Sandling (5e Race)

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Work In Progress


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Broadbarrel Disclaimer


This content is a supplement of Broadbarrel. It may not fit into your campaign setting. Additionally, it may be unbalanced, but it is because technology is powerful, advanced, and available to most people in Broadbarrel.


Broadbarrel Contents
Player's Guide
Classes
A quick look at the classes in Broadbarrel.
Equipment
Various gear, goods, equipment and magical items available to characters.
Magic
Information on spells and enchantments, as well as the nature, uses and practices of magic.
Races
Descriptions of the races within Broadbarrel and how they interact with one another and the rest of the world.
Technology
A list of all of Broadbarrel’s Technology, not the technology itself, but descriptions of how some of it works.
Factions and Organizations
Detailed information of the different groups of the world and how they all interact with each other and the rest of the world.
World of Broadbarrel
Bestiary
An examination of monsters and beasts in the world of Broadbarrel and how they've adapted to the world.
Cosmology
World's interactions and connections with the broader multiverse and planes.
The World and Locales
The world of Broadbarrel and the nations cultures and peoples within it.
History
The broad history of Broadbarrel (no pun intended), divided into general eras
Society
A quick look at common societal trends and laws found in the world of Broadbarrel.
Religion
Or lack there of; The only real religion is The Cult of The Forgotten Phoenix.
Dungeon Master's Guide
About
A general explanation of Broadbarrel and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
Artifacts
Artifacts of great power and importance, as well as magic items.
Maps
General maps for the DM's use.
Variant Rules
Optional rules for DMs to implement while playing a campaign in Broadbarrel.
Adventures & Tables
Ideas for quests, dungeons, campaigns and conflicts. Also tables for random encounters and other things.
Adding to the world of Broadbarrel
A page for submitting ideas, advice and anecdotes from your campaigns for the development of the setting.



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Sandling[edit]

Physical Description[edit]

Sandlings have dark grey skin (from blue and tan, some may be dark brown from black skinned descendants), and are descendants of half-aquatic races, with the other half being humanoid. They have large, slightly frilled ears, similar to an elephant’s (to dissipate heat). They are smaller than most races, because smaller creatures generate less body heat. Additionally, they are covered in wrinkles (also to dissipate heat). Their fingers, feet, and other appendages are slightly webbed, because of their aquatic ancestry, which ended up being good, as it allows them to dig through sand. They have gills on the sides of their necks, which don’t work anymore, as they evolved to be land dwelling, but have some use in allowing them to breathe better. They re-evolved their haw so that they can better keep dust out of their eyes while maintaining visibility.

History[edit]

When Broadbarrel was scorched, many creatures were forced to flee underground, and then emerged to see Broadbarrel as how it is today. When humans, elves, halflings, dwarves, and other creatures first came to Broadbarrel and bred with it’s inhabitants, forming half-aquatic creatures, the descendants of Sandlings were born, slowly evolving to become their modern race.

Society[edit]

Sandlings live in nomadic tribes that wander the desert for survival. They don’t tend to one alignment very much, but like kobolds, their reliance on the tribe makes them tend towards law. They fairly low key when it comes to life and take it slow like an elf would, the difference being the fact that elves have a long lifespan while sand longs just have a low metabolism so that they don’t burn themselves from the inside out which leads to them perceiving things as fast as they act things: slow. They also call anybody younger than them “child” or “my child” for some reason.

Sandling Names[edit]

Sandlings have naming schemes similar to that of tritons, but much more fluid and natural sounding. The “s”that ends the male names is replaced with a “z” to do sound more fluid too. Most Sandlings have surnames that of their profession and tribe name. Ex. An herbalist in a tribe called Duni has the surname “Herbaduni.”

Male: Keraz, Molez, Nailz, Vodz, Zuniz, Soruz, Deliz, Jimaz

Female: Otain, Shalen, Laren, Wolen, Aren, Belen, Duthen, Felon

Sandling Traits[edit]

Humanoid creatures suited for sand.
Ability Score Increase. Your Constitution score increases by 2 and your Wisdom score increases by 1.
Age. Sandlings mature at age 14 and live up to 60.
Alignment. Sandlings don’t have many alignment tendencies, but their reliance on the tribe sometimes leads them to law.
Size. Sandlings clock in at 3-4 feet tall. Your size is small.
Speed. Your base walking speed is 25 feet.
Desert Affinity. You do not suffer the effects of extreme heat.
Opportunistic Eater. Due to the sparse food and water on deserts, you gain advantage on Wisdom (Survival) checks made to consume raw/rotten/unnutritious foods. Additionally, you do not suffer damage from eating spiked foods such a cactus fruit.
Languages. Common, Aquan

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
2′ 6'' +6d4 60 lb. × (1d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)


Suggested Characteristics[edit]

When creating a sandling character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8 Personality Trait
1 I like to watch the minutes go by.
2 “Hey, food is food.”
3 There’s no such thing as strangers.
4 What’s the point in fighting?
5 “Calm down, no rush.”
6 I think life is to be lived, not survived.
7 People should take what they need.
8 “mY cHIlD.”
d6 Ideal
1 Loyal. I’ll do anything for the tribe. (Lawful)
2 Relaxed. “Don’t live life in a hurry.” (Neutral)
3 Hospitable. I help anybody that needs it. (Good)
4 Survivalist. Broadbarrel is harsh, and only the strong can survive. (Evil)
5 Opportunistic. “Well, don’t mind if I do...” (Chaotic)
6 Zealous. “Follow what few rules there are, child.” (Lawful)
d6 Bond
1 The tribe goes before me.
2
3
4
5
6
d6 Flaw
1
2
3
4
5
6
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(0 votes)

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