Shukaku (5e Creature)
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Shukaku, the One-Tailed Sand Spirit
Gargantuan beast, chaotic evil
Saving Throws Dex +7, Con + 15, Int +11, Wis +10, Cha +12
Legendary Resistance (3/Day). If Shukaku fails a saving throw, it can choose to succeed instead.
Chakra. Shukaku has 80 chakra points which it can expend. Shukaku regains 8 chakra points at the end of each of its turns.
Multiattack. Shukaku can make three attacks: one with its tail and two with its sand manipulation.
Sand Manipulation. Melee Weapon Attack: +16 to hit, 10 ft. cone, one target. Hit: 20 (2d10 + 9) piercing damage plus 7 (2d6) slashing damage.
Tail. Melee Weapon Attack:+ 16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage.
Frightful Presence. Each creature of Shukaku's choice that is within 120 feet of and aware of him must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Frightful Presence for the next 24 hours.
Tailed Beast Bomb (20 Chakra). Shukaku chooses a space within 120 feet and fires a 60 foot sphere of chakra centered on that point. Every creature within range must succeed a DC 23 Dexterity saving throw, taking 63 (10d10 + 4) force damage on a failed save, or half as much damage on a successful one.
Genjutsu Release (3 Chakra). Shukaku ends the effects of genjutsu on one creature within its reach.
Chakra Transfer. One creature Shukaku touches regains any number of hit points, and Shukaku loses an equal number.
Tailed Beast Shockwave (4+ Chakra). Each creature within a 5 ft. radius must succeed a Strength saving throw or take 4 (1d8) force damage and be pushed to the edge of this jutsu’s range. Shukaku can add an additional 5 (1d8) damage and 5 feet to the affected radius and the distance the target is pushed for every 2 additional chakra point spent. If more than 20 chakra is spent, the ground and buildings within range take double damage. Shukaku may spend 4 additional chakra separate from the previous effects to use this as a reaction, causing the ranged attacks it may be made in response to to miss in addition to its normal effects.
The Shukaku can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Shukaku regains spent legendary actions at the start of its turn.
Gather Chakra. Shukaku regains 8 Chakra.
Sand Manipulation. Shukaku makes a sand manipulation attack.
The weakest of the Tailed Beasts, Shukaku is characterised as a childish and short-tempered individual, and often speaks in a bombastic and incoherent manner, giving it the demeanour of a drunkard. Shukaku relishes the opportunity to kill anyone in sight, even more so during a full moon.