Mount Spirit (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Mount Spirit[edit]

Medium or Large beast, unaligned


Armor Class 11 + the level of the spell (natural armor)
Hit Points 20 (Fast only) or 30 (Tough and Versatile only) + 5 for each spell level above 2nd
Speed 60 ft. (fast only), 40 ft. (tough only), 30 ft. (versatile only), climb 40 ft. (versatile only)


STR DEX CON INT WIS CHA
18 (+4) 11 (+0) 16 (+3) 4 (-3) 14 (+2) 5 (-3)

Senses darkvision 60 ft., passive Perception 12
Languages understands the languages you speak


Evade (Fast Only). The mount doesn't provoke an opportunity attack when it moves out of an enemy's reach.

Leap (Versatile Only).The mount's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 4 + the spell's level bludgeoning damage.

REACTIONS

Endure (Tough Only). If the mount is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it can use its reaction to take no damage if it succeeds on the saving throw, and only half damage if it fails.

Mounted spirits are conjured by the summon mount spell.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures