Son Gokū (5e Creature)

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Son Gokū[edit]

Gargantuan monstrosity (Monkey), chaotic neutral

Armor Class 19 (Natural Armor)
Hit Points 170 (20d8 + 80)
Speed 80 ft., climb 80 ft.

14 (+2) 18 (+4) 18 (+4) 16 (+3) 12 (+1) 11 (+0)

Saving Throws Str +8, Con +10
Skills Acrobatics +10, Arcana +9, Athletics +8, Perception +7, Performance +6, Persuasion +6
Senses passive Perception 17
Languages Common
Challenge 18 (20,000 XP)

Chakra. Son Gokū has 89 red chakra points which he can expend. All chakra points are regained at the end of a long rest.

Brawn. When Son Gokū is targeted by an area effect that lets him make a Strength saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Son Gokū can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Tailed Beasts. Son Gokū must spend 1 less chakra on all jutsu (included in actions), he regains 10 hit points at the start of each of his turns, he has advantage on Strength and Dexterity checks and saving throws, and has a damage reduction of 5.


Multiattack. Son Gokū can make 3 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 14 (5d4 + 4) bludgeoning damage.

Hidden Chakra. As a bonus action, Son Gokū regains 18 chakra points.

Chakra Transfer (1+ Chakra). Son Gokū grants one creature he can touch a number of Red Chakra equal to the amount he spends.

Tailed Beast Shockwave (3+ Chakra). Each creature within a 5 ft. radius must succeed a DC 17 Strength saving throw or take 7 (1d8 + 3) force damage and be pushed to the edge of this jutsu’s range. Son Gokū can add an additional 5 (1d8) damage and 5 feet to the affected radius and the distance the target is pushed for every 2 additional chakra point spent. If more than 20 chakra is spent, the ground and buildings within range take double damage. Son Gokū may spend 4 additional chakra separate from the previous effects to use this as a reaction, causing the ranged attacks it may be made in response to to miss in addition to its normal effects.

Tailed Beast Bomb (20 Chakra). All creatures in a 10 ft. by 60 ft. line or 20 ft. radius 60 ft. from Son Gokū must succeed a DC 17 Dexterity saving throw. On a failure, they take 58 (10d10 + 3) force damage, are pushed to the closest edge of the area, and fall prone. On a success, they take half as much damage. This jutsu ignores evasion.

Monkey Flame Arson (14 Chakra). Every creature within range must succeed a DC 17 Dexterity saving throw, taking 36 (6d10 + 3) fire damage on a failure and are knocked prone. On a success, they take half as much and are not knocked prone.

Flower–Fruit Mountain (19 Chakra). Son Gokū summons a 20 ft. radius, 40 ft. tall volcano, anywhere within 20 feet. The volcano spews a flower of molten rocks in a 60 foot radius, causing all creatures within range to make a DC 17 Constitution saving throw, taking 36 (5d12 + 3) fire damage on a failure, or half as much on a success. Son Gokū can choose up to3 to not be affected by this saving throw, causing the earth to temporarily shield them from the eruption. The volcano and the area of effect are considered difficult terrain to all but Son Gokū.

For 1 minute (concentration), Son Gokū can use his bonus action to make a ranged spell attack (+9) against any creature within 20 ft. to deal 7 (1d8 + 3) bludgeoning damage and 4 (1d8) fire damage.

Transformation (1 Chakra). Son Gokū becomes identical to a person, creature or non-magical object he a complete visual image of. This can not be a light source, armor, tool, or vehicle and, and he can not recreate a magical effect. Creatures must make a DC 17 Investigation check to realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics, save for granting the creature's swimming and flying speeds.

Body Flicker (2 Chakra). Son Gokū's movement speed doubles, and his movement does not provoke attacks of opportunity.


Substitution (2+ Chakra). When Son Gokū is hit by an attack and would take damage, he decreases the damage by 25 (1d10 + 20) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Son Gokū can add reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Son Gokū

Son Gokū is a very prideful tailed beast, as it detests being called by the name "Four-Tails" and boasts about its lineage. Also among its long list of hates is humanity due to their constant mistreatment of him, often being forcefully used in wars. Despite this, it is not outwardly destructive, though it can easily be angered. The legendary King of the Sage Monkeys, Son Gokū has spent the most of his lifetime out of any of his kind free of Jinchuriki, during which he has guided the Monkeys of Saiyuki Valley in the teachings of the Sage of Six Paths, though in his absence, his chief boss summon Enma has taken his place as the Monkey King temporarily in order to maintain their peoples' teachings and structure.

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