Prototype Armor Enhancements (Shinobi World Supplement)

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Armor (any armor or jacket), Rare (requires attunement)

As the age of scientific ninja tools dawned on the shinobi world following the Fourth Shinobi World War, numerous porotypes were conceived, particularly by the Snow Village for their chakra armor. Over the course of 12 hours, you may move an armor enhancement from one suit of armor to another.

Maneuvering Wire. Your armor was outfitted with metal wires strong enough to hold the weight of multiple shinobi. As a bonus action for 1 chakra, you and up to 3 creatures of your size that are holding onto you may move up to 30 feet in a direction of your choice, including straight up, so long as the wire's spike can penetrate a surface within 5 feet of the destination. The spike can pierce most surfaces, save for heavier metals such as iron or lead.

If the targeted surface is a creature, they must attempt a Strength saving throw with a DC equal to your jutsu saving throw DC. On a failure, they take 1d8 + 2 piercing damage and are moved within 5 feet of you.

Wings. The back of your armor has been outfitted with sturdy metal wings that mold chakra into Wind Style chakra to keep the wearer aloft. At will for 3 chakra, the wings cause you to fall at a rate of 10 feet down and up to 1/4 your movement speed in a direction of your choice per round for 1 minute, and you do not count as falling for the sake of taking damage. You may spend 2 chakra at will while this is active to grant yourself a flying speed equal to your movement speed until the end of your next turn.

Shadowed. By using chakra to create and manipulate shadows, the armor, and the wearer within, become nearly invisible to the unaided eye. As a bonus action for 2 chakra, you gain advantage on Stealth checks and count as lightly obscured for 1 minute. You may spend 1 additional chakra when you do so to immediately take the hide action.

Chakra Well. The armor has a "well" (i.e. a specially-bred parasite, a chakra-resonant crystal, etc.) that allows the wearer to store chakra. At will, you may spend chakra to store an equal number of chakra points within the well. The well may store up to 10 chakra points. At will, a creature attuned to and wearing this armor may regain a number of chakra points equal to the number stored within the well.


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