Son Gokū (5e Creature)
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Son Gokū, the Four-Tailed Ape
Gargantuan beast, chaotic good
Skills Intimidation +16, Perception +16, Stealth +15
Legendary Resistance (3/Day). If Son Gokū fails a saving throw, it can choose to succeed instead.
Chakra. Son Goku has 80 chakra points which it can expend. Son Goku regains 8 chakra points at the end of each of its turns.
Multiattack. Son Gokū can use its Frightful Presence. It then makes four attacks: two Fist or rock attacks and two tail attacks.
Fist. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 23 (3d10+7) bludgeoning damage.
Tail. Melee Weapon Attack: +15 to hit, reach 20 ft., one target not grappled by the "dragon". Hit: 17 (3d6+7) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be knocked prone.
Rock. Ranged Weapon Attack: +15 to hit, range 200/800 ft., one target. Hit: 21 (4d6+7) bludgeoning damage.
Frightful Presence. Each creature of Son Gokū's choice that is within 120 feet of and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.
Tailed Beast Bomb (20 Chakra). Son Gokū chooses a space within 120 feet and fires a 60 foot sphere of chakra centered on that point. Every creature within range must succeed a DC 23 Dexterity saving throw, taking 158 (15d20) force damage on a failed save, or half as much damage on a successful one.
Genjutsu Release (3 Chakra). Son Goku ends the effects of genjutsu on one creature within its reach.
Chakra Transfer. One creature Son Goku touches regains any number of hit points, and Son Goku loses an equal number.
Tailed Beast Shockwave (4+ Chakra). Each creature within a 5 ft. radius must succeed a Strength saving throw or take 4 (1d8) force damage and be pushed to the edge of this jutsu’s range. Son Goku can add an additional 5 (1d8) damage and 5 feet to the affected radius and the distance the target is pushed for every 2 additional chakra point spent. If more than 20 chakra is spent, the ground and buildings within range take double damage. Son Goku may spend 4 additional chakra separate from the previous effects to use this as a reaction, causing the ranged attacks it may be made in response to to miss in addition to its normal effects.
The Son Gokū can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Son Gokū regains spent legendary actions at the start of its turn.
Gather Chakra. Son Gokū regains 8 Chakra.
Tail. Son Gokū makes a Tail attack.
Lava Release (10 Chakra). Son Gokū generates magma around it in a 10 foot radius. For 1 minute, every creature that ends its turn in one of these areas must succeed a DC 20 Dexterity saving throw or take 9 (2d8) fire damage.
Son Gokū is a very prideful tailed beast, as it detests being called by the name "Four-Tails" and boasts about its lineage. Also among its long list of hates is humanity due to their constant mistreatment of him, often being forcefully used in wars. Despite this, it is not outwardly destructive, though it can easily be angered.