Sasuke (Shinobi World Supplement)

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This content intends to provide a different experience, or goes beyond the scope of the anticipated subjects and situations, than the 5e rules were intended to handle. Some portions of the content below may not be what you expect from traditional game content. When implementing this content, DMs and Players should read over all the information carefully, and consider the following specific notes of interest:
This creature was created as part of the Player Equivalent CR variant rule using the Naruto: Shinobi (5e Class) class and Genin (5e Background) background, and as such does not follow traditional CR.

Sasuke Uchiha[edit]

Medium humanoid (Uchiha), lawful evil


Armor Class 22 (Natural Armor)
Hit Points 88 (16d8 + 16)
Speed 55 ft.


STR DEX CON INT WIS CHA
10 (+0) 18 (+4) 12 (+1) 18 (+4) 12 (+1) 9 (-1)

Saving Throws Dex +9, Int +9
Skills Acrobatics +9, Deception +4, Intimidation +4, Investigation +9, Perception +6
Senses passive Perception 16
Languages Common
Challenge 16 (15,000 XP)


Chakra. Sasuke has 33 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Naruto is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Ninja Speed. Sasuke can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces.

Sharingan. Sasuke benefits from the following:

  • Advantage on Wisdom and Dexterity saving throws.
  • Advantage on Perception checks.
  • Sasuke automatically detects visual illusions and genjutsu and has advantage on saving throws against them.

Chakra Sense. When Sasuke takes the search action, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 30 feet. He see a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

ACTIONS

Multiattack. Sasuke can make 3 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) bludgeoning damage.

Kunai. Thrown Weapon Attack: +9 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Sasuke may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

See Sasuke's Jutsu

  • DC - 17
  • Attack bonus - +9


Team_Taka_Akatsuki_attire.png
Sasuke and his team, Source [[1]].

After killing Itachi, Sasuke's team Taka, originally Heibi, became an affiliate of the Akatsuki. Consisting of himself, Jugo, Karin, and Suigetsu, their first official mission was to neutralize Killer B and have his Tailed Beast get extracted, which they ultimately failed. Surviving thanks to his teammate's healing abilities, he shortly after hunted down and assassinated Danzo Shimura for his involvement in the Uchiha Massacre. After their fight, he engaged Naruto, almost going blind from overuse of his Mangekyou Sharingan, leading to him implanting Itachi's sharingan to become even more powerful.


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