Sasuke, Young (Shinobi World Supplement)

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Sasuke Uchiha[edit]

Medium humanoid (Uchiha), lawful neutral


Armor Class 16 (Natural Armor)
Hit Points 31 (7d8)
Speed 45 ft.


STR DEX CON INT WIS CHA
10 (+0) 16 (+3) 10 (+0) 16 (+3) 12 (+1) 9 (-1)

Saving Throws Dex +6, Int +6
Skills Acrobatics +6, Deception +2, Intimidation +2, Investigation +6, Perception +4
Senses passive Perception 14
Languages Common
Challenge 7 (2,900 XP)


Chakra. Sasuke has 14 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Evasion. When Naruto is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save.

Black Chakra. Some of Sasuke's features grant him "black chakra". Black chakra can exceed his maximum chakra, and is lost at the end of a long rest. Sasuke can spend black chakra as if it were normal chakra, but if he chooses to do so he must spend an equal number of normal and black chakra. While Sasuke has more black chakra than regular chakra, he must attempt a DC 15 Charisma saving throw at the end of each of his turns. On a failure, he becomes berserk until the end of his next turn.

ACTIONS

Multiattack. Sasuke can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Kunai. Thrown Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Sasuke may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit.

Sharingan. As a bonus action, Sasuke gains the following for 1 minute:

  • A +3 bonus to AC
  • Advantage on Wisdom and Dexterity saving throws.
  • Advantage on Perception checks.
  • Sasuke can sense the presence of magic and chakra within 30 feet of him. If he senses magic or chakra in this way, he can use his action to see a faint aura around any visible creature or object in the area that bears either or both, and he learns its school of magic or the chakra technique used, if any. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of Common metal, a thin sheet of lead, or 3 feet of wood or dirt.
  • Sasuke automatically detects visual illusions and genjutsu and has advantage on saving throws against them.

At the end of the sharingan’s duration, Sasuke must make a DC 15 Constitution saving throw. On a failure, his eyes begin to bleed and he gains 1 level of exhaustion. On a success, his sharingan stays active for another minute, after which he must repeat the saving throw. The DC increases by 1 for every success. Sasuke can end this early at will, negating the need to make the saving throw. Sasuke regains use of this feature at the end of a short or long rest.

Cursed Mark. As a bonus action, Sasuke gains the following until he ends this effect as an action:

  • Sasuke's maximum hit points are decreased by 3 (1d4+1) at the end of each of his turns, and he gains an equal number of black chakra. Sasuke's hit point maximum returns to normal at the end of a long rest.
  • Sasuke's Intelligence increases by 2 to a maximum of 24, and thus any jutsu attacks and DCs are increased by +1.

See Sasuke's Jutsu

  • DC - 14
  • Attack bonus - +6


Sasuke_Part_I.png
Sasuke in his typical dress before defecting, Source [[1]].

One of two Uchiha who survived the Uchiha massacre, Sasuke holds an eternal vendetta against his older brother. Being a member of Team 7 in the Hidden Leaf Village, he is under the tutelage of Kakashi Hatake, and an uncooperative teammate of Naruto Uzumaki and Sakura Haruno. During the Chunin Exams, Orochimaru placed his cursed mark on him, which Sasuke would later take control of, resulting in his transformed state. He would rarely enter this form later in his life.



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