Shiso (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Shiso[edit]

Medium humanoid (Human), lawful evil


Armor Class 15 (Natural Armor)
Hit Points 71 (11d8 + 22)
Speed 45 ft.


STR DEX CON INT WIS CHA
10 (+0) 14 (+2) 14 (+2) 14 (+2) 10 (+0) 12 (+1)

Saving Throws Con +5, Int +5
Skills Acrobatics +5, Arcana +5, Medicine +3, Stealth +5
Senses passive Perception 10
Languages Common
Challenge 7 (2,900 XP)


Chakra. Shiso has 21 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Ninja Speed. Shiso can take the dash, dodge, and disengage actions as a bonus action for 2 chakra.

Evasion. When Shiso is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

Purple Chakra. Some of Shiso's features grant him "purple chakra". These special chakra points are counted separately from his normal chakra. Shiso can use these chakra on one jutsu or spread them across multiple, and can spend these points and his own normal chakra points on the same jutsu. This chakra can extend above his chakra point maximum, and is lost at the end of a long rest.

Mysterious Peacock Method. While Shiso has at least 7 purple chakra, he gains the following:

  • The chakra cost of all jutsu he casts are reduced by 1 (minimum 1).
  • His movement speeds are increased by +10 feet.
  • He may cause his unarmed strikes and any jutsu he casts of his choice to deal poison damage at will.
  • He gains a +1 bonus to any attack and damage rolls, his jutsu DC, and his AC.
  • He loses 1 purple chakra at the end of each of his turns.

ACTIONS

Multiattack. Shiso makes 2 attacks with his unarmed strike or kunai attacks.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Kunai (0-3 Chakra). Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Shiso may make 1 additional attack for every additional chakra point spent. Each additional kunai deals 3 (1d4 + 1) slashing damage.

Star Training. Shiso reduces his maximum hit points by any number, and gains twice as many purple chakra points gained.

Basic Ninjutsu Technique (1 Chakra). As a bonus action, Shiso can move across liquid surfaces as if they were solid. If he is submerged, he rises to the surface of the liquid at a rate of 60 feet per round.

Transformation (1+ Chakra). Shiso becomes identical to a person, creature or non-magical object he has a complete visual image of. This can not be a light source, armor, tool, or vehicle, and he can not recreate a magical effect. Creatures must make a DC 13 Investigation check realize that he is transformed. If the creature saw him performing the Jutsu, they automatically succeed. This does not change statistics.

Body Flicker (3 Chakra). Shiso's movement speed doubles, and his movement does not provoke attacks of opportunity.

Chakra Transfer Technique (1+ Chakra). One creature that Shiso touches gains a number of chakra points equal to this jutsu's cost. This chakra can extend above the target's maximum, and Shiso may grant them the ability to cast 1 jutsu that he knows until they lose any chakra he granted them, but they must spend at least 1 chakra he granted them on this jutsu. A creature may only learn 1 jutsu in this way from any single creature. The target loses 1 chakra point gained above their maximum in this way at the end of each of their turns, and all chakra gained in this way at the end of a short or long rest.

REACTIONS

Substitution (3+ Chakra). When Shiso is hit by an attack and would take damage, he decreases the damage by 12 (1d10 + 7) and teleports up to 15 ft. in any direction to an unoccupied space, during which he takes the Hide action. A generic object is left in his place and he takes any remaining damage from that attack. Shiso can reduce this damage by an additional 6 (1d10) points per chakra point spent over the initial cost.

Shis%C5%8D.png
[Source].

Shiso was a genin from the Hidden Stars Village, and one of Akahoshi's loyal underlings alongside his partner Yotaka. When the Third Hoshikage wished to end the Hidden Stars' Star training after learning the full extent of its downsides, Akahoshi sent the two to assassinate him, making their leader the unofficial Fourth Hoshikage. When influential members of the Land of Bears' government hired a team of Leaf genin to safeguard the Star as their hidden village sorted out internal matters, the two successfully stole the Star from the four, but were nearly killed by the berserk chakra that erupted from Akahoshi fusing with it. When they came to, they were immediately imprisoned for their crimes.



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