.e. I intend to make Taijutsu a nature, so Youth + Specialization would be an excellent combo), both of which would make players much more likely to take it. --Ref3rence (talk) 12:42, 31 December 2020 (MST)
Yes, wording was certainly off. And some things were probably a bit too powerful. I wrote it up in 20 minutes at 8 am, before crashing. I dont like editing the pages of others unless something is incredibly obviously an error. If you have a write up, then that would work best. Changing it to be a nature of your choosing would be fitting as well. Elemental Specialist is more broad. And can cover more niches, and be usable even outside of kekkai genkais. Sykon (talk) 18:05, 31 December 2020 (MST)
Taijutsu element shouldn't be something everyone get for free, if it is like that. They should have to choose the element. Path of Youth. Path of Sight. Path of Suffering. And Path of the Sage, should just get it at level 3.
I feel Byakugan, Suffering, and Youth are self explanatory. Sage mode not so much. But Naruto was taught Frog Taijutsu. So it wouldn't be too farfetched for Taijutsu to go to it as well. Thoughts? Sykon (talk) 22:51, 1 January 2021 (MST)
- I made taijutsu an option for your starting free element because all genin are taught basic ninjutsu and taijutsu in the academy. It's still in most players' best interest to take basic ninjutsu, but this way players who wish to use a Dai/Guy/Lee-type character has options without having an entire nature that they can't use for character reasons. I will make it so that the listed paths' jutsu benefit from taijutsu affinity (Youth already does) in the future, but since all of them are based in their own fighting style rather than basic punches and kicks, I don't believe they should get it for free. I also disagree with your Sage Mode statement, since Frog Kata was just Naruto passively emitting an aura of senjutsu and fighting normally.--Ref3rence (talk) 08:52, 2 January 2021 (MST)
Fair points. But at the very least Path of Youth. It would make absolutely no sense what so ever if Path of Youth was unable to use Taijutsu, because they went Basic Ninjutsu. Given that subclass is explicitly Taijutsu. You've laid it out already. It's in most players best interest to take basic style. Making one of the 2 styles you are shoe horned into getting out of the gate more important than the other sets a bad precedent. They would lose out on the ability to walk on water, or liquid substances. Body flicker. Substitution. Etc etc. Lots of crucial skills for a shinobi campaign. Now some builds can overlook that and live. But it definitely makes taijutsu look garbage in comparison, and its a really cool idea. Sykon (talk) 17:12, 2 January 2021 (MST)
- Sorry for the delayed response, I spent the last few days preparing/DMing a session for some close friends. You absolutely have a point, but I think we were both going about it the wrong way. I have revised the taijutsu you get to better reflect basic taijutsu every shinobi would learn regardless (Early Sacrifice was something only Itachi did, and Drunken Fist seemed almost exclusive to Lee). --Ref3rence (talk) 23:20, 3 January 2021 (MST)
Seeing as how we got Taijutsu, would we be getting Genjutsu pretty soon?
- The problem with adding genjutsu as a nature is that all genjutsu are technically yin style, genjutsu is a subclass feature that would massively lose value if everyone could use it, and most genjutsu are redundant because they would cause one of the effects listed in the genjutsu feature. --Ref3rence (talk) 09:07, 5 January 2021 (MST)
Feat or Epic Boon
Uzumaki Genetics
- Automatically succeed on the saving throw to have a tailed beast extracted, but still suffer the aftereffects.
- Requires twice the levels of exhaustion to take the exhaustion penalties.
Sykon (talk) 21:46, 5 January 2021 (MST)
A Kabuto-based biology Boon?
- The only thing unique to Kabuto's biology is Sage Transformation, but I will eventually make a Yakushi clan boon.
Shion’s Dojutsu Boon: (It ain’t much but the wiki and the Movie didn’t really give that much to work with)
You may attempt a DC 20 Wisdom Roll on a creature of your choice, on a success you know exactly how but not when or how the creature dies, the future can be altered though, to the DM’s behest. You can use this ability as many times as half your Wisdom modifier (rounded down), you regain 1 use after a long rest.
- I've looked at that a couple of times, and the big problem is that it doesn't do anything. Predicting death means nothing in something without a concrete script like D&D and can even ruin a twist a DM wants to tell. --Ref3rence (talk) 07:51, 11 January 2021 (MST)
How about Isshiki's dojutsu (Might take a while to make) and this one movie dojutsu I happened to stumble upon while binge watching the Naruto movies. It's called the Magan? It basically just gives someone the ability to paralyze their target through sight, so I doubt it would be that much of a hassle to add as an epic boon or something.
- I'm still unconfident in adapting Isshiki's dojutsu, and while I know it's a longshot I really want to wait until it is given a name. As for the Magan, it's only ever shown to exist in an in-canon movie, and while it might exist, it probably doesn't. --Ref3rence (talk) 12:28, 27 January 2021 (MST)
Basically all the other Rasengan variants from the fanon outside of the basic nature releases it if that’s cool.
- While I will give them a look, I'd prefer to focus on another project at the moment. I will add them eventually, just not right now. --Ref3rence (talk) 15:45, 1 February 2021 (MST)
Shion’s Dojutsu (A more balanced and less DM-driven version)
- You see visions of a chosen creature’s death and grant them advantage on death saving throws and another saving throw of their choice for 24 hours, you may use this as many times as half your Wisdom Modifier and regained after a long rest
- This is close to how I originally wrote it out when I was writing up the other dojutsu. The main problem is that you either make your entire party immortal or having it is completely useless. I really do think this is the kind of thing a DM should give an NPC, and leave it at that. --Ref3rence (talk) 09:35, 8 February 2021 (MST)
Would the Improved Hashirama Cells and Perfected Hashirama Cells boon grant more forms of Wood Release besides the basic techniques? (Examples include Yamato,Obito and Madara)
- As they are written right now, they would not, and I don't plan on adding that. I'd argue that Madara and Obito didn't have any better of a connection to Hashirama's cells than Yamato and Danzo, but that their advanced usage of Wood Style is a result of them simply being better ninjas. --Ref3rence (talk) 09:35, 8 February 2021 (MST)
If possible, remove the ability to edit the Wiki if you're not the creator? Sykon (talk) 20:41, 12 February 2021 (MST)
Will new Kekkei Genkai jutsu be added? Because some Kekkei Genkai are left behind so that makes the others more favorable than them. Some don't even have unique Jutsu. Like swift style as an example. It has such a small roster and no Unique Jutsu. I know that it's like that because there's something nothing else that makes sense with the style that can be added at the moment but I'm just asking if there will be more overtime.
And I also think replication might be a little too overpowered in it's current state. Which makes the path of hatred which is already powerful as is even more op
- I'm not entirely sure what you mean by small roster, as all Kekkei Genkai natures have either 5 or 6 jutsu not including basic techniques, though I will agree that it is heavily lacking in unique jutsu. I'm constantly adding more jutsu, so hopefully I'll be able to find a few that fit. Also, replication has been busted for a while, it's just that editing it gives me a headache so I might just rewrite it from the ground up. --Ref3rence (talk) 09:15, 19 February 2021 (MST)
Must have been just me with the small roster thing, sorry about that. It'll be great if you add those unique Jutsu. And i agree with rewriting replication, thanks.
Shion's dojutsu's first jutsu, Flashing Bell Beams, is fairly overpowered for its chakra cost and level. I think upping the cost to 4 is better. --FrickyDiBoop(talk)
- I was flipping between 3 and 4 while I was making the Path of the Future, being unsure the whole time, so I'm glad you brought up your thoughts. --Ref3rence (talk) 12:05, 24 February 2021 (MST)
Remove the berserk pseudo effect at higher 15+ of Cursed Seal. Place it at level 3. Have Cursed Seal augment your physical abilities at level 3, maybe a +1 dex or something, Chakra is nice but the cursed seal does make you stronger. And it had a huge effect on Sasuke at earlier stages in the curse, he never really went berserk in later stages. In that same vein. Adding a chance for "madness," as you further develop the seal would be fitting. Since it erodes your mind.
Add a check at a specific threshold, be that hp, downed allies, sight of death etc. This check would trigger and the cursed seal would immediately activate, unless it has been sealed by the evil sealing method. Those sealed by this method could break the seal by willingly using the mark. But while sealed they wouldn't be subject to the random checks. Thoughts? Sykon (talk) 16:42, 24 February 2021 (MST)
- These are all really good suggestions. I've workshopped them a bit and added a red chakra-like system since the longer I edit this class the less I like timers. --Ref3rence (talk) 21:29, 24 February 2021 (MST)
Could you make the sage art and other benefits like it stack with weapon attacks as well? I don't think it would break balence too much (Ive found a way to one-round kaguya), and it makes sense because sage mode and tailed beast mode didn't just make naruto better at punching, they made him stronger overall. The Archmage Karsus (talk)
- I've seen the whole "one-shotting Kaguya" thing before, would you mind giving me the specific calculation? The main point of only adding damage to unarmed strikes, rather than all melee attacks, is to control general damage output. For instance, 7 (1d4 + 1d10) damage per attack is perfectly manageable as a temporary boost at lower levels, as is 7 (2d6), but 12 (2d6 + 1d10) is a bit too much. While this becomes less of a problem once you're rolling 13 (3d4 + 1d10) damage per attack with Sage Mode, at that point using a weapon is obsolete. --Ref3rence (talk) 14:35, 4 January 2021 (MST)
The reason why I wanted it for weapons is because susanoo benefited from curse mark, which is essetially the same thing. it would make sense. and one-shotting kaguya is an expoint that no sane player or dm would allow, thats baically multi-shadow clone master with ten tails jinchuriki, and you bassically have to roll a 24+ on the con save. get the no chakra cost path of the tailed beast feature. Clone (Make sure to take fighter 2) action surge, transform. your clones reapeat this, and whenever you're ready to fire, tailed beast bomb. kaguya and basically all of your cloned tailed beasts would die.The Archmage Karsus (talk)
- Susanoo benefitting from Curse Mark is meant to parallel Tailed Beast Mode benefitting from Sage Mode, they are not the same thing. Also, your reasoning on why something wouldn't break balance is that a player could theoretically collect and seals all 9 tailed beasts inside them (which would be a campaign in and of itself), roll exceptionally well, and multiclass. You're also missing that every clone would need 20 chakra (~3 rounds of prep that Kaguya could easily obliterate all of your clones during), and that becoming the Ten-Tails' jinchuriki fundamentally means that Kaguya can not exist at the same time. Is it mechanically possible? Sure. Is it worth taking into any consideration? No. --Ref3rence (talk) 09:07, 5 January 2021 (MST)
1. the ten tails has a tailed beast bomb ability that makes it free and stronger. 2. sage mode and curse mark are senjustu enhancements, and they have very similar properties in the anime 3. you can actually pull this off easily by transforming first, then using clone action surge tailed beast bomb on the kyuubi or really any tailed beast. they would deal enough to kill kaguya, especially if using hidden chakra or asura's reincarnation. if your dm is allowing you to have a tailed beast, you can pull this combooff in one round. The Archmage Karsus (talk)
- The only thing that changes in Tailed Beast Mode is ability scores and size; you keep your own features. While I may change this, it would come alongside giving the tailed beasts their own chakra, thus making their TBB cost 20 chakra anyway. While Curse Mark and Sage Mode both use senjutsu, they are shown to be WILDLY different (compare Jiraiya and Jugo). One-shotting Kaguya with TBB would cost 685 chakra (2057/60x20), so it really doesn't matter if you're using hidden chakra or are asura's reincarnation. Trust me, this combo isn't even worth considering. --Ref3rence (talk) 11:44, 5 January 2021 (MST)
These are basically feat versuons of Indra and Asura’s reincarnation boons except you don’t have to be a reincarnation of the sons of a literal God
Prodigy:
You have the choice of either automatically taking your Ninja Path’s 7th level feature and decreasing your 10th Level Feature’s level requirements by 1 or halving 3 jutsus of your choice’s Chakra requirements
Hard Work Pays Off: Prerequisites:16th Level or higher
You gain 1 extra use of the “Advanced Training” Class Feature and have the choice to either learn a unique jutsu (Discuss with your DM), create a custom one (Obviously discuss) or learn 2 new jutsus from any nature element (Excluding Kekkai Genkai), On top of that you also gain affinity with Basic Ninjutsu/Taijutsu depending on what you chose on 2nd level.
Note: I think I made the “Hard Work Pays Off” feat a bit better compared to the the “Prodigy” feat but ey, that’s why the prerequisite is 16th level
- Any character could be a prodigy or work hard for their talent, that kind of thing applies to any class and is 100% a part of a character's traits and personality, rather than anything mechanical. The only times either of these would be mechanical is if it was something supernatural, such as being a reincarnation. Beyond that, both of these are incredibly powerful, and easily constitute boons instead of feats. --Ref3rence (talk) 21:00, 6 January 2021 (MST)
Barely any info on this, but how about Will Materialization? Basically what Kaguya did to create Black Zetsu, So far these are the only stats I can think of and it’s still kinda rough
Will Materialization Epic Boon:
Prerequisites: Charisma and Wisdom/Intelligence 20,
- You manifest a portion of yourself in a LV1 “Path of Mutation” (I’d say Black Zetsu lines up with the Path of Adequacy since only thing he and White Zetsu have in common is Body Coating) Shinobi that’s immortal (Probably Jashin Immortality Rules for “Dying”) as long as your chakra somewhat still exists (Stored in a seal even if you’re dead or some sort). This creature is in realistic terms, essentially a 2nd PC but it cannot cast any jutsus (save for Dojutsu abilities) and their chakra point maximum is always halved.
- This looks interesting, but I'll probably add it as a unique jutsu following the same rules as other Kekkei Mora given that Kaguya is the only one to use it. --Ref3rence (talk) 09:34, 13 February 2021 (MST)
I like how the evil sealing Jutsu isn't a stop gag to prevent activation like in the show. But a method to use the cursed mark. I suggest adding a stipulation to the black frog jutsu under cursed mark. Change it so they can get to the level 7th ability, and make it so once they hit their diversified second stage, they can activate it on their own without the evil sealing jutsu. Or just make a note saying once they gain access to the second diversified stage they can activate it on their own. Yo more closely match with the show. Sykon (talk) 04:18, 25 February 2021 (MST)
- I completely disagree that would make it more accurate to canon, as the Four Black Fogs jutsu is explicitly used to counter the Mind Awakening Pills that kill the person who ingests them in order to progress their Cursed Mark to be able to use Second Stage. Additionally, Sasuke is the only person to both use a Cursed Mark and be able to activate it at will instead of when they get "worked up". That being said, Kabuto is able to use Sage Transformation effectively all the time, so I have added an Evil Sealing Jutsu-like effect to the 15th level feature. --Ref3rence (talk) 10:19, 25 February 2021 (MST)
I don't really know how to post on this, but I just wanted to mention some of my feelings on swift style since I'm playing a character who uses it as his main thing. The recently added unique jutsu are cool but feel a bit weird to use in practice. Its very awkward to walk back forth in and out of a creatures range, it feels odd and kind of of missed the point of opportunity attacks. I like the concepts behind the jutsu but i feel as if they could be changed a bit and i have a few ideas for them.
- Heavenly dragon flash: is good as is and really nice to have.
- 10,000 step combo: i think giving the user more bonus actions would be more useful and practical than reactions. Not sure if it should be one or 2 more bonus actions but either way i think the effect being "While Surge is active, you move at blinding speeds, kicking off of walls and striking your opponents at any given time. As long as Surge remains active, you may make 1 additional Bonus action, and may take the attack action as a bonus action, and may make attacks of opportunity when your movement causes a creature to move outside of your reach." may be a nice and powerful change.
- Blade Dance: i think this could also be changed and simplified to make it better to use and better overall. the effect could be "While Surge is active, your attack speed increases dramatically, but their effectiveness decreases. As long as Surge remains active, you may make 2 extra, extra attacks as a part of the attack action on your turn, but each of your attacks deal half damage.
- The rasengan ones are great as is i think.
Anyways, these ideas may not be great, but i felt i could try to offer some change as swift style is kinda obscure so i understand having to make ideas out of no source material. anyways i hope youll consider them if you get the chance.
- The point of 10,000 Step Combo and Blade Dance being worded like that is to make them synergize by making attacks of opportunity both more common and making them make more attacks. While I'll think about rewording them some time in the future, I'd have to dwell on them longer.--Ref3rence (talk) 20:24, 25 February 2021 (MST)
I understand the point and idea of the wording, i was just saying that they are a bit hard to read and understand, aswell as feeling weird to use in real combat.
Yes, you were correct. However iirc the sound four were also able to use the cursed mark freely. Though this could easily be eluded to specific conditions or a unique method of training.
- I mean, I literally rewatched every episode that a character enters Second Stage to come to my decision, and excluding maybe Kimimaro, they all activate after getting worked up. --Ref3rence (talk) 09:51, 27 February 2021 (MST)
Add an optional rule where being targeted by a curse mark has but a 10% survival rate. It would be fitting~ Sykon (talk) 04:29, 26 February 2021 (MST)
That would probably be a D18 Con Save if a creature chooses to give you a curse mark I think. It’d also be pretty cool if we also have some sort of saving throw for Kama Seals --Bobert (talk) 13:25, 26 February 2021 (MST) Bobert
- The 10% survival rate wasn't added because of just how disappointing it would be as a player to have a 90% chance to die instantly, but I'll try to find some way to squeeze it in. As for Kama, I have some plans that probably won't be put in place for a while. --Ref3rence (talk) 09:51, 27 February 2021 (MST)
I did the same, at least that specific arc. And yes. You are ccorrect. I wont press the matter any further. My apologies if I made it seem like a bigger deal than it was.
The changes to Sage Mode are great. Though the classes utility is low, considering utilizing the capstone is near impossible. Since you drain 2 senjutsu chakra every turn when you're not meditating, keeping it at a point where it's equal to your own chakra longer than a single turn is incredibly difficult. Even with clone meditating. As going over the amount you can sustain immediately paralyzes and transforms you. And the benefits for the capstone is a huge step down from what it was. Losing advantage on attacks. Losing yin yang usage or affinity. It's definitely drove a lot of my players off from being interested in said class. That being said. I like it. Sykon (talk) 18:02, 28 February 2021 (MST)
For the zetsu class, I think it would be cool if when using the possession you can choose which of the stats to use a person could mix and match the stats to really give that support aspect the finishing touch and then maybe put a size limitation on it, like you can't capture anything bigger than large because otherwise a powerful character with luck could take over a tailed beast.
I have a character focused on lightning and speed.
He's a cursed mark, specialization on lightning, and implanted Ketsuryūgan Namikaze.
He's kind of laid back and a bit emo, though he's like Sasuke in that he doesn't like to talk much and he's focused on killing a specific person, I'm really having trouble with Nindo as I can't find any or think up any that I think fit.
If any of you can help me with that by making one, giving me ideas, or pointing out one of the Nindos that fit with this guy, I'd really appreciate it. Thanks. P@uL (talk) 04:18, 18 March 2021 (MDT)
It really depends on your PC's backstory and other stuff, I think checking out the Shinobi backgrounds that were made for this class would be a good start--Bobert (talk) 05:24, 18 March 2021 (MDT)
So I've got an idea about the Nindo but I'm not good at making custom Nindos lol, so I might need some help how would a Nindo about speed work? Like for example "I'm/I will be the fastest there is". "No one can catch the flash". "My speed is everything." Something like that, now how do you think a Nindo like that would work?
P@uL (talk) 13:41, 21 March 2021 (MDT)
- My immediate thought is that "No one can catch the flash" would be really interesting if it worked along the lines of "while you are at your maximum hit points, your movement speed increases by +10 ft.", so it offers both a solid bonus and changes how you play in an interesting way.--Ref3rence (talk) 13:51, 21 March 2021 (MDT)
That Nindo is absolutely perfect, it surprises me that you get such ideas from the first try. I don't see a reason to modify anything in it so I'm just going to take it as is. Thanks a lot!
P@uL (talk) 14:28, 21 March 2021 (MDT)
I think Edo Tensei should take a saving throw or ability check to set yourself free. Maybe in addition to the chakra, maybe as a replacement. But as is, it just makes it impossible to keep anyone worth keeping under control without them freeing themselves like it's nothing. --FrickyDiBoop (talk) 15:55, 22 March 2021 (MDT)
- I mean, ignoring the fact that the minimum cost requires a creature with Constitution +0 to spend their entire chakra pool (40x0.75=15x2), Kabuto and Orochimaru couldn't even hope to control characters like Hashirama (without his mega-nerf which I absolutely am not skilled enough to implement) or Madara.--Ref3rence (talk) 17:54, 22 March 2021 (MDT)
- The thing is that in my campaign we use Chakra exhaustion. So what's a few points of exhaustion against eternal servitude? --FrickyDiBoop (talk) 18:33, 22 March 2021 (MDT)
The lightning unique Jutsu are kind of bothering in that almost all of them cost way too much chakra, making lightning Unique Jutsu totally not worth taking unlike it's regular Jutsu. I don't see a problem with the high damage or powerful ones using too much chakra. What I'm basing this on is the Chidori variants. For example Chidori senbon costs 6 chakra. But it's just like the regular Jutsu thunder. It's average damage is also the same and thunder has 5 more feet of range than it, but it only costs 1 chakra.
I don't see a problem with Chidori spear at all, it's good as it is.
And so is Chidori katana, and lightning transmission.
But Chidori current is also bothering me with the high amount of chakra to use, the extra 9 for being used as a reaction doesn't bother me but the base 16 does, with how Chidori current is why not make it's cost the base 8 for chidori, or 10?
And thunderbolt costing 5 is a bit much considering what it does don't you think?
I might be wrong, so if I am please tell me.
P@uL (talk) 04:31, 23 March 2021 (MDT)
- Chidori current costs so much because it hits every creature in a 20 ft. radius, unlike chidori that only hits one target. You'd be dealing an equal amount of total damage if you hit one or two creatures, with hitting even more creatures being very likely. The increase in versatility is just too much to have an equal cost.--Ref3rence (talk) 11:22, 23 March 2021 (MDT)
So currently myself, and a couple friends are about to start a new campaign, and i plan on playing a path of sealing character using the animal coverings primarily. I love the subclass but have a few things we are confused about, so ill just list them and i hope you can answer them whenever possible. 1. with the animal covering feature, the wording is a bit confusing and so i am confused as to how its meant to work. Is the feature meant to work identically to the Druids wild shape feature? it seems like thats what its trying to say, but its a bit confusing? if not, what exact things do you take on and which dont you take on? 2. With the feature scroll specialist, is the limit to the amount of scrolls you can draw referring to animal scrolls or normal scrolls? If it means you can use animal coverings as much as you want, that seems a bit extreme, but i doubt thats what it means.
- I have revised it slightly, but Animal Covering allows you to gain any or all of what a creature has, save for hit points. Scroll Specialist applies to all scrolls, but it's important to note that the material to create scrolls costs GP, so it really only allows you to spend GP faster. Animal Covering still costs chakra and has limited application due to CR limitations, so being able to use it a lot isn't the worst thing in the world.--Ref3rence (talk) 17:43, 28 March 2021 (MDT)
Will Kunitsikami and Reibi (Zero-Tails) jinchurikis get a variant rule like you did with the Ten-Tails due to them not being regular Tailed Beasts?
- I don't see why either of those would require variant rules, as neither of them grant their junchuriki the variety of powers the Ten-Tails does. --Ref3rence (talk) 13:09, 30 January 2021 (MST)
I can understand Reibi, but didn’t Kunitsikami Naruto gain access to various nature releases and access to the Kunitsikami (Boon) as well?
- Kunitsukami Naruto gained all of the Super Tailed Beast Rasenshuriken (which might be changed to an enhanced version of TBB enhancement) and MAYBE all of the Jinchuriki feats. That being said, I will add a variant rule for befriending a tailed beast that grants the above in a minute. --Ref3rence (talk) 08:59, 31 January 2021 (MST)
I think allowing the Path of The Assassin's deadly blade to benefit from your martial arts feature would be a great idea, because without it your damage eventually falls off compared to normal people using their fists. Im playing with the Path of the Assassin in a campaign rn, and i made my custom nindo have that effect because i really do think its necessary.
- I completely disagree. Most weapons deal around 2d6 damage, so assuming you're using the old unarmed die, you only get outclassed by 0.5 average damage at 11th, and by 3 at 17th. While a difference in 3 certainly matters, it's easily made up for with Proficient Assassin (which only works with weapons, and not unarmed strikes), making you deal an additional 10.5 damage 1/round at 17th and 14 at 18th, which shouldn't be a problem given just how easy it is to gain advantage with jutsu (even with linear jutsu since paralysis seals cost 2 chakra and you get them before Deadly Blade). Also, in terms of nindo, being able to double the amount of damage you deal without limit is far too powerful, maybe something along the lines of being able to make an attack with your blade as a bonus action would be more balanced.--Ref3rence (talk) 10:11, 16 March 2021 (MDT)
Hey, I have a small problem aswell, It has to do with a custom Nindo too, I'm not good at making them either, so i was hoping you could help.
I play a girl who is extremely childish, and only gets serious when her friends are in danger. So I was hoping for a nindo of something along the lines of "My friends are all that matter" if you could come up with something that would be amazing.
MrxChamp (talk) 06:33, 22 March 2021 (MDT)
- Maybe this is me misunderstanding your request, but that sounds a lot like "I refuse to watch my ally die" or "I'll keep everyone alive".--Ref3rence (talk) 17:54, 22 March 2021 (MDT)
- I see where the mis-understanding is coming from, I do. That just doesn’t fit her actually, I’ll tell you more about her; She is a very childish girl who only gets serious when her friends are in danger, she’s been friends with them for years, and if it helps she uses Basic, Water, and Wood Style, she’s also a medical sage. And she’s protects her friends in not the usual “I took the hit for you” kinda way. Thanks for the help, even if it’s just a idea. MrxChamp (talk) 18:37, 22 March 2021 (MDT)
Is there gonna be a variant rule regarding more restrictions about implanted dojutsu such as Sharingan’s extreme chakra drain, and whether or not you can actually implant a Tenseigan seeing as how it just devolves the second you take it from an Otsutsuki.
I don’t know about any side effects with the other implanted dojutsus so I’ll just leave it at that I guess
- Tenseigan implantation limitations are listed under Tenseigan Manifestation in the Path of the Celestial, and sharingan chakra drain would be unfun, especially given the other drawbacks of implantation.-Ref3rence (talk) 17:43, 28 March 2021 (MDT)
- I'm taking a second look at this. How does everybody feel about replacing the save timer for Sharingan/Byakugan/Ketsuryūgan with a slight chakra cost that increases when implanted? As I've said before, I really dislike timers, and as much as these have been fine tuned I think it's time for them to go. This might also go a ways to nerfing Replication.--Ref3rence (talk) 15:10, 30 March 2021 (MDT)
I think having an increased chakra cost would be pretty fair for implants considering it being a main aspect of Kakashi’s Sharingan and would make the implantation aspect a bit more balanced in general since I’ve seen tons of players immediately try to steal dojutsu from NPCs and knowing that there’s actual drawbacks to it would most likely change that.
Going back to the main point, chakra costs seems like a good change considering there never really was any sort of timer when discussing dojutsu in canon and all of them seemed to rely on the actual chakra reserves rather than a time limit. --Bobert (talk) 07:03, 31 March 2021 (MDT) Bobert
- Just like removing Deadly Blade, I'm not going to put the edit through quite yet incase anyone has any complaints, but the onl step left is to click save.--Ref3rence (talk) 13:02, 31 March 2021 (MDT)
I think Flame-Burst Shot is pretty overpowered for a jutsu that only costs 5-6 chakra.
- Thanks, I have no idea how that's flown under the radar until now. Hopefully it's far more balanced now.--Ref3rence (talk) 09:41, 7 April 2021 (MDT)
Incendiary Cloud Recreated has a really low chakra cost for the equivalent of an eighth-level spell.
- Thanks for the pointer. As it stands right now, I feel like the recreated spells don't really serve a purpose on this page, and only kinda serve to make multiclassing worthless, so I might remove them. Any thoughts?--Ref3rence (talk) 21:27, 7 April 2021 (MDT)
Yeah I mean I would agree if you really wanted those you would take a class that actually got them, but also why make a homebrew class and a bunch of jutsus designed to go with the class and then have carbon copies of other spells, doesn't make much sense to me. It just doesn't make much sense, in general, to keep them around. Hopefully that opinion can be of help.
Here’s my take on Jugo’s Clan Kekkai Genkai
Jugo’s Kekkai Genkai:
- As a bonus action you can absorb Senjutsu Chakra equal to your Con Modifier + Shinobi level but have to make a DC10 INT (or CON) saving throw or become berserk, the DC increases by 2 for every use
- You gain the same effects of Sage Art whenever you use your senjutsu chakra
- If you have more Senjutsu Chakra points than regular chakra points, you’re forced into the effects of Sage Transformation with the Berserk condition til your Senjutsu Chakra points reach 0 in which the effects of Sage Transformation wear off
- When you’re forced into Sage Transformation, you don’t benefit from the Path of The Cursed Features before that such as Second Stage
- While I appreciate the effort, holy cow is this at least a little busted. Usage of 3 class features, each of which are pretty strong alone, is a little beyond the scope of most clan boons, let alone the ability to regain half of your maximum chakra for a measly DC 10 Constitution saving throw. Additionally, we already have the Jūgo Clan on-page.--Ref3rence (talk) 18:07, 11 April 2021 (MDT)
Eh, fair enough I’ll probably come back with a much more balanced version at some point because now that I think about it, safely gaining 20 senjutsu chakra once your at 20th for at least 1-2 uses is pretty broken --Bobert (talk) 18:28, 11 April 2021 (MDT)
This might be a bit dumb but how about Sexy Jutsu and Harem Jutsu?
I’ve already thought about it a little bit.
Sexy Jutsu
Cost: 2 chakra
Prerequisites: Transformation
Duration: +1 chakra for every round
- As an action, you cast a variant of the transformation jutsu in order to catch your target offguard, they must make a Charisma saving throw with advantage against your Charisma Score, on a fail, they take 1d4 psychic damage as their nose leaks blood and they’re stunned for rounds equal to your Charisma Mod (Minimum of 1)
- I'm... actually going to add this. It's iconic to the series, and this is a really good adaptation, if a little rough around the edges.--Ref3rence (talk) 19:06, 11 April 2021 (MDT)
So regarding Susanoo, right now armored Susanoo kinda seems more like humanoid Susanoo seeing how the user is placed in the Susanoo's head rather than having them at the base of the Susanoo. Would it make sense to add more stages to the Susanoo between skeletal and armored? Just canonically speaking it doesn't make sense to have someone go directly from manifesting their skeletal Susanoo to having a full armored Susanoo. Another thing, in Susanoo's description it states you have to use it 7 - your Intelligence modifier times before unlocking it, but what stops somebody from activating it and deactivating it that many times to progress it extremely easily?--Jaydon105 (talk) 19:56, 12 April 2021 (MDT)
- I've thought about Humanoid Susanoo, but at the end of the day I can't think of any effects that would both make all 3 stages feel rewarding and keep the feature on the same level of power. Additionally, the X uses to unlock is incredibly easy to fulfill (though I may change the wording so you can only get one use towards advancement per long rest), but if we remove it, you're either stuck with instantly unlocking Armored Susanoo, or the level requirement stops making sense in context.--Ref3rence (talk) 20:37, 12 April 2021 (MDT)
What about a system that requires you to use Susanoo for a certain number of rounds/seconds that can only be fulfilled in combat rather than at any time? And for humanoid Susanoo, one thought I had was to give it an AC bonus of +1 (+4 total), and possibly one of your Susanoo weapons, and maybe granting the user endurance or a pretty small damage threshold or something akin to that while their Susanoo is active to showcase that it gets more durable?--Jaydon105 (talk) 21:42, 12 April 2021 (MDT)
- Generally, 5e (and I with it) try to avoid round counting, and while your proposal technically wouldn't cause the problems round counting does, it feels just too close to it. Additionally, while this is 100% personal, I've always interpreted Susanoo growth as skill using its chakra, for lack of a better term, rather than skill in using the Susanoo itself, if that makes any sense. I'm definitely not going to add an additional AC bonus, since Susanoo + permanent sharingan (gained at 15th) already grants +6 AC, which is frankly disgusting by itself, and while cost generally balances it, I don't want to push my luck, especially by granting Endurance. You did, however, spark an idea. What if instead of Susanoo granting an AC increase, it had its own pool of hit points, potentially represented by a decent, but not spectacular temporary hit points. Every time you summon it, these temporary hit points are regained. While Susanoo is summoned, you can re-summon it as a bonus action or reaction, which counts as a Mangekyou ability, but maintaining it does not. When your temporary hit points reach 0, Susanoo ends. Each Susanoo tier increases the number of temporary hit points granted.--Ref3rence (talk) 21:57, 12 April 2021 (MDT)
That actually sounds like a really good idea, that also might make it easier to implement the Humanoid Susanoo, it also circumvents some of the problems you had earlier. I’ll keep brainstorming ideas on how to fix the Susanoo progression, and I’ll let you know if I think of anything.—-Jaydon105 (talk) 22:45, 12 April 2021 (MDT)
Adding a chakra cost to maintain EMS isn't a minor debuff, it's a rather big nerf. EMS removes the negatives from MS. And while not being forced to make that save is handy, it's still on the DM to grant EMS. Rinnegan is ridiculously powerful and has 0 checks to use its abilities. Sharingan already has an extra step to get to the same tier as Rinnegan. Just my thoughts. Sykon (talk) 06:57, 13 April 2021 (MDT)
- While I understand where you're coming from, the Rinnegan is strong because of the number of features it grants, EMS is strong because it grants infinite use of powerful features, and with the reworked Susanoo, it effectively grants infinite hit points. Even boons have a limit to how powerful they can be, and EMS has been far above it for along time. For comparison, imagine a boon that grants infinite spell slots that can only be used to cast 2 spells, of course that would be busted, even with the limits. Also, broken content is broken content because all content should be treated as if it will be introduced by any DM, not just a good DM.--Ref3rence (talk) 08:37, 13 April 2021 (MDT)
so, the infinite hp is granted by the new susanoo. have you thought that the temporary hp addition to susano is the problem here? i like the idea you have with temporary hp, but maybe you should have a different thing. like if you take enough damage it dispels. maybe a turn limit? just look at the changes it did to ems. like sykon said, its the dms choice to grant it. its like a variant rule to make you stronger. susano is the problem i see. just change the temporary hit points and it will go better. -plywood tank
- Hey, congrats on ignoring 90% of the context, buddy. The temporary hit points were introduced to solve the problem of the Path of Hatred's insane AC bonuses, and Susanoo's tedious saving throws. Is it the DM's choice? Absolutely, but that doesn't change the fact that it's game breaking. This is literally why we have the Help:A Good DM page. If you take enough damage it dispels? Congrats, that's literally the point of the thp. Turn limit/round counting? Garbage, tedious, and not the kind of thing 5e has. Boons are an established part of 5e with an established limit to their power, of which infinite uses of features powerful enough to require cost is not within the bounds of. The thp isn't the whole problem, it's the part of the problem that made me see the entirety of the problem. Is infinite thp a problem? Yes. So is infinite uses of literally any Mangekyo ability. --Ref3rence (talk) 11:38, 13 April 2021 (MDT)
Just add a chakra cost to the Mangekyo abilities, and lessen the DC for using the abilities. EMS never granted infinite uses in canon, it just removed the whole going blind thing. Kamui has a chakra cost as an example. The abilities having no limit to usage count is op, I agree there 100%. Being able to get gradual blindness even after obtaining an epic boon is a bit much, and not all Mangekyo abilities are equal in power to facilitate an 8 chakra cost per usage.
Temporal rewind doesn't really compare to the other Rinnegan Mastered abilities seeing as you have to use your action to activate it, meaning half of the ability is almost useless, because you have very few opportunities to make attacks when it's not your turn, and it has a chakra cost of 7 which is relatively high for something of its power, it would probably make sense to change the wording to either not take an action or to give you your action back after you use it, I'm unsure if the current wording implies that you get your action back in the "and then revert time using your Rinnegan" part, but yeah if so it could probably use some clarification.--Jaydon105 (talk) 14:13, 15 April 2021 (MDT)
- I think making this jutsu a bonus action, or even a free action, would put this on roughly the same level of power as the other abilities. Any thoughts?--Ref3rence (talk) 21:41, 16 April 2021 (MDT)
I think alignment restrictions should be removed from the Susanoo weapons, it just doesn't really make sense that it's there.--Jaydon105 (talk) 16:08, 18 April 2021 (MDT)
I think that Path of Assassin’s “Blade Master” needs to be buffed more especially since it’s transition from a Seven Deadly Swordsman subclass to a more Zabuza-ish one, so here’s my suggestion for an alternate feature based off of Zabuza’s awakening in the Storm games.
Demon Mode:
Your desire to kill is so extreme that it begins to physically manifests itself in a demonic shroud around you.
- You gain a +2 to your attack and damage rolls
- Whenever you hit a creature with advantage with the attack option, you may use use the attack action on the same creature again
- Your damage dice increased by 1 level (d4s turn into d8s, d8s turn into d10s and etc)
- When you drop to 0 Hit Points and not outright killed, you can make 1 + Half your CHA Mod more attack actions on any creatures of your choice
- You can only use your turn to attack and you may only use jutsus that deal direct damage
- Creatures under the effect of your Killing Intent gain disadvantage on their Saving Throws while they’re in your line of sight
- This lasts for an amount of rounds equal to your Charisma Mod
- This seems like a pretty good idea, its a little bit broken, but I should be able to adapt it, Path of the Assassin is pretty weak so this seems reasonable.--Jaydon105 (talk) 14:51, 19 April 2021 (MDT)
- I've changed this to an Alternate Feature because not only is this very powerful, but y'all are sleeping on Vanish. At will, low cost invisibility is very powerful, especially with Silent Killing Jutsu and Afterglow. While it's situational, in a Naruto setting where ninjas actually do infiltration and whatnot, the ability to leave 0 trace of your existence is incredibly powerful, and in traditional play it is still useful for rogue-like characters who effectively never have to worry about bounty hunters for the rest of time.--Ref3rence (talk) 15:53, 19 April 2021 (MDT)
can we get more clan boons that give kekkei genkai?
- There aren't more at the moment because we don't have more named clans that use KG. To be fair, you're always free to suggest anything.--Ref3rence (talk) 10:18, 22 April 2021 (MDT)
the temuri clan was able to get lava and boil release. maybe have a choice between the two for the clan boon. senju gains hashirama's cells feat. onoki clan gains dust release. Kazekage clan gets magnet release. The yakushi clan can absorb peoples kekkei genkai and take the kekkei genkai as their next chakra nature. The pakura clan gains scorch release. The darui clan gains storm release. feel free to suggest more clans -plywood tank
Makes enough sense to me, except for Onoki’s Dust Release because it was said that Mu taught Onoki Dust Release, so it wasn’t a bloodline limit and Yakushi’s Clan Boon since Kabuto never had the innate ability to absorb Kekkai Genkai, he actually just experimented and implanted multiple cells into his own body. Magnet release is arguable since only Gaara and Rasa had the kekkai genkai, but that’s just my piece --Bobert (talk) 23:13, 23 April 2021 (MDT)
actually,gaaras grandfather, the third kazekage, had magnet release. Plywood tank (talk) 16:24, 25 April 2021 (MDT) -plywood tank
I don't think it's ever been said whether or not who Gaara's grandfather is or even if he's related to the 3rd Kazekage at all, so again, Kazekage Clan Boon granting Magnet Release is still arguable.--Bobert (talk) 10:46, 26 April 2021 (MDT)
- It's not confirmed nor stated otherwise, but they do hail from the same bloodline so it would only make sense that it would be their Kekkei Genkai.--Jaydon105 (talk) 17:17, 26 April 2021 (MDT)
- The Kazekage clan granting Wind Style affinity is more fitting due most, if not all, of Gaara’s sand jutsu being Wind Style before he learned Magnet Style, Temari being one of the most naturally skilled Wind Style users, and that even when operating under the assumption that the 3rd was Gaara’s grandfather, it was stated that he learned it from observing Shukaku’s use of Magnet Style, implying that he would’ve already needed its component natures, and therefore Wind Style.—Ref3rence (talk) 15:39, 29 April 2021 (MDT)
I think Path of Sight's Eight Trigrams One Hundred Twenty-Eight Palms should be buffed more along with having an increased chakra cost since it's supposed to be the 2x version of the 64 Palms and combat-wise 64 palms does more damage overall and the paralyzed condition duration barely has any difference to 128 Palms due to the target being able to repeat the saving throw during their turns anyways. Unless each unarmed strike deals 4d10 per hit of course, which leaves for my request to only increase the chakra cost a bit more.
I think that Whirlwind Fist[Wind Style] and Dance of Crescent Moon[Taijutsu] (both follow the chidori jutsu template but just do less damage) need to be changed. Not vastly. Just some minor tweaks to make them worthwhile.
They waste the same amount of chakra as Chidori, but do less damage, which is kind of odd when you consider that Lightning style is supposed to be the chakra vacuum.
Now, I don't think the damage is the problem. I think the chakra cost is what does it, but adding another effect or boost would do the trick. So for Whirlwind Fist I don't think a serious change is needed since it almost matches up to Chidori. Maybe make it knock the enemy back 15ft +5ft for every 2 chakra.
But for the Dance, I think it should be implemented differently. The explanation is long, so I'll just edit it in and you tell me what you think. Even if you don't like it, I have the current version saved just in case. --FrickyDiBoop (talk) 07:53, 4 May 2021 (MDT)
Partial Second Stage (Based off Sasuke,Jugo and Kabuto’s ability to partially manifest their Diversified Second Stage Effect)
Prerequisites: 10th Level or higher, Path of The Cursed and Constitution 18
- You permanently gain the effects of your Diversified Second Stage
(Here’s an alternate option if it feels broken)
- As a bonus action, you gain the effects of your Diversified Second Stage for an amount of rounds equal to your CON modifier. You may do this a number of times equal to half your CON Modifier and is regained after a short or long rest. --Bobert (talk) 03:15, 8 May 2021 (MDT)
I’ll just implement this myself since there hasn’t been a response, with a few balance tweaks of course. --Bobert (talk) 00:40, 31 May 2021 (MDT)
- Ok. So. I’ve been here before, but this time it’s not really a suggestion as what to add, but rather something that seems off. The Path of Future seems out of place, considering how none-cannon it seems. I don’t recall it being a huge part of the series, and it seems so out of place. Maybe have a collection of jutsu or something? A whole subclass seems a little strange.....
While I understand where you’re coming from, I greatly disagree. If we’re saying the movies are non-canon, and that non-canon content isn’t deserving of a subclass, then the Path of the Celestial should be dismantled as well, which is just wrong. It doesn’t have the problem of being too fanon, since any added information is purely flavor text. If we’re deciding that, to deserve a subclass, a concept needs to be major in the overall plot, then Blood, Celestial, Future, Warrior, Shikigami, Sealing, Specialization, and Mutation would all have to be reduced to a jumble of unique jutsu. Shion’s dojutsu is as deserving of being a subclass as any other dojutsu. It’s also worth noting that it was added with the partial intent to not make Perfect Vessel stronger than Dojutsu Master after having added the Path of the Snake. —Ref3rence (talk) 16:55, 27 May 2021 (MDT)
- Yo. It’s ya boy. A huge fan of this awesome thing you’ve done. Just looking at the Path of Sage, and was thinking. Shouldn’t it add senjutsu to a max of your max chakra or whatever, rather than replacing your chakra with senjutsu chakra. With the way it’s worded now (intended or not) you only benefit from sage mode, and not really any additional chakra. It’s good, but falls short in front of other subclasses.
- We experimented with Path of the Sage granting additional chakra for a while, but ultimately it became too much to manage and resulted in effectively infinite chakra, which is a big no. That being said, you get Sage Art at 7th level, the core bonuses of Sage Mode are pretty good, and unlike every other subclass form, you don't actually have to spend chakra to maintain it, so it ends out being about as powerful as the others.--Ref3rence (talk) 21:33, 30 July 2021 (MDT)
- Understandable. Thank you for such a quick response, and while I think I might rule it differently for a homebrew game, I understand and thank you for your time.
Sage Art: Goemon, Frog Kata, Fighting Tongue Bind, Water Release: Surfing Strike, Medical Water Release: Water Scorpion, Medical Mode,
(Old reasoning for not adapting) Surfing Strike has been incorporated into instant water, Goemon is incorporated as part of Elder Toad (5e Creature), Frog Kata is just making unarmed strikes in Sage Mode, Fighting Tongue Bind should be a thing only elder toads can use (which I will add in the future). Medical Mode and Mitotic Regeneration. As interesting as the Medical Water Styles are, Scorpion doesn’t make offer anything that the Path of the Healer doesn’t.--Ref3rence (talk) 10:25, 8 September 2021 (MDT)
dragon blade, Hero Water, Chili Pepper Bomb, Garian Sword, Infinite Armour, Eye Medicine Plant, Shinigami Mask, Resonating Echo Speaker, Fire Sword, Weaknessless Soaring Shortswords, New Moon Flower Perfume, Nara Clan Medical Encyclopedia, Chain Wind Staff, Curry of Life, Chakra Armour, Elemental Puppets, Military Rations Pill, Handheld Kunai Launcher?????sorry for if this is spam also ref the thing you sent me in request in not in the items thing
- No worries, I'd rather have too many requests than not enough, even if I'm working through them slowly because of getting sidetracked (though I am kinda confused by how many question marks you use). Assuming you're talking about Ryumyaku Source (no idea what else you'd be referencing but I might be wrong), it's in legendary items section of 5e Magic Items (Shinobi World Setting) between the Kohaku no Jōhei and Samehada.--Ref3rence (talk) 18:18, 11 December 2021 (MST)
Giant Folding Fan, Winged Mechanical Device, Hyūga Clan Secret Ointment, Dakō, ummm do you have discord cause if so i could possibly help out. also the questmarks is cause im ask if they are ok and also i feel like a bother
- People requesting things that aren't already on the page in the requests section are never a bother, it was simply the sheer number of question marks that confused me, as typically one indicates a question while multiple indicates "why isn't this already here", but again it's not that big of a deal. As for discord, I prefer to do things here since I believe anything regarding the wiki should be on the wiki.--Ref3rence (talk) 22:01, 11 December 2021 (MST)
So I have been playing around with path of succession and I have realized that Kama seal jutsu absorption is so bad compared to what they do on the show. If feel like there should be some way to increase the damage reduction or something because substitution is the only real way to go if you want to reduce the damage people are trying to inflict on you and it makes the jutsu almost unusable besides in very rare situations where you spend a action to get chakra from another player or the jutsu they used to damage you doesn’t do that much and you can just absorb it. Everyone with the Kama seal so far that I have seen was able to absorb a rasengan but this jutsu doesn’t really do much to it. Just my thoughts on the jutsu hope it can be updated or something but I love the system and happy to be here!
- While Kama Seal Jutsu Absorption will never be the absurd cover-all that it is in the anime/manga, I've significantly buffed it. Though it may need some nerfs in the future, I feel that it's balanced in that Taijutsu and non-jutsu attacks are still plenty effective against the user.--Ref3rence (talk) 19:15, 12 December 2021 (MST)
Mental Resistance Technique, Fire Release: Fox Fire, Delicate Illness Extraction Technique, Dead Soul Technique, Clone Snakes, Clone Snakes: Serpent Technique, Orochimaru-Style Body Replacement Technique, Adamantine Seal: Monkey Yang Suppression, Sealing Technique: Frog Suppression, Clone Trap, Sealing Technique: Three Directions Seal, Katsuyu: Immense Network Healing, Sage Art: White Rage Technique, Empty Crash, San's Bird.
Wide Healing, Strengthening Prescription: Chakra Injection, Mind Mystical Palm Transmission Technique, Adamantine Attacking Chains,