Sasuke, Sasuke Recovery Mission (Shinobi World Supplement)
From D&D Wiki
Sasuke Uchiha[edit]
Medium humanoid (Uchiha), lawful evil Armor Class 17 (Natural Armor)
Saving Throws Dex +7, Int +8 Chakra. Sasuke has 25 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Naruto is targeted by an area effect that lets him make a Dexterity saving throw to take only half damage, such as fireball, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails the save. Ninja Speed. Sasuke can take the dash, dodge, and disengage actions as a bonus action, and can move along vertical surfaces. Black Chakra. Some of Sasuke's features grant him "black chakra". Black chakra can exceed his maximum chakra, and is lost at the end of a long rest. Sasuke can spend black chakra as if it were normal chakra, but if he chooses to do so he must spend an equal number of normal and black chakra. While Sasuke has more black chakra than regular chakra, he must attempt a DC 15 Charisma saving throw at the end of each of his turns. On a failure, he becomes berserk until the end of his next turn. Chakra Sense. When Sasuke takes the search action while his sharingan is active, he may also attempt a DC 13 Perception check to locate living creatures and magical effects within 30 feet. He sees a faint outline around the detected chakra source and what school of magic or chakra nature the magical effect was created from, or one that the creature can use if any, can be discerned by him. This effect can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt. ACTIONSMultiattack. Sasuke can make 3 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (3d4 + 3) bludgeoning damage. Kunai. Thrown Weapon Attack: +7 to hit, range 30/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage. Sasuke may spend up to 3 chakra when he takes this action, making one additional attack per chakra point spent. Each additional kunai deals 3 (1d4 + 1) piercing damage on a hit. Sharingan (1 Chakra). As a bonus action, Sasuke gains the following:
Cursed Mark. As a bonus action, Sasuke gains the following until he ends this effect as an action:
Second State. While Cursed Mark is active, Sasuke gains the following:
Chidori Lament (8+ Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage + 23 (4d8 + 4) lightning damage. Sasuke can move up to 15 feet toward his target as part of his action. If Sasuke does not have a dojutsu active, such as his Sharingan, any attacks of opportunity made against him during this movement have advantage, otherwise they have disadvantage. He may deal an additional 5 (1d8) lightning damage for each additional chakra points spent.
|
Awakening from his coffin, Sasuke discovered a hatred, and thirst for power like he had never felt before. Leaving his new bearer Kimimaro's side, Sasuke continued toward Orochimaru on his own. Being confronted by Naruto, whom just days prior he had been unable to truly fight due to Kakashi's interference, Sasuke decided to test his abilities, more than matching him without even awakening his Sharingan. As the fight continued, he reflected on his past with Itachi, eventually deeming the fight a waste of time, only for Naruto to reveal his own new power; one tail of the Nine-Tails' power. Evenly matched, the battle came down to a single attack; his own Chidori Lament versus Naruto's Vermillion Rasengan. However, while Sasuke truly viewed Naruto as his enemy, though wished to keep him alive to prove Itachi wrong, Naruto could not say the same. As Sasuke pierced Naruto's lung, Naruto left a thick scar through his headband, a permanent reminder of where he belonged. Finally entering one of the Hidden Sound Village's numerous hideouts, fortunately late enough for one of Orochimaru's prisoners, Genryumaru, to have become his host in his place, Sasuke had three years of training before Orochimaru could attempt to possess him, using it to its full advantage. |
Back to Main Page → 5e Homebrew → Campaign Settings → Shinobi World